1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Just for fun, I made a really big city!

Discussion in 'Civ4 - General Discussions' started by Kesshi, Sep 7, 2008.

  1. Kesshi

    Kesshi Emperor

    Joined:
    Sep 29, 2007
    Messages:
    1,415
    It started when I saw a post on here where someone wondered how big of a city they could make. So I decided to try and see what I could do.

    I chose a water map as that would maximize the amount of affect that Sid's Sushi would have. The first goal was to produce Great Merchants...lots of Great Merchants.

    Spoiler :


    That's a lot of Great Merchants!


    Anyways, next, I had to choose an ideal city location.

    Spoiler :


    This map was nice to me and this was a very ideal location for a huge city, once that culture clears up.


    I slowly flew the Great Merchants over one by one. Eventually the culture cleared up.

    Spoiler :


    We're lookin' good now!


    Spoiler :


    I had never seen this message before, so I decided to keep it.


    And finally, year 2050 had come around, and my city was very large indeed:

    Spoiler :


    Size 80! :eek:

    By far the biggest city I've ever made. Here are a few more pictures:

    Spoiler :






    These were all taken January 2050


    So there you have it, I managed to end up with a size 80 city before the game would have ended. However, I didn't turn on any victory condition... Which means I could have kept going, and going, and going...

    Spoiler :
    Don't ask how many Great Merchants I had. :lol:
     
  2. CivEikka

    CivEikka Warlord

    Joined:
    May 18, 2008
    Messages:
    229
    Location:
    Finland
    What was the difficulty level for that game?
    And WOW, that's really awesome. I appreciate that, it's just really awesome.

    Next time try to get 2 billion. :D
     
  3. Kesshi

    Kesshi Emperor

    Joined:
    Sep 29, 2007
    Messages:
    1,415
    CivEikka,

    Settler, of course. :lol:

    I learned a few things and would definately change the way I played if I ever had to do it again. I imagine 90 is doable by the year 2050, but I'm not seeing 100 quite in reach by 2050. It took a long time to get those last 20 points!
     
  4. 6-Star General

    6-Star General Chieftain

    Joined:
    May 9, 2007
    Messages:
    56
    Location:
    Seoul
    Why are none of those millions of great merchants visible as being settled in the city?
     
  5. Kesshi

    Kesshi Emperor

    Joined:
    Sep 29, 2007
    Messages:
    1,415
    6-Star General,

    At the time of the screenshot I hadn't located the proper city site yet.
     
  6. Gumbolt

    Gumbolt Phoenix Rising

    Joined:
    Feb 12, 2006
    Messages:
    22,326
    Location:
    UK
    Now that is a GP farm. I do think its a bug in the game allowing a city over 1 billion people. Thats not a city its a country at 1+ billion.

    Fact is you would struggle to fit 1 billion people in the Uk without housing 95% of all the land. Even China only has 1.2 billion population or so.

    I can see how they use a simple system for city growth numbers but this system get misrepresented at higher points.
     
  7. Kesshi

    Kesshi Emperor

    Joined:
    Sep 29, 2007
    Messages:
    1,415
    Gumbolt,

    :lol: look at the picture again. My EMPIRE is over 1 billion. The city is probably a meer 500million at that point. ;)
     
  8. 6-Star General

    6-Star General Chieftain

    Joined:
    May 9, 2007
    Messages:
    56
    Location:
    Seoul
    I was referring to the last screenshot, taken in 2120, with Hyderabad as a level 100 city, and there is only one GM settled inside... what's the deal with that? I thought you were going to settle those GMs...
     
  9. Zekrazey1

    Zekrazey1 Chieftain

    Joined:
    Dec 26, 2005
    Messages:
    82
    If he's referring to the screenshot of the city at the end of the game, it's because they're all stacked into one icon when you have more than would fit in visibly.
     
  10. Kesshi

    Kesshi Emperor

    Joined:
    Sep 29, 2007
    Messages:
    1,415
    Oh, sorry, 6-Star General, I misread your question.

    Look at this picture here:

    Spoiler :
    http://i217.photobucket.com/albums/cc199/kesshisan/CivIV/BigCity07.jpg[/img]


    Notice how it only shows one Great Merchant, but it shows "Great Merchant (65)" That's because after so many units are there, the game only shows them all grouped up.
     
  11. Sian

    Sian Emperor

    Joined:
    Jan 21, 2008
    Messages:
    1,673
    i'm actually interested in how you can have over 1000 health and happiness :)
     
  12. Permanganate

    Permanganate Chieftain

    Joined:
    Aug 24, 2007
    Messages:
    66
    Each Future Tech gives +1 health, +1 happy. He's researching Future Tech 525 in the above screenshots...
     
  13. Jason T

    Jason T Chieftain

    Joined:
    Dec 11, 2007
    Messages:
    59
    Location:
    Christiansburg, VA
    It's Mega City 1. Call Judge Dredd! :lol:
     
  14. Refar

    Refar Deity

    Joined:
    Apr 10, 2005
    Messages:
    4,608
    Cool effort.

    How did you make 65 Great Merchants ? :eek:
     
  15. Shackel

    Shackel Still a Settler D:

    Joined:
    Aug 13, 2008
    Messages:
    455
    Nice historical accuracy thar. :^D
     
  16. SubTonic20

    SubTonic20 Chieftain

    Joined:
    Sep 4, 2008
    Messages:
    11
    And finally, year 2050 had come around, and my city was very large indeed:

    Holy. Hell. I'm gonna need a jack to get my jaw back up.
     
  17. Kesshi

    Kesshi Emperor

    Joined:
    Sep 29, 2007
    Messages:
    1,415
    Refar,

    From turn 1 I knew what I wanted to do. The only wonders and Specialists I built yielded Great Merchants Points. I built a lot of cottages, and as soon as I got Machinery I windmilled over every mine for extra food. This made many cities grow grow grow. When I hit early health or happiness caps, I stopped growing and assigned a lot of specialists... Merchant Specialists. Being Philosophical meant a 100% bonus to Great Person Points. It's of little surprise that I ran Caste System as soon as I could. Also, being Spiritual meant no anarchy during any civic change. Anarchy = no food (no growth) and no great person points. That's bad!

    Bee-lining for Medicine pretty early helped because I could found Sid's Sushi. Biology is a prerequisit for Medicine, so that helped the few farms I had. This permitted many more Merchant Specialists throughout the game, which, in turn, resulted in more Great Merchant Points.

    I ran Universal Suffrage for most of the game to buy stuff, all those Merchant Specialists yielded a LOT of extra gold. To be honest, I would have been better off running Representation and only swapping to US for 5 turns at a time to buy stuff.
     
  18. MrWhereItsAt

    MrWhereItsAt Warlord

    Joined:
    Jan 11, 2002
    Messages:
    233
    Location:
    Wellington, New Zealand
    WOW. Could you mouse over the city pop and tell us how many actual citizens a pop of 80 or 100 at that year corresponds to?
     
  19. DanF5771

    DanF5771 Emperor

    Joined:
    Feb 21, 2008
    Messages:
    1,194
    The formula is:
    Citizens = floor(CitySize^2.8)*1000

    At size 100 the city has 398.107.000 residents = about 5 times the population of my country :eek:.

    Kesshi: Did you use Oracle->Education + Liberalism->Medicine ?
     
  20. Kesshi

    Kesshi Emperor

    Joined:
    Sep 29, 2007
    Messages:
    1,415
    DanF5771,

    No, I only built things that would net me +Great Merchant points. The Oracle nets me Great Prophet points, and I didn't want that tainting my Great Merchants Points. I actually used Liberalism to get Democracy so I could swap to Free Speech and Universal Suffrage for the bonus to towns.

    Next time I think I'm going to try to build the Pyramids in a moderate food /moderate production city and run a pure Specialist Economy. I'll need the production to complete the Pyramids in any reasonable time as well as to complete multiple Great Merchant wonders and the food to run lots of Merchant Specialists to keep the Great Engineer taint down.
     

Share This Page