In my opinion, bad events are 100% anti-fun. When playing this game, you want to be making progress, not experiencing consistent setbacks. Having your whole economy tank or losing your wonder due to some ice age, then having corrupt ministers or some silliness ruining otherwise good play is immersion breaking. Why do we need bad events in this game, anyway? Thematically, Civilization is a game about progressing through the eras, always pressing onward, always making new gains. So why is it that the player has to be consistently set back for doing just so? These nasty maluses completely destroy such a theme. Like, okay. I like events. I like the idea behind it. But when you pick that event choice and roll your eyes for experiencing an ice age in the middle of a desert, or have some hurricane smack your otherwise impressive capital, you do start to feel bitter about the whole thing. When you open that event window, you want to be pleased you did. You want to make a meaningful choice that helps progress you onwards... not be grimacing as you pick the lesser of all evils. These are perhaps the mere ramblings of a Civilization veteran, but to me such spiteful RNG does not belong in this game. I really, really, really hope we can take a second look at things, because I feel that events really add to the game... when you're not merely watching your progress become entirely meaningless. Just an example here. Five cities. Rapid expansion. Ice age. -10 gold per turn? OH, SURE, I CAN AFFORD THAT. -2 production in all cities? YEAH, OKAY, I GUESS I'LL SKIP MY MILITARY. I mean, come on... Do we really need this? Thoughts, my friends?