Somebody613
Deity
- Joined
- Nov 18, 2019
- Messages
- 2,777
(Copied from a different thread, too lazy to edit the phrasing, lol.)
I'm absolutely sure that a LOT of people would pay, dunno, 10$ for the BASE version, loool.
I mean, I know that I hate DLCs, sure thing, but even absolutely baseline Civ4 that is capable of MODERN MEMORY ranging... wow, just wow.
That is, add the ability to play as HUNDREDS of simultaneous Civs on a True Giant Earth Map... and even Base Vanilla Civ4 becomes a BEAST that dwarfs Civ "7" like a gnat, lol.
I'm sure I've said the following in the past, but this is how *I* would introduce a DEMO of C2C for Full-Out Memory Scaling:
1. Adjustable functionally-unlimited number of simultaneous Civs on-map. This feature ALONE makes this a game like no other in the series.
2. Something like 3-10 types of each Animal category (land, water, air) for the DEMO. Fully functional, including the higher-tier buildings. DLC for more, allows increasing numbers.
3. Something like 3-10 types of each Culture category (Africa, Asia, etc.) for the DEMO. Fully functional, including Heroes and Wonders. DLC for more, allows increasing numbers.
4. Something like 1-2 types of NPC categories (Barbarian, Hominid, Alien, etc.) for the DEMO. Fully functional, including units and buildings. DLC for more, allows increasing numbers.
5. Option for automatic Civ renaming based on Cultures present (direct, hybrid, custom, etc.). Fully functional, including unit and building art. Use Culture DLC for increasingly more options.
Wanted to add more stuff, but forgot this is about the DEMO, lol.
Now, "optional" DLCs that aren't just "more of the same stuff":
1. RFC-style UEM. Tie each tile to a list of possible known cities with historically accurate names of cultures that have names for it. Huge, hence "optional" for both sides.
2. More types of Properties. Also, tying Civics (and maybe Properties) to Cultures and/or Religions present in the Civ. Shouldn't be hard to implement, makes it MUCH more diverse.
3. Finally implementing Equipment like in Master Of Mana, but having in mind ALL the Resources available in the mod. Again, huge job, very optional, but really worth it.
4. Role-Playing Heroes with unique Promotion chains. Even huger and REALLY optional to ever put effort into, but I'm depicting C2C at its PEAK potential, so that's that.
5. Almost forgot! REAL Multi-Maps! At the very least, the chain of Earth-Solar-Galactic-Universe, but better MORE. If it fires successfully, THEN add Multiple Playable PLANETS as well.
6. META Progressing Games. Whenever you finish a game with a Victory, you receive Bonus Points that can be used at the start of a new game. Somehow. Don't ask. I just want it, lol.
7. Better Damn AI. Not a DLC, just a prerequisite if you REALLY want this mod to be successful as a GAME. Because, and you know it, the mod AI now suuuuucks. Sorry, but it's a must.
GOOD LUCK, Team C2C!!!
I'm absolutely sure that a LOT of people would pay, dunno, 10$ for the BASE version, loool.
I mean, I know that I hate DLCs, sure thing, but even absolutely baseline Civ4 that is capable of MODERN MEMORY ranging... wow, just wow.
That is, add the ability to play as HUNDREDS of simultaneous Civs on a True Giant Earth Map... and even Base Vanilla Civ4 becomes a BEAST that dwarfs Civ "7" like a gnat, lol.
I'm sure I've said the following in the past, but this is how *I* would introduce a DEMO of C2C for Full-Out Memory Scaling:
1. Adjustable functionally-unlimited number of simultaneous Civs on-map. This feature ALONE makes this a game like no other in the series.
2. Something like 3-10 types of each Animal category (land, water, air) for the DEMO. Fully functional, including the higher-tier buildings. DLC for more, allows increasing numbers.
3. Something like 3-10 types of each Culture category (Africa, Asia, etc.) for the DEMO. Fully functional, including Heroes and Wonders. DLC for more, allows increasing numbers.
4. Something like 1-2 types of NPC categories (Barbarian, Hominid, Alien, etc.) for the DEMO. Fully functional, including units and buildings. DLC for more, allows increasing numbers.
5. Option for automatic Civ renaming based on Cultures present (direct, hybrid, custom, etc.). Fully functional, including unit and building art. Use Culture DLC for increasingly more options.
Wanted to add more stuff, but forgot this is about the DEMO, lol.
Now, "optional" DLCs that aren't just "more of the same stuff":
1. RFC-style UEM. Tie each tile to a list of possible known cities with historically accurate names of cultures that have names for it. Huge, hence "optional" for both sides.
2. More types of Properties. Also, tying Civics (and maybe Properties) to Cultures and/or Religions present in the Civ. Shouldn't be hard to implement, makes it MUCH more diverse.
3. Finally implementing Equipment like in Master Of Mana, but having in mind ALL the Resources available in the mod. Again, huge job, very optional, but really worth it.
4. Role-Playing Heroes with unique Promotion chains. Even huger and REALLY optional to ever put effort into, but I'm depicting C2C at its PEAK potential, so that's that.
5. Almost forgot! REAL Multi-Maps! At the very least, the chain of Earth-Solar-Galactic-Universe, but better MORE. If it fires successfully, THEN add Multiple Playable PLANETS as well.
6. META Progressing Games. Whenever you finish a game with a Victory, you receive Bonus Points that can be used at the start of a new game. Somehow. Don't ask. I just want it, lol.
7. Better Damn AI. Not a DLC, just a prerequisite if you REALLY want this mod to be successful as a GAME. Because, and you know it, the mod AI now suuuuucks. Sorry, but it's a must.
GOOD LUCK, Team C2C!!!