Well, it's hard to ask these kinds of questions as they are situational for each game but...
In my game(Imm) it's 1120 AD and as Korea is doing ok with 10 cities.
I am just a couple of turns from lib. I did create some enemies right of the bat by attacking 2 AI's, Joao and Izzy, one for worker steal and one for blocking a marble site.
Since I couldn't take them out(took one city from Izzy) they will hate me for the rest of the game. As they were both buddist I went with the hindu block of Sury, Peter and Monty. Mehmet as the last participant went buddist. After I made peace with Izzy Monty dowed poor Izzy and took one more city. Then Sury dowed her and finally Mehmet. I dowed her in the end and took her last city as she never vassaled.
Sure enough Joao attacked me forcing me to build an army to deflect his attack. Mehmet did attack Peter and beat him up pretty badly taking 3 cities earlier in the game.
With Izzy's capitol he is a monster sitting at 13 cities. Only comfort is that he is more or less the lone buddist left(well Joao will not have anything to do with the end game) and not the most advanced civ right now. Peter somehow with 3 cities left is teching well and hasn't peacevassaled to anyone.
Monty is teching really well for being Monty and Sury(who dowed med early on just before he could get to pleased) is the most advanced.
So to my problem...
I have nat and edu right now as monopoly, but doesn't know if Sury are teching them.
Sure has engineering, guilds, banking, paper. I would think he is more powerful with 12 cities and higher score.
So do I gamble and tech/trade for guilds and banking so I could get eco 1st hoping that Sury won't get edu before that. I could use the gold as I have none.
Or do I just skip all of that, quickly lib MT, trade for Gunp. with Peter and pump out cuirs as quickly as I can?
In my game(Imm) it's 1120 AD and as Korea is doing ok with 10 cities.
I am just a couple of turns from lib. I did create some enemies right of the bat by attacking 2 AI's, Joao and Izzy, one for worker steal and one for blocking a marble site.
Since I couldn't take them out(took one city from Izzy) they will hate me for the rest of the game. As they were both buddist I went with the hindu block of Sury, Peter and Monty. Mehmet as the last participant went buddist. After I made peace with Izzy Monty dowed poor Izzy and took one more city. Then Sury dowed her and finally Mehmet. I dowed her in the end and took her last city as she never vassaled.
Sure enough Joao attacked me forcing me to build an army to deflect his attack. Mehmet did attack Peter and beat him up pretty badly taking 3 cities earlier in the game.
With Izzy's capitol he is a monster sitting at 13 cities. Only comfort is that he is more or less the lone buddist left(well Joao will not have anything to do with the end game) and not the most advanced civ right now. Peter somehow with 3 cities left is teching well and hasn't peacevassaled to anyone.
Monty is teching really well for being Monty and Sury(who dowed med early on just before he could get to pleased) is the most advanced.
So to my problem...
I have nat and edu right now as monopoly, but doesn't know if Sury are teching them.
Sure has engineering, guilds, banking, paper. I would think he is more powerful with 12 cities and higher score.
So do I gamble and tech/trade for guilds and banking so I could get eco 1st hoping that Sury won't get edu before that. I could use the gold as I have none.
Or do I just skip all of that, quickly lib MT, trade for Gunp. with Peter and pump out cuirs as quickly as I can?