Thank you so much for elaborate explanation!
Some various tips that are possibly uncorrelated.
- ...you certainly don't need fogbusting warrior that early. I think barbs start to invade around 1000 BC...I think!
- Exploration is ultra important for clairvoyant decisions.
That's why I continued exploration

But good to know for future busting.
- Reminder: The fogbusting zone is different for barb units from barb cities. Barb units will not spawn 2 tiles away from your central spawnbuster. Imagine it a way the developpers to avoid creepy barbs attacking you out of nowhere while marching on neutral lands roads. Or late horse archers that attack once spawned. Barb cities don't follow that rule: they can appear anywhere with fog!
Thanks! I learned most of that watching TMIT!
- You said you hate him (Cyrus)....then make the agression first.
I didn't say I hate him, I said he's probably not that bad guy

But only from what I heard players on LP's say LOL I played against Pacal tho, and yeah, he's probably my first target (if I survive that long) - I have to find him first tho
- Nevaaa nevaaaaaaaaaaa take an advisor decision. It's misleading and completely random. It's even worse than AI decisions!
LOL I know, it's probably coincidence, but maybe in this case I'm as bad as advisor LOL (referring to 2nd city placement)
Thanks!
- Think early gains is >>>>>> than late gains.
I thought so, will work on that. But to overlap capitol like you showed - I don't think I'll ever be able to do that LOL with settling ON floodplain as well.
Yeah, I didn't attack that wolf cause I wanted to explore E of mountain - I thought he will attack me anyways. I risked first lion attack only cause I didn't want to loose early exploration turn. I know it's bad, but...just for record, I didn't replay anything so far and I don't plan to - if I loose, so be it. Playing to learn.
That growth to 4 was not planed, but well, now looks logical - now can even with whipping work 2 hills for 9

As I've learned from sullla's LP, that expansive bonus work on 4, 8 and so on..
And thanks for all other tips! That's why I'm posting this game so extensively, so pro's can see what I'm doing wrong!
And sorry for my English, I never studied it...so, I'll take tips on that as well LOL
I finished playing so far and was writing this before I saw your posts - so here it is:
Turn 29:
I knew that bear would get me! I even moved on hill, and not on pig. And now the lion is following other warrior - I guess I'll go north then..
Turn 30:
Lisbon finished settler and started on 4 turn worker. Finished chop, so that's 3 turn worker now. Moved warrior first so hopefully is safe to move settler now LOL
Now, with settler on his way, time to switch to slavery.
Turn 31:
Moved warrior first, and thankfully settler survived LOL
I hear stories of stupid blue circles. I guess that placement will be stupid then LOL
Send worker to farm floodplain - with all future floodplain cities around, I'm not gonna cottage capitol - and it can use more food anyways..
Turn 32:
Oporto is founded. Put 1 turn into warrior, will switch to monument next turn when Mysticism is done. Lisbon can hurry worker, but I don't like whipping with 2 turns to finish it normally..will whip next one.
Turn 33: Next Research
Switched to monument in Oporto.
EDIT: As you can see on this image, warrior is going S-SW somewhere on those hills to fog-bust.
Turn 34:
Worker finished. I'm already late on that, so need to connect my cities asap.
Started on another 4 turn worker.
Turn 35:
Started on road. Whipped worker 3 turns to go. I don't yet get whipping optimization of overflow and all that, I usually whip as soon as is possible to 2pop whip, when city is about to grow or when

is gone or almost gone. With some exceptions..
Turn 36:
Started a settler after whipping with 12 overflow - 6 turns.
Finished road, send new worker on that tile with movement point left so he can start chopping on same turn.
Turn 37:
Chopped with both workers separately, and speed up settler from 5 turns
to 3 turns. First one is still chopping tho LOL
Here I have to cancel it manually or else he won't be able to move next turn?
Floodplain farm is done.
Turn 38:
Joined both workers and sent them to road toward Oporto - on grassland, so they finish road on this turn.
First worker will go chop some more LOL
Turn 39: Next research
I need some better defense, and I don't see any copper around - so Hunting+Archery or AH. I'll go
First worker chop, 2nd & 3rd road last tile toward Oporto. Warrior chased by lion finally returned and guess what he found?
Turn 40:
Settler finished - so I'll start on 4 turn granary.
Separate workers, finish road with one and start on cottage with other.
Let's get up on new gold hill:
Since warrior is there, that should be safest place to send settler. And I want that resource asap! Oporto just grew to size 2 and can already whip monument. Perfect!