"Just one more turn" on Ages?

ThichN

Prince
Joined
Aug 15, 2022
Messages
414
I really enjoy the ages system and, for what it's worth, I understand that extending the length of ages would have an outsized mechanical impact on the succeeding ages.

I wonder, though, if there is a way for the dev team to implement a "Just one more turn" equivalent for each age. The player would be able to advance to the next age any time after this point. Some questions to consider include:
  • Does the crisis continue, or is it resolved?
  • Do cities/towns continue to grow?
  • Would actions taken in this regard somehow create unfair advantages or disadvantages for the next age, or will the reset continue as it normally does?
  • How do dates/time scale with the turns? Perhaps slowed down, to reflect monthly turns as opposed to annual?
  • Anything else I am not thinking of here?
What do you all think? Is this is a good idea or unnecessary? Like I said, I don't usually feel ages end to soon (I play on "long" ages), but I wonder what this might offer to players who want to inspect their empire more or play out that war they were in the middle of.

It could also create an unfair player advantage over the AI, where the player suddenly has the control to end the age.
 
I don’t like this

The age transition is what creates the tension that this game has and others don’t. I would not want to lose this.

If I don’t get that last wonder built to get the golden age well that’s too bad, be better next time. If I could click one more turn I definitely would and then what’s the point of having the age system in the first place?
 
I’d say Not a good idea.

What I would like to see is
on age completion you get a save game and 2 options
1. Advance to next Age
2. Play "one more turn" in the current age and never advance

When you want to go to the next age you go back to the save game and choose advance.
 
Last edited:
I really enjoy the ages system and, for what it's worth, I understand that extending the length of ages would have an outsized mechanical impact on the succeeding ages.
The age transition is what creates the tension that this game has and others don’t. I would not want to lose this.
I agree about the tension being important. One alternative to the age length system would be to allow only one person to complete each legacy path.
 
Back
Top Bottom