[MOD] Just a list of what I think C2C going stand-alone MAY pay at least some attention to.

Somebody613

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(Copied from a different thread, too lazy to edit the phrasing, lol.)
I'm absolutely sure that a LOT of people would pay, dunno, 10$ for the BASE version, loool.
I mean, I know that I hate DLCs, sure thing, but even absolutely baseline Civ4 that is capable of MODERN MEMORY ranging... wow, just wow.
That is, add the ability to play as HUNDREDS of simultaneous Civs on a True Giant Earth Map... and even Base Vanilla Civ4 becomes a BEAST that dwarfs Civ "7" like a gnat, lol.
I'm sure I've said the following in the past, but this is how *I* would introduce a DEMO of C2C for Full-Out Memory Scaling:
1. Adjustable functionally-unlimited number of simultaneous Civs on-map. This feature ALONE makes this a game like no other in the series.
2. Something like 3-10 types of each Animal category (land, water, air) for the DEMO. Fully functional, including the higher-tier buildings. DLC for more, allows increasing numbers.
3. Something like 3-10 types of each Culture category (Africa, Asia, etc.) for the DEMO. Fully functional, including Heroes and Wonders. DLC for more, allows increasing numbers.
4. Something like 1-2 types of NPC categories (Barbarian, Hominid, Alien, etc.) for the DEMO. Fully functional, including units and buildings. DLC for more, allows increasing numbers.
5. Option for automatic Civ renaming based on Cultures present (direct, hybrid, custom, etc.). Fully functional, including unit and building art. Use Culture DLC for increasingly more options.
Wanted to add more stuff, but forgot this is about the DEMO, lol.
Now, "optional" DLCs that aren't just "more of the same stuff":
1. RFC-style UEM. Tie each tile to a list of possible known cities with historically accurate names of cultures that have names for it. Huge, hence "optional" for both sides.
2. More types of Properties. Also, tying Civics (and maybe Properties) to Cultures and/or Religions present in the Civ. Shouldn't be hard to implement, makes it MUCH more diverse.
3. Finally implementing Equipment like in Master Of Mana, but having in mind ALL the Resources available in the mod. Again, huge job, very optional, but really worth it.
4. Role-Playing Heroes with unique Promotion chains. Even huger and REALLY optional to ever put effort into, but I'm depicting C2C at its PEAK potential, so that's that.
5. Almost forgot! REAL Multi-Maps! At the very least, the chain of Earth-Solar-Galactic-Universe, but better MORE. If it fires successfully, THEN add Multiple Playable PLANETS as well.
6. META Progressing Games. Whenever you finish a game with a Victory, you receive Bonus Points that can be used at the start of a new game. Somehow. Don't ask. I just want it, lol.
7. Better Damn AI. Not a DLC, just a prerequisite if you REALLY want this mod to be successful as a GAME. Because, and you know it, the mod AI now suuuuucks. Sorry, but it's a must.

GOOD LUCK, Team C2C!!!
 
I would pay $100 for a Founder's Edition Game!!! Anyone else try to imagine a good price?

 
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I would pay $100 for a Founder's Edition Game!!! Anyone else try to imagine a good price?

Nah, you missed MY trick, lol.
Base game: 10$.
DLCs: 10$ each.
Number of DLCs: Unlimited, mwahahahahaha!!!
That was only partially a joke.
My "business trick" still involves: "a relatively cheap start, the buyer gets hooked, then buys tons of DLCs because the game is sooo goood", lol.
 

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Nah, you missed MY trick, lol.
Base game: 10$.
DLCs: 10$ each.
Number of DLCs: Unlimited, mwahahahahaha!!!
That was only partially a joke.
My "business trick" still involves: "a relatively cheap start, the buyer gets hooked, then buys tons of DLCs because the game is sooo goood", lol.
Who do you think you are, Paradox?
 
So I've been looking to turn my digital advertising to blowing up C2C as it is now but with some various levels of crowdfunding investment opportunities and so on. If we can get enough interest burning we can bring on a good solid programmer or capture the attention of one of those we already have as a dev but I'd need a LOT of free time I don't currently have for that at the moment. It's clear to me we have opportunity here and it's still a driving goal to move on and we'll see what we can generate in terms of interest and investment.
 
So I've been looking to turn my digital advertising to blowing up C2C as it is now but with some various levels of crowdfunding investment opportunities and so on. If we can get enough interest burning we can bring on a good solid programmer or capture the attention of one of those we already have as a dev but I'd need a LOT of free time I don't currently have for that at the moment. It's clear to me we have opportunity here and it's still a driving goal to move on and we'll see what we can generate in terms of interest and investment.
Aside from creating an independent project, will you continue developing this great mod?
 
So I've been looking to turn my digital advertising to blowing up C2C as it is now but with some various levels of crowdfunding investment opportunities and so on. If we can get enough interest burning we can bring on a good solid programmer or capture the attention of one of those we already have as a dev but I'd need a LOT of free time I don't currently have for that at the moment. It's clear to me we have opportunity here and it's still a driving goal to move on and we'll see what we can generate in terms of interest and investment.
I've been "joking" about it for years now.
Imagine, if one day... it stops being a joke.
Would be THE funniest joke ever - right in the face of the Civ 7 developers, loool.
 
Going indie, especially for something of this size, is a LOT of work- hats off to you all if you do decide to go that route.

I've put hundreds of hours into C2C so it's more than proved it's worth to me as it is now- enough to where I'd have been contributing (as an artist, mostly) if I had the free time myself to learn the tools.
 
Aside from creating an independent project, will you continue developing this great mod?
I would love to as far as we can. The point of making an independent project would be to break some not-so-glass ceilings we have to work through to get to the ultimate vision. Obviously if I got enough attention funding things that I could step away from worrying about my marketing business then I would personally want to really expand as far as we can here first and in parallel to working on a new platform. One thing that's... I'm going to say is 'nice' in a lot of ways, is that it appears we have had an impact on the planning of Civ VII and I'd like to thank those that paid attention to this library of suggestions when developing that out. Obviously they didn't take everything and they wouldn't want to for a wide audience appeal as much and they took some concepts and adjusted how it works but clearly we had a role in inspiring some of the cutting edge of gaming in the Civ style space so I'm really quite happy to know that our contributions have and will forever leave a ripple not just on the underground but on the surface of these kinds of games as they evolve. There's more - so much more - to be done but every year the financial life just keeps getting more and more difficult to the point that I am beginning to think it will require a complete collapse and surrender before it can get better. But you never know. What can be done today is NOTHING like the limits we had when we began so many years ago. That seems to be the main thing to keep in mind. I've never considered it a joke to go beyond here to fully fulfill the vision, but rather, the ultimate life goal.
 
I would love to as far as we can. The point of making an independent project would be to break some not-so-glass ceilings we have to work through to get to the ultimate vision. Obviously if I got enough attention funding things that I could step away from worrying about my marketing business then I would personally want to really expand as far as we can here first and in parallel to working on a new platform. One thing that's... I'm going to say is 'nice' in a lot of ways, is that it appears we have had an impact on the planning of Civ VII and I'd like to thank those that paid attention to this library of suggestions when developing that out. Obviously they didn't take everything and they wouldn't want to for a wide audience appeal as much and they took some concepts and adjusted how it works but clearly we had a role in inspiring some of the cutting edge of gaming in the Civ style space so I'm really quite happy to know that our contributions have and will forever leave a ripple not just on the underground but on the surface of these kinds of games as they evolve. There's more - so much more - to be done but every year the financial life just keeps getting more and more difficult to the point that I am beginning to think it will require a complete collapse and surrender before it can get better. But you never know. What can be done today is NOTHING like the limits we had when we began so many years ago. That seems to be the main thing to keep in mind. I've never considered it a joke to go beyond here to fully fulfill the vision, but rather, the ultimate life goal.
If it's actually true that you had an impact on Civ 7, that's... a big deal. I'm very much unsure about it, and have logical points both ways, but it's...NICE to think that way.
Once again: Good luck to you in this endeavor, because I'm personally interested in it actually happening eventually.
Speaking of dreams, mine (well, in context) is to be able to play a Full Earth Map that actually supports ALL (or most) countries AT THE SAME TIME.
Sure, there's EU4 and CK3 for this, and maybe more that I don't know about - but I'm talking about Civ specifically, and THAT is something that the OFFICIAL game... somehow AVOIDS.
That's weird beyond description, and actually very annoying - but they somehow went in the explicit direction of DUMBING DOWN the game with each new iteration. That's just dumb, lol.
 
I would love to as far as we can. The point of making an independent project would be to break some not-so-glass ceilings we have to work through to get to the ultimate vision. Obviously if I got enough attention funding things that I could step away from worrying about my marketing business then I would personally want to really expand as far as we can here first and in parallel to working on a new platform. One thing that's... I'm going to say is 'nice' in a lot of ways, is that it appears we have had an impact on the planning of Civ VII and I'd like to thank those that paid attention to this library of suggestions when developing that out. Obviously they didn't take everything and they wouldn't want to for a wide audience appeal as much and they took some concepts and adjusted how it works but clearly we had a role in inspiring some of the cutting edge of gaming in the Civ style space so I'm really quite happy to know that our contributions have and will forever leave a ripple not just on the underground but on the surface of these kinds of games as they evolve. There's more - so much more - to be done but every year the financial life just keeps getting more and more difficult to the point that I am beginning to think it will require a complete collapse and surrender before it can get better. But you never know. What can be done today is NOTHING like the limits we had when we began so many years ago. That seems to be the main thing to keep in mind. I've never considered it a joke to go beyond here to fully fulfill the vision, but rather, the ultimate life goal.
I am not ready for a Caveman 2 Cosmos Final Version, bro. My heart wont take it. The mod's biggest drawback is that its perpetually unfinished and in beta so if you guys can somehow finish it, i will legit cry of joy.
 
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