Just A Game

Dubioza

Emperor
Joined
Dec 30, 2012
Messages
1,030
Location
Croatia
Soouuu, I kinda couldn't decide what game to play (partially cause I saw too many info's and maps on recent or ongoing games), so I decided to start my own game.
If anyone wanna join, all are very welcome :)

BTS with BUG only

Custom Game, All Random, added 1 AI

Monarch Difficulty
Normal Speed
No Huts/No Events
All Victories Enabled

No re-rolls, no edits - win or loose, that generic setup shouldn't be that bad....right? :)

Custom Game Screen:
Spoiler Map Info :
civ4screenshot0000h.jpg


It doesn't look that bad, to my inexperienced eye :)

Leader:
Spoiler :
civ4screenshot0001d.jpg


Starting Position:
Spoiler :
civ4screenshot0002q.jpg


Settings:
Spoiler :
civ4screenshot0003jz.jpg


Starting Demographics:
Spoiler :
civ4screenshot0004t.jpg


Please use spoilers for any revealing thoughts :)

I really don't get why I can't post images with [ img ] [ /img ] here. It's just blank space where image should be. I tried with Imageshack, Freeimagehosting, tried in Opera, Firefox...tried copying url from all different places....I JUST CAN'T MAKE IT WORK!?!! I can do it no problem on any other forum I'm involved in...
 

Attachments

I really don't get why I can't post images with [ img ] [ /img ] here. It's just blank space where image should be. I tried with Imageshack, Freeimagehosting, tried in Opera, Firefox...tried copying url from all different places....I JUST CAN'T MAKE IT WORK!?!! I can do it no problem on any other forum I'm involved in...

On imageshack, click the box "Embed this image" to the right. This gives you the code to embed the image on the forum (copy/paste).

Spoiler :
 
On imageshack, click the box "Embed this image" to the right. This gives you the code to embed the image on the forum (copy/paste).

Ohh God TYTYTY!! :bowdown::bowdown::bowdown:

Really TY so much :)

I never had to use that embed thing :mischief:
 
I wanted to start it yesterday, but friend called to go watch handball semi-finals in pub. Dang we sucked :cry:
We got drunk anyways [pimp]

My cat woke me o so too early - but I fell good, so :coffee:

Starting Thoughts:

JoaoII: Faster workers&settlers, granaries and harbors - good, I like all of that!
+2 :health: per city - good, I had to build HGardens last game cause of not enough food nearby (it could be if I settled differently);
100% GGeneral - good I guess;
Portugal: Mining - good, fishing not so much;
UU: Carrack - caravel with 2 cargo spaces - dunno, but it looks better;
UB: Feitoria - customs house with +1 :commerce: on water tiles - like late colossus or late financial trait - very good I'd say, kinda makes you plan ahead for more coastal cities if possible;

Position:

Riverside - good, more health and possibly easier trade routes;
Wet corn - great, at least 1 food I can see and its very good;
Marble - I'd like it better if it was stone - if I'll build any early WW I wish for Pyramids (in those few games so far they proved to be far the best earliest WW in my eyes) although list of marble WW's is better.....so, that being my 1st game on Monarch, WW spam again?? I'll get my ass kicked for sure LOL

If you want to play this blind don't even read further, let alone watch images LOL

I'll post my thoughts, info and screens for almost everything that drives my decisions, what I find important or funny LOL
At least in early turns, cause I think they are most crucial. If you don't care not going totally blind, you can still read ahead - screens are hidden in spoilers as well. And thoughts or comments are much appreciated!


Other thoughts - some rivers, some floodplains W of W river, some grasslands, some plains, some hills - looks good to me, although I wish warrior was 1 tile away...anywhere N or so...so first move - warrior on hill E or W...

I choose
Spoiler :
I didn't see those floodplains W until just now LOL I'd go W now, but I went E revealing not so much - only spices N and floodplain E. So I was kinda tempted to move settler 1 NE to get that and to save forest where settler is LOL
Spoiler image :
civ4screenshot0006o.jpg

But I
Spoiler :
Settled in place revealing sheep NW which I'd probably see if I moved warrior W. Then I'd be tempted to move settler 1 NW
Spoiler image :
civ4screenshot0007.jpg
So far, so bad :)
At least all 3 possibilities were plain hills LOL
Still decent food in capitol with those floodplains in BFC. But when I see floodplains, I think cottages :)

Start with a 12 turn worker.
Spoiler image :
civ4screenshot0008g.jpg
Ohh wait - Expansive JoaoII gives +25%:hammers: bonus on workers. So plains hill city (+2:hammers:) working unimproved marble (+2:hammers:) gives 10 turn worker (4+25% (of 4) = 4 + 1 = 5). Plus 1 surplus food = 6. 6 x 10 turns = 60.
And 1 commerce for faster research from marble being riverside. Perfect.
Spoiler image :
civ4screenshot0009j.jpg

First research:
Spoiler :
Obvious, Agriculture. So when worker finishes, he can improve that beautiful corn instantly :)

Turn 1: Exploration
Spoiler :
Moved warrior NE toward hills revealing
Spoiler image :
GOLD!!
civ4screenshot0012e.jpg
I have to go check that out!

Turn 3:
Spoiler :
No food resource there :sad: But:
Spoiler image :
:woohoo:More floodplains (interestingly, "more" means "sea" on Croatian - I guess both meanings fit the description):woohoo:
civ4screenshot0016l.jpg
I thought leaving warrior there to fog-bust, but I won't get next one in a while, so I decided to go N - sticking to hills for better view - and I'll send 2nd warrior down there to look for food resources around there.

Turn 6:
Spoiler :
Met first AI
Spoiler image :
Cyrus!
civ4screenshot0022f.jpg
Spoiler :
Ok, not that bad guy. I guess. He came from north with scout in 6 turns...hmm, he's probably close. I'll explore further north then.
Spoiler image :
Really?More GOLD!
civ4screenshot0025b.jpg

Turn 8: Next Research
Thought about BW or Masonry (both advisors ideas) but I don't need any right away - so I picked
Spoiler :
The Wheel - as I have 2 hills to mine (start with mining) and floodplains to farm - here I started thinking of farming capitol's floodplains and settling 2nd city on eastern floodplains for cottage city. And 3rd city somewhere between those 2 golds could also be good for commerce. And Wheel is prerequisite for Pottery if I change my mind LOL
73% odds against Lion. Do I get free kills on Monarch? I have no idea. I'll take those odds, mainly cause I wanted to move
Spoiler :
on gold hill. And I don't want to loose a turn of exploration. Risky, I know...
Spoiler image :
civ4screenshot0029s.jpg
And someone founded Buddhism.

Turn 9:
Spoiler :
...but it pays out. Another risky move, promoted him to woodsman and instead of healing there, moved him to hill 1N of gold - it's unlikely that early to move him in range of another barb. I think.

Turn 10:
Worker is done and on corn. 5 turns. Started on 8 turns warrior. Governor auto switched citizen for growth.
Spoiler image :
civ4screenshot0037j.jpg
Warrior found cows near gold. Now he can deservedly heal for 3 turns.
Spoiler image :
civ4screenshot0036.jpg

Turn 15: Next Research
Advisor propose Pottery and Hunting...I'm thinking Masonry or BW - and choose
Spoiler :
BW - I wanna switch civic when settler will be on his way - and chop...something. 13 Turns.
Warrior still going N. I'm already too far away, but I wanna find my neighbor. Moving on hill away from bear
Spoiler image :
civ4screenshot0041z.jpg

Corn done. I don't need to connect it yet...hmm, I don't wanna loose worker turn - so
Spoiler :
I move him on adjacent plains hill and loose 1 worker turn - but it had to be done - better then loosing 2 or 3 going SW.
Spoiler image :
civ4screenshot0042w.jpg

Turn 16:
Lisbon grew to size 2. And will grow to size 3 in 4 turns - just in time for worker to finish mine.
Spoiler image :
civ4screenshot0043w.jpg

Warrior found gems far north. Wait, is that..?.finally!
Spoiler :
Borders!!
Spoiler image :
civ4screenshot0044.jpg

Turn 17:
That bear is following me LOL
Spoiler image :
civ4screenshot0045e.jpg


Wow, I played like 30 minutes and am writing this for 150 minutes LOL
I'd like to do LP instead, but my PC should be added in Ancient World Wonders category, so this will have to do for now..
 
Turn 18: Hinduism is founded.
Warrior finished and going SE. Started on another warrior - still wanna grow.
Spoiler image :
civ4screenshot0047.jpg

Turn 19: Mine is finished.
Ok, time to go back with warrior. Don't want to get trapped behind him.
Spoiler image :
civ4screenshot0049y.jpg

Turn 20:
Still don't want to loose worker turns moving S-SW. So I decided to putt a road here - its probably not the most optimal, but it'll speed up movement.
Spoiler image :
civ4screenshot0052f.jpg

Turn 21:
2nd warrior defended wolf attack on forested hill - now going SE on another hill.
Spoiler image :
civ4screenshot0056.jpg

1st warrior is hugging borders going back. Dang, that bear don't give up easily!
Spoiler image :
civ4screenshot0057.jpg

Turn 22:
3rd warrior done 2 turns from size 4. Hmm, let's grow 1 more and make 1 more warrior just in case.
Spoiler image :
civ4screenshot0058.jpg

Road finished. Ok, now we gotta go S. But now we can do it in 1 turn.
Spoiler image :
civ4screenshot0059p.jpg
Moved 3rd warrior toward hill 3N-1W.

Turn 23:
Can't resist peaking in there LOL
Spoiler image :
civ4screenshot0064.jpg
To go farm floodplain or mine this? Dunno what's optimal, but I'll mine - farming floodplains would take too long.
Spoiler image :
civ4screenshot0066x.jpg

Turn 24:
End of the map down there - let's get back!
Spoiler image :
civ4screenshot0070d.jpg

That's the 3N-1W hill I was thinking of.
Spoiler :
Dang, sea of floodplains indeed!
Spoiler image :
civ4screenshot0071.jpg

Turn 25:
4th Warrior done. I should leave this one in Lisbon. Starting on 6 turn settler now on size 4. I just want to see SW, so I move him toward hill SW - 3 turns there, 3 back - just in time for settler to finish.
Spoiler image :
civ4screenshot0073z.jpg

Turn 26:
Finished mine, so settler will now come 1 turn sooner.
Spoiler image :
civ4screenshot0086.jpg
Woodsman I warrior hugging coast on way back.
Spoiler image :
civ4screenshot0081.jpg
Moving 3rd warrior on hill away from lion.
Spoiler image :
civ4screenshot0084.jpg
And second warrior meets another wolf - and finally he finds some food!
Spoiler image :
civ4screenshot0085.jpg

Turn 27: Next research
Settler will be finished soon
Spoiler :
so I better start Mysticism - cause my city placement will again be weird and I'll have to start with monuments.
Spoiler image :
civ4screenshot0087.jpg
Again, I don't know if it's optimal, and it won't speed settler out, but I'll go chop that - probably for worker after settler. And I might mine it right after. Will see.
Spoiler image :
civ4screenshot0090o.jpg
To go back or continue as planed? If I'm already here LOL
Spoiler image :
civ4screenshot0091m.jpg
Aaand here
Spoiler :
we meet 2nd AI:
Spoiler image :
It's PACAL!
civ4screenshot0092.jpg
Ok, at least he's not that close, judging by meeting him after 27 turns..

Turn 28:
Settler in 2 turns - I shouldn't do that:
Spoiler :
Spoiler image :
civ4screenshot0097.jpg
LOL but I just can't resist - I plan to settle grassland with deer and gold in outer ring; so I should move that warrior there - but 1 turn to go on that hill, 1 back and 2 to grassland - just in time for settler not to go to fog...I think LOL

Nothing to SW, so time to move that warrior back to Lisbon.
Spoiler image :
civ4screenshot0100.jpg
1st warrior is almost back as well:
Spoiler image :
civ4screenshot0098.jpg
And 3rd still exploring, but will go back after this move I think
Spoiler image :
civ4screenshot0099.jpg


So, this is how far I played LOL And this is what I explored:
Spoiler image :
civ4screenshot0101a.jpg
Only city I know where it'll be is one I described earlier. And I'm sure most of you will find out that this is not optimal as well LOL
So, that's it, I gotta run now. Will play in evening I guess, and I'll try to shorten the story.
Looking forward to any comments!
 

Attachments

You need to explore north east and don't go for deer / gold city. It would be far more optimal to go settle the flood plains all around Lisbon with tightly packed & overlapping cities. Quite frankly, that land is spectacular and you could fit six good cities around Lisbon. Overlap is key especially on those FPs.
 
You need to explore north east and don't go for deer / gold city. It would be far more optimal to go settle the flood plains all around Lisbon with tightly packed & overlapping cities. Quite frankly, that land is spectacular and you could fit six good cities around Lisbon. Overlap is key especially on those FPs.

Thanks. I had no time during this weekend LOL Will play it out asap. I was surprised of the land as well - it should not be so hard, even on Monarch - if I don't make some rookie mistakes.
That city placement, I said that's my biggest problem - I see the points in overlap, last game (NC Charly) was first I tried it and it helped overlapping on food resources. Is just that I'm thinking maybe of late game - my cities were capped at 7-9 and later 15-16 or so. Here, without overlap they could grow big fast and they all have potential to work even all 20 tiles (-dead ones) and I have room to expand - at least toward N - so I'm kinda still not convinced on that..
I just need more games :)
 
Some various tips that are possibly uncorrelated.

  • You say leave a warrior for fogbust (You did not commit, but let say it aloud...), but on monarch, you certainly don't need fogbusting warrior that early. I think barbs start to invade around 1000 BC...I think! On low levels, I wage so much wars I tend to forget barbs troubles. Barb cities will spawn a bit earlier than barbs targeting your cities, but still doesn't matter for the first warrior. Exploration is ultra important for clairvoyant decisions. Reminder: The fogbusting zone is different for barb units from barb cities. Barb units will not spawn 2 tiles away from your central spawnbuster. Imagine it a way the developpers to avoid creepy barbs attacking you out of nowhere while marching on neutral lands roads. Or late horse archers that attack once spawned. Barb cities don't follow that rule: they can appear anywhere with fog!
  • Cyrus starts with a scout on monarch rather than the monstrous archer that explores. You may try to snatch by force from him without any fear of retaliation.
    You said you hate him....then make the agression first. Sometimes, I even steal workers from dangerous AI's like Sitting Bull or Pacal II on IMM. Because I hate them lol.
  • Nevaaa nevaaaaaaaaaaa take an advisor decision. It's misleading and completely random. It's even worse than AI decisions! Nevertheless, you follow your heart, so no problem. For Joao II, BW early is killer given its discounted workers and settlers. Pre-math chopping is even more attractive. Of course, with Joao II and lots of lands and without commerce, you can kill your economy. But looking your lands, no problems on that side.
  • No free wins on Monarch. Prince has one and Noble has two and one each lower level. If you don't intent to worker steal with a woodsman II warrior soon, do not take such useless risk. Any risk must be backed with a reason and hope of lucre!
  • A trick for finding a neighbour without bluntly missing him/her: Go on world view in low right side of UI and press the musical notation (culture) button. It makes obvious culture patterns and you may see easier where is your neighbour on the fringes of the fog.
  • Roading the plain hill is better than the corn. Corn is already connected. Roading the plain hill means you only lose one turn compared to go there without road for going to the grass hill. Indeed, the capital hill slow the worker down. Another advantage is to help the first settler going east faster. EDIT: you did it after all.
  • You are making too many warriors. At size 3, you should have started your first settler.
  • It's to take a peek, not peak. *Grammar nut-see mode :D*
  • Improvement duration is not the only parameter to consider here between the flood plain and the grass hill. First, it's underground knowledge that grass hills are really good non-bonus tiles. Second, your leader allows faster settlers and workers because of hammers output....so which one is best: flood plain or hill!?
  • Mmmm, don't bother early with iceland. It's extremely useless except in maps where you're stuck with only such lands.
  • That start is extremely strong. Super HoF start to my view.
  • Looking your capital again, well, perhaps, it's not bad that much to start a worker or settler at pop 4 because the forested plain hill. With mined plain hill, capital hammer output, mined grass hill and that forest PH, you get +12 :hammers:, so 50% or 25% applies well here.
  • Tundra deer is crap. Both flood plain and a tundra deer gives same food output. Ignore that sh*t and settle close to your capital while having gold tile readily improvable. Earlier gold is better than later with slow border pop.
  • You certainly don't need monuments. Bad justification. Just place you cities so it gets good tiles right away. Yeah, it sometimes doesn't give your perfect 20 ultra good tiles in a city, BUT are you gonna work those 20 big fat cross tiles right away. Nope. Think early gains is >>>>>> than late gains.
  • Kill Pacal II. I hate that guy. I don't see copper, that's sad. Axe rush is super efficient on him because he tends to build some holkan even without copper and those are weak against axes. While other AI's would spam archers. Same for SB, but with chariots instead.
  • You decided to attack that lion for no reason at dangerous odds that early, but did not attack the wolf!!! The wolf in certain difficulty is worth +2 XP while attacking at 99,2% chance of winning, making a animal worth attacking really good.

 
Should not help much more because for some reason all croatians I see here become genius players. To mention Yamps and shakabrade as instances...
 
Thank you so much for elaborate explanation! :)

Some various tips that are possibly uncorrelated.
  • ...you certainly don't need fogbusting warrior that early. I think barbs start to invade around 1000 BC...I think!
  • Exploration is ultra important for clairvoyant decisions.
That's why I continued exploration :) But good to know for future busting.
  • Reminder: The fogbusting zone is different for barb units from barb cities. Barb units will not spawn 2 tiles away from your central spawnbuster. Imagine it a way the developpers to avoid creepy barbs attacking you out of nowhere while marching on neutral lands roads. Or late horse archers that attack once spawned. Barb cities don't follow that rule: they can appear anywhere with fog!
Thanks! I learned most of that watching TMIT!
  • You said you hate him (Cyrus)....then make the agression first.
I didn't say I hate him, I said he's probably not that bad guy :) But only from what I heard players on LP's say LOL I played against Pacal tho, and yeah, he's probably my first target (if I survive that long) - I have to find him first tho :)
  • Nevaaa nevaaaaaaaaaaa take an advisor decision. It's misleading and completely random. It's even worse than AI decisions!
LOL I know, it's probably coincidence, but maybe in this case I'm as bad as advisor LOL (referring to 2nd city placement)
  • No free wins on Monarch.
Thanks!
  • Think early gains is >>>>>> than late gains.
I thought so, will work on that. But to overlap capitol like you showed - I don't think I'll ever be able to do that LOL with settling ON floodplain as well.
Yeah, I didn't attack that wolf cause I wanted to explore E of mountain - I thought he will attack me anyways. I risked first lion attack only cause I didn't want to loose early exploration turn. I know it's bad, but...just for record, I didn't replay anything so far and I don't plan to - if I loose, so be it. Playing to learn.
That growth to 4 was not planed, but well, now looks logical - now can even with whipping work 2 hills for 9 :hammers: As I've learned from sullla's LP, that expansive bonus work on 4, 8 and so on..

And thanks for all other tips! That's why I'm posting this game so extensively, so pro's can see what I'm doing wrong!
And sorry for my English, I never studied it...so, I'll take tips on that as well LOL

I finished playing so far and was writing this before I saw your posts - so here it is:

Turn 29:
I knew that bear would get me! I even moved on hill, and not on pig. And now the lion is following other warrior - I guess I'll go north then..
Spoiler image :
civ4screenshot0105q.jpg

Turn 30:
Lisbon finished settler and started on 4 turn worker. Finished chop, so that's 3 turn worker now. Moved warrior first so hopefully is safe to move settler now LOL
Spoiler image :
civ4screenshot0106.jpg
Now, with settler on his way, time to switch to slavery.
Spoiler image :
civ4screenshot0108e.jpg

Turn 31:
Moved warrior first, and thankfully settler survived LOL
Spoiler image :
civ4screenshot0109.jpg
I hear stories of stupid blue circles. I guess that placement will be stupid then LOL

Send worker to farm floodplain - with all future floodplain cities around, I'm not gonna cottage capitol - and it can use more food anyways..
Spoiler image :
civ4screenshot0110.jpg

Turn 32:
Oporto is founded. Put 1 turn into warrior, will switch to monument next turn when Mysticism is done. Lisbon can hurry worker, but I don't like whipping with 2 turns to finish it normally..will whip next one.
Spoiler image :
civ4screenshot0112z.jpg

Turn 33: Next Research
Spoiler :
Pottery - I know I need some better defense - maybe I'm wrong here and will loose to barbs..but at least I can whip now in case of emergency...
Switched to monument in Oporto.
Spoiler image :
civ4screenshot0115.jpg
EDIT: As you can see on this image, warrior is going S-SW somewhere on those hills to fog-bust.

Turn 34:
Worker finished. I'm already late on that, so need to connect my cities asap.
Spoiler image :
civ4screenshot0116m.jpg
Started on another 4 turn worker.
Spoiler image :
civ4screenshot0117q.jpg

Turn 35:
Started on road. Whipped worker 3 turns to go. I don't yet get whipping optimization of overflow and all that, I usually whip as soon as is possible to 2pop whip, when city is about to grow or when :mad: is gone or almost gone. With some exceptions..
Spoiler image :
civ4screenshot0119.jpg

Turn 36:
Started a settler after whipping with 12 overflow - 6 turns.
Spoiler image :
civ4screenshot0122.jpg

Finished road, send new worker on that tile with movement point left so he can start chopping on same turn.
Spoiler image :
civ4screenshot0121k.jpg

Turn 37:
Chopped with both workers separately, and speed up settler from 5 turns
Spoiler image :
civ4screenshot0123.jpg
to 3 turns. First one is still chopping tho LOL
Spoiler image :
civ4screenshot0124j.jpg
Here I have to cancel it manually or else he won't be able to move next turn?
Spoiler image :
civ4screenshot0125.jpg
Floodplain farm is done.

Turn 38:
Joined both workers and sent them to road toward Oporto - on grassland, so they finish road on this turn.
Spoiler image :
civ4screenshot0126.jpg
First worker will go chop some more LOL
Spoiler image :
civ4screenshot0127.jpg

Turn 39: Next research
I need some better defense, and I don't see any copper around - so Hunting+Archery or AH. I'll go
Spoiler :
AH - I would like to see if any horses are around anyways - maybe it'll help with next city placement. And even if I need Hunting, don't need it just yet..
Spoiler image :
civ4screenshot0129.jpg
First worker chop, 2nd & 3rd road last tile toward Oporto. Warrior chased by lion finally returned and guess what he found?
Spoiler image :
More freaking GOLD!!
civ4screenshot0130e.jpg


Turn 40:
Settler finished - so I'll start on 4 turn granary.
Spoiler image :
civ4screenshot0132.jpg
Separate workers, finish road with one and start on cottage with other.
Spoiler image :
civ4screenshot0135.jpg
Let's get up on new gold hill:
Spoiler image - MAJOR SPOILER! :
COPPER!!:rockon:
civ4screenshot0136.jpg
Since warrior is there, that should be safest place to send settler. And I want that resource asap! Oporto just grew to size 2 and can already whip monument. Perfect!
Spoiler image :
civ4screenshot0138.jpg
 

Attachments

At this point things start slowing down LOL

Turn 41:
With that chop in Lisbon, granary will now finish next turn. Second worker will help building cottage.
Spoiler image :
civ4screenshot0139.jpg
Changed production in Oporto to granary for overflow from monument. Don't know if I'll ever finish that warrior nor when 1 hammer invested into warrior will disappear, but I'll probably leave it on granary...
Spoiler image :
civ4screenshot0141.jpg

Turn 42:
Lisbon finished granary and started on another 4th 4 turn worker. Settler is in place 1S of gold. I know this is far from optimal, but I don't wanna go further W - all I see is desert and this way I can put one more city 5N or 6N from capitol. 5N to get spices in BFC, 6N rice way up N. [Question about spices tile. Now is 1-2-1, with plantation +1:food: +2:commerce: - but looses 1:hammers: from forest, so it will be 2-1-3. Right? LOL Still good to have it in BFC and staying on the river but on grassland hill?] Worker going toward sheep putting 1 turn into floodplain farm.
Spoiler image :
civ4screenshot0144.jpg

Workers in Oporto finished cottage - but still have to cancel one of them:
Spoiler image :
civ4screenshot0146.jpg

Turn 43:
Guimaraes founded.
Spoiler image :
civ4screenshot0148s.jpg
Started on monument there. Worker on sheep tile making road - hopefully that'll connect trade route.
Spoiler image :
civ4screenshot0149p.jpg
Lisbon whipped worker 3 turns to go and 2 turns of :mad: left:
Spoiler image :
civ4screenshot0150.jpg
Forgot to screen, but workers in Oporto went 1N of city - 1 to work on cottage and other on road (mainly cause I didn't know what to do - if both would work on cottage it'd be finished too soon, both gold and deer don't need roads...)

Turn 44:
Wanna grow Lisbon, so I start one more warrior. Maybe I have to put 11 overflow into, dunno, barracks - but I could use warrior as well to bust on Oporto's gold
Spoiler image :
civ4screenshot0152.jpg
Scouting on E revealed wheat and another possible placement that could grab copper - and be decent production city:
Spoiler image :
civ4screenshot0153.jpg
Maybe I should've explored this earlier - I'd probably settled this and Guimaraes 1NE of current location - weirdly enough, that's what blue circle earlier suggested....again LOL Now I'll leave warrior there - almost perfect spot for busting.
Spoiler image :
civ4screenshot0154g.jpg
New worker going toward Guimaraes, but put 1 turn into road on grassland:
Spoiler image :
civ4screenshot0156.jpg
Road on sheep finished and next turn will find out if trade route is there.

Turn 45:
Yes it is!
Spoiler image :
civ4screenshot0157.jpg
2 turns from AH - I'll send both workers to work on floodplain farm:
Spoiler image :
civ4screenshot0158.jpg
Yep, 1 hammer invested into warrior in Oporto is gone:
Spoiler image :
civ4screenshot0160j.jpg

Turn 46:
1 turn from AH - canceling workers farming floodplains.
Warrior in Lisbon finished and going NE to bust. I still wanna grow Lisbon, so...aargh I wish I'd have better units available...I'll make yet another warrior anyways - if they survive, they'll come in handy as garrison - and my power rating needs improving as well LOL
Spoiler image :
civ4screenshot0162.jpg
Worker in Oporto finished road, so he helped finishing cottage anyways:
Spoiler image :
civ4screenshot0164.jpg

Turn 47: Next Research
I have no idea LOL I select Writing, maybe I change it later...I could finally improve that marble. On the other hand, Oporto could whip granary 16 turns to go and I have nothing to build there. Do I want to whip? I'd like to work both cottages...Sullla said that is best to whip granary when food-box is half full (but he didn't explain it), so I probably have 2-3 turns to decide.
Spoiler image :
civ4screenshot0165.jpg
Workers now go on sheep - 2 turns to build pasture:
Spoiler image :
civ4screenshot0166.jpg
So, if I'm gonna whip in Oporto I don't need those workers there - I'll build one more cottage anyways with one and send other toward capitol.
Spoiler image :
civ4screenshot0167.jpg
To work gold mine and still be able to grow at decent rate, I need to work more food...so maybe I won't whip. And even with only corn I still have 4 extra :health:
I dunno...time to think. To save. Exit. Write this post. Time to eat :)
Later!
 

Attachments

Yeah, you're ignoring some great advice and those cities are terribly placed. It's a waste of great land.
 
Yeah, you're ignoring some great advice and those cities are terribly placed. It's a waste of great land.
:crazyeye: :bulb: :hammer2:
Well said! Finally I get what you mean!! LOL Yeah, I can be kinda sort of stubborn like that LOL

I've done some reading and found few threads about it...
http://forums.civfanatics.com/showthread.php?t=305183
http://forums.civfanatics.com/showthread.php?t=350000

Found few on whipping as well..
http://civilization.wikia.com/wiki/Whipping_(Civ4)
http://www.civfanatics.com/civ4/strategy/whip.php

Well, I'm not gonna change progress so far, but this cognition will definitely change my style of play! I'll try to somehow put next cities to fix that.

About that "almost all floodplains" city with one lame food res - this one should still work better with more tiles, adding +1 surplus per cottaged floodplain tile? Given that I have like 7 or 8 different :health: resources around that I can grab (and various :) as well) I could have big cities...

PS There should be :bulb: smiley here LOL
 
I killed one FP with my city placement, but it doesn't matter much with such a start. C'mon!
First, my city city location allowed only 7 flood plains, which each is worth -0.4 health. -7*0.4=-2.8.

2.8 is rounded down to 2 sick face from flood plains. By killing that flood plain and getting that city location, not only I get decent number of flood plains, but workable gold right away.

As I said, you should not think in terms of the most perfect locations/situations, but in term of actual short term gains.
 
To get the most out of whipping, try to perform two-pop whips when the current build requires a little more than 30 :hammers: to complete. If you are building an Axeman and have 3 :hammers: invested, you can perform a two-pop whip. With 3 :hammers: more, you can only whip for one pop.

Here is some advice I posted elsewhere about a specific aspect of whipping: converting food into hammers via overflow. This is a good way to increase production in the early game, in order to build (e.g.) a Library, Granary, or barb defense.

With an Expansive or Imperialistic leader, the numbers involved for food > hammer overflow are somewhat different, thanks to the discounts on Workers and Settlers respectively.

Spoiler :
Since workers and settlers, unlike regular builds, are constructed through a combination of hammers and food, any excess overflow from a whipped settler or worker will essentially convert :food: into :hammers:s. This is probably easier to illustrate by way of example:

Moscow:



The city, as it stands, only has a base production of 12 :hammers:. Moreover, it's only possible to produce these 12 :hammers: by working unimproved tiles. The city will exceed its happy cap shortly and is, as it stands, a weak production spot.

By switching to a settler, the city is now free to work better tiles while still managing its population:



Note that the base production has now increased to 16, owing to a 10 :food: surplus.

A one-pop whip will provide you with 30 :hammers:s and a two-pop whip will provide you with 60. Therefore if you are able to whip at a time that you need 31 :hammers:s, you will receive 29 hammers in overflow:



Here I can whip at a time when 68 hammers are invested in a 90 hammer settler, giving me a total of 28 :hammers:s of overflow for a two-pop whip.

After the whip, the city continues to build a settler for one turn (you don't receive the settler instantaneously) so those :food: heavy pig tiles continue to convert into :hammers: . The following turn:



With 43 :hammers:s I can almost build two archers, half a library, a granary, or whatever.

I hope that's correct... I'm no mathematician :blush:
 
Wow, what a kind game.
No annoying neighbours, good food and even better commerce.
Lots of room for some good cities and no big chance to get dowed.
 
I remember me playing this yesterday.

I scout 1W (or 1NW) and settled 1NW for the sheep. Prioritized Pottery before BW. Finished with something like 1650 UN diplomation out of laziness.

Expanded to something like 10/11 cities (2 barb cities in there), went with Cuirs stomp the continent strategy.
Very lazy game from me.


Oporto as you put it isn't that bad, but there are better spots for early settling. One of my priorities was settling for the sheep north from capital (in my case it was overlap on sheep which was improved already making the city much quicker)
 
OMG I can't believe you already finished the game LOL
That'll take me a week or so LOL I'll have to shorten the story here, that writing takes ages LOL

One more thing about overflow. Excess of actually. I'm confused reading older threads and don't know what apply to BTS 3.19.
Is excess still converted to gold? Or for example - If I whip granary and get 20 overflow and put it in warrior (15). Finishes in 1 turn with excess of 5. Does excess transfers to next build?

And yeah, I had no 2 pop whip opportunities yet LOL

EDIT: vranasm, do you have maybe some save or screen shot of early game? Or if you can crop/edit late screen somehow that it doesn't reveal much - I'd like to see how you placed your cities on land I explored so far...
 
Back
Top Bottom