just pointing out: choice of working overlapping city tiles!!!

thomson_2001

The Hero of Sween
Joined
Jun 29, 2002
Messages
433
Location
Scotland
appologies if this is common knowledge, but just realised that the tiles which appear to be useless due to over lap are indeed workable by both cities...only one at once. double left clicking on the dark non workable tile will activate it and take away from the other city. furthermore, right clicking the tile inactivates it.

thus you can blallance the two cities accordingly depending what they are building.

hope this helps
 
yeah, that's an important thing to know :)

i'm gonna bet there are some others that didn't know that too though. i was just reading a post the other day where there were a ton of people that didn't know there were drawing & sign tools, that the strategy layer even existed. It took me seeing a screen shot here to figure that out myself ("how did they do that?")

I mention those tools also, because they're useful to leave marks to keep straight which tiles you want to primarily "belong" to which cities.
 
The one thing about those shared tiles....I personally have to constantly make sure that the right city is working them. If I let me attention stray for 7 turns, suddenly I have starving people in one city because the huge food tile got switched to the other city.
 
appologies if this is common knowledge, but just realised that the tiles which appear to be useless due to over lap are indeed workable by both cities...only one at once. double left clicking on the dark non workable tile will activate it and take away from the other city. furthermore, right clicking the tile inactivates it.

thus you can blallance the two cities accordingly depending what they are building.

hope this helps

Wow, this is awesome, thanks! :worship: I didn't know that! :)
 
yeah made huge diff to my game knowing this :)
 
Yeah, that's an important thing to know if you weren't aware of it already. :) I always make sure my capital hogs up all 20 of the tiles when I have overlap.

Also, here's something I just found out about. If you wish to liberate cities, you do so by going to the city overview screen, "F1". You can liberate cities by clicking on the "raised fist" icon in the lower right corner. You'll also see the same icon up top next to cities that have this option available to them.
 
yeah, that's an important thing to know :)

i'm gonna bet there are some others that didn't know that too though. i was just reading a post the other day where there were a ton of people that didn't know there were drawing & sign tools, that the strategy layer even existed. It took me seeing a screen shot here to figure that out myself ("how did they do that?")

I mention those tools also, because they're useful to leave marks to keep straight which tiles you want to primarily "belong" to which cities.

What are you talking about? Drawing and sign tools?
 
Yeah I've known this for sometime, but it definitely made a major difference in my games when I figured it out. I used to be afraid to have my cities cross overlap, but now I often prefer to have them overlap.
 
Apparently if you have a Forest Preserve in the radius of two overlapped cities, you will get the happiness bonus in both of them. So it's now a good idea to not cut that Forest in the overlapping square.
 
Apparently if you have a Forest Preserve in the radius of two overlapped cities, you will get the happiness bonus in both of them. So it's now a good idea to not cut that Forest in the overlapping square.

Didn't think of that! Nice touch.
 
i didn't know you could just double click to take it over....i always went to the city currently working the tile and reassigned the citizen first to free it up for the other city.....lol
 
I have no idea what the "drawing" tools are, but the "sign" tools is Alt + S and then click on a square. It helps you identify squares or cities or whatever. If there are any drawing tools, I'd like to know what they are though!
 
Apparently if you have a Forest Preserve in the radius of two overlapped cities, you will get the happiness bonus in both of them. So it's now a good idea to not cut that Forest in the overlapping square.

I have one city in my current game, with 12 forests, early in renaissance, all left for exactly the national park purpose.....It's giving me cold sweats from chop withdrawal symptoms. I keep thinking, well chopping 2 would still leave me 10, which is huge, but then it would be- well chopping 2 would leave me 8 which is still huge.....:mischief:
 
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