Just wrote worst review of the decade

Bobolove

Chieftain
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Do not attempt to bypass the swear filter.--Zaarin
Bough the game and refunded it. After 30 min.

Don't tell me that I have to play it though to know if I like it or not. I knew immediately that I didn't like civ 5. I loved civ 6. Civ 2 and 3. Even after countless of hours on civ 6 people were telling me that civ 5 is best version ever, so I gave it several tries. Its not. Still don't like it. So no, you don't have to play a game for x amount of hours and x amount of playthroughs until you find it enjoyable. Its either good from the get go or it isn't. Civ 7 isn't.

Lets me go a bit in depth as I didn't on my review on steam page.

I play games for the feel of it. For the fantasy of it. Either that be football manager where you take charge of a team and bring it to glory, or take a civilization under your command and build it up to be the greatest. This manifests very early in the game. With good games, and civ likes, you very early on get attachment to who ever you are playing as. You feel a sense of responsibility, joy, excitement. There is no such thing in civ 7. You can't connect your feelings to a random leader, leading a country that isn't his.

All reviews and plays I've seen on youtube have been telling me how this isn't a bad thing. They are sponsored shills. There is no way in hell, this is a good thing. It totally disconnects you from the immersion. You are basically playing a puzzle game they've set up and try to win on conditions they've set up. You are no longer playing for building a great nation and conquering the world, rather, you are just mix-maxing stats on this small island (yes, it feels like an island), to achieve certain points and reach goals of the game. Civ feel is about a sandbox game, where victory goals are the ones you set up for your great civilization. But no, now you have to get x amount of this and that, during each age and it calculates your score. I'm telling you, its a mix-maxing puzzle game and you will realize this very early. (And don't come to me telling me that civ games have always been about min-maxing, because they haven't). Not only that, they figured out, why fudge up immersion only once in the start of the game, lets fudge it up 3 times during game. Also, lets fudge all the hard work the player did and just fudge up his stuff couple times during game.

So they fudged it up this much and thought, lets fudge up immersion even more for everybody. And then they decided to add a tutorial to the game that pops up non-stop over entire screen. (It has to be over entire screen because game is designed for controller platforms like switch). Not only does this ruin your first impression of the game, it also overloads users with information that they would usually gather over a longer period of time. There is no fudging need for tutorials in games. If your game isn't self explanatory and simple in the start, you have failed at game design. Which they clearly did.

As you probably already know, the UI is terrible. I understand why it's terrible, but I really don't care about this. What gets my juices going is all the people who says that once the UI is fixed and tooltips and such, game will be great. It won't. Bad UI is just a symptom of a larger fudge up. And people focusing on UI and blaming UI for reason the game feels bad, just don't want to realize that the actual game is bad. So they are blaming UI and saying how everything will be fine once this is fixed. And they do this because they still have hope that this fudge up can somehow turn around and become a decent game. But deep down they know the game is terrible.

Graphics doesn't make the game. Everybody is praising graphics, and they are great to look at, as a wallpaper. But they messed up hugely. Everything blends into each other. Specially when you are zoomed out a bit, its really hard to distinguish units, buildings and environment. They have no idea about object separation.

Then there are people playing the game and are clearly enjoying the game on youtube and in reviews on steam. So how can game be bad? They haven't realized it yet. The hype and euphoria is still huge and people are blind to constructive criticism. The real test comes a couple months later. Is the "just one more turn" still there then? Is it there after a week?

0/10, worst crap I've played in this entire franchise.
 
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it’s definitely possible that a games doesn’t vibe with you. I think it’s just important to stay away from the hyperbole wording of “worst crap” and that sort of thing

Civ 5 never vibed with me - 6 did a lot and so does this one - so I agree with your feeling of knowing quickly if you will like a game or not
Also agree with the lack of visual distinction in buildings - everything looks great on the map, but I would like some colour indication like Civ 6 had to see which buildings do what
 
“All reviews and plays I've seen on youtube have been telling me how this isn't a bad thing. They are sponsored shills”

I’m not a sponsor shill. I have been playing civ all my life and I think this may end up being the best civ yet. Yes, the UI needs some tweaks but the game is fun and I like a lot of the new things they are doing.

If you don’t like it, you shouldn’t play it. Move on to something else and have fun. But to say its a bad game because you don’t enjoy it or connect with it is insane.
 
it’s definitely possible that a games doesn’t vibe with you. I think it’s just important to stay away from the hyperbole wording of “worst crap” and that sort of thing

Civ 5 never vibed with me - 6 did a lot and so does this one - so I agree with your feeling of knowing quickly if you will like a game or not
Also agree with the lack of visual distinction in buildings - everything looks great on the map, but I would like some colour indication like Civ 6 had to see which buildings do what
I don‘t think that there needs to be color coding in the usual view. It doesn‘t have a benefit imho and would detracted from the nice look of „realistic“ buildings they currently have. However, it would be nice to highlight buildings with respective color when placing new buildings!
 
Strange we can't tell you that you must play through the game to come to realization it may be kinda good, but you can say that people who like it just dont realize it's crap yet.
 
I don‘t think that there needs to be color coding in the usual view. It doesn‘t have a benefit imho and would detracted from the nice look of „realistic“ buildings they currently have. However, it would be nice to highlight buildings with respective color when placing new buildings!
I can live with that but as it stands now there is definitely a need for it to be more visible somewhere. Maybe indeed not as you say in the map view, but in the city view when choosing production it is definitely needed. And I would also prefer it when hovering over the buildings
 
I don‘t think that there needs to be color coding in the usual view. It doesn‘t have a benefit imho and would detracted from the nice look of „realistic“ buildings they currently have. However, it would be nice to highlight buildings with respective color when placing new buildings!
Or colored border of building's type (like Humankind has and based on how colored were buildings back in Civ 6) that you can easily toggle on/off
 
Everyone's entitled to their opinion, OP.

The question of immersion is extremely subjective when it comes to Civ, a game which has traditionally allowed the player to lead an immortal Washington's America starting 4000 BC. Is that really less jarring than Ben Franklin leading the Romans? To some, yes; to others, no.

As for the other qualms, yeah, I guess. Different strokes and all. You can't please everyone. Now, can any review presume to speak the One and Only Truth to be pronounced about a given work? Nope, not at all.

So cheers. Maybe you'll rebuy in the future, if the game has veered in a direction favored by your tastes. Or not, and you'll return to older Civs or just move on to other games, or gardening. That's okay too. Good luck.
 
To the OP: valid opinions. Not every game is for everyone (especially in Civ! I think every iteration has lost folks, and gained others). Bit shaky on saying everybody who likes the game is blind to constructive criticism.

Best of luck with the other games in the franchise!

in your opinion
The OP is also posting opinion and makes sweeping declarations about how other posters are wrong. Let's not get selective, eh? Singling out someone responding to the OP, and not the OP for setting the tone, is a choice :)
 
You're entitled to your opinion, OP, but some parts of that rant are just incorrect.
Civ feel is about a sandbox game, where victory goals are the ones you set up for your great civilization
I mean, Civ has always had very defined victory conditions. This isn't a Paradox GS game where you stop when you feel like it and there's no victory mechanics present, Civ has always had well-defined end states that you're theoretically meant to be achieving. The fact that this happens 3/game now, instead of once, doesn't change that fact.
There is no fudging need for tutorials in games. If your game isn't self explanatory and simple in the start, you have failed at game design. Which they clearly did.
This is just obviously incorrect. If the only acceptable game design is so simple that a tutorial is unnecessary, then you've just arbitrarily limited us to a very narrow niche of possible design choices. Even board games designed for people to pick up communally and during gameplay, which are obviously designed to be as self-explanatory and simple for the most part, will always come with an explanation for their rules. I see no benefit in arbitrarily saying that we can't have any mechanics which require an explanation, and I think it'd make for many, many fewer interesting games.
 
Don't tell me that I have to play it though to know if I like it or not
I won't, but I will tell you that you went into the game expecting not to enjoy it.

This "review" reads like a troll post and, IMHO, should be treated as such.

Moderator Action: If you think it is a troll post, please report it. Calling someone a troll is to be a troll on this site. leif
 
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Bough the game and refunded it. After 30 min.

Don't tell me that I have to play it though to know if I like it or not. I knew immediately that I didn't like civ 5. I loved civ 6. Civ 2 and 3. Even after countless of hours on civ 6 people were telling me that civ 5 is best version ever, so I gave it several tries. Its not. Still don't like it. So no, you don't have to play a game for x amount of hours and x amount of playthroughs until you find it enjoyable. Its either good from the get go or it isn't. Civ 7 isn't.

Lets me go a bit in depth as I didn't on my review on steam page.

I play games for the feel of it. For the fantasy of it. Either that be football manager where you take charge of a team and bring it to glory, or take a civilization under your command and build it up to be the greatest. This manifests very early in the game. With good games, and civ likes, you very early on get attachment to who ever you are playing as. You feel a sense of responsibility, joy, excitement. There is no such thing in civ 7. You can't connect your feelings to a random leader, leading a country that isn't his.

All reviews and plays I've seen on youtube have been telling me how this isn't a bad thing. They are sponsored shills. There is no way in hell, this is a good thing. It totally disconnects you from the immersion. You are basically playing a puzzle game they've set up and try to win on conditions they've set up. You are no longer playing for building a great nation and conquering the world, rather, you are just mix-maxing stats on this small island (yes, it feels like an island), to achieve certain points and reach goals of the game. Civ feel is about a sandbox game, where victory goals are the ones you set up for your great civilization. But no, now you have to get x amount of this and that, during each age and it calculates your score. I'm telling you, its a mix-maxing puzzle game and you will realize this very early. (And don't come to me telling me that civ games have always been about min-maxing, because they haven't). Not only that, they figured out, why fudge up immersion only once in the start of the game, lets fudge it up 3 times during game. Also, lets fudge all the hard work the player did and just fudge up his stuff couple times during game.

So they fudged it up this much and thought, lets fudge up immersion even more for everybody. And then they decided to add a tutorial to the game that pops up non-stop over entire screen. (It has to be over entire screen because game is designed for controller platforms like switch). Not only does this ruin your first impression of the game, it also overloads users with information that they would usually gather over a longer period of time. There is no fudging need for tutorials in games. If your game isn't self explanatory and simple in the start, you have failed at game design. Which they clearly did.

As you probably already know, the UI is terrible. I understand why it's terrible, but I really don't care about this. What gets my juices going is all the people who says that once the UI is fixed and tooltips and such, game will be great. It won't. Bad UI is just a symptom of a larger fudge up. And people focusing on UI and blaming UI for reason the game feels bad, just don't want to realize that the actual game is bad. So they are blaming UI and saying how everything will be fine once this is fixed. And they do this because they still have hope that this fudge up can somehow turn around and become a decent game. But deep down they know the game is terrible.

Graphics doesn't make the game. Everybody is praising graphics, and they are great to look at, as a wallpaper. But they messed up hugely. Everything blends into each other. Specially when you are zoomed out a bit, its really hard to distinguish units, buildings and environment. They have no idea about object separation.

Then there are people playing the game and are clearly enjoying the game on youtube and in reviews on steam. So how can game be bad? They haven't realized it yet. The hype and euphoria is still huge and people are blind to constructive criticism. The real test comes a couple months later. Is the "just one more turn" still there then? Is it there after a week?

0/10, worst crap I've played in this entire franchise.
This effort post is essentially an essay justifying ones failure to engage with the very topic he writes about.
 
The OP is also posting opinion and makes sweeping declarations about how other posters are wrong. Let's not get selective, eh? Singling out someone responding to the OP, and not the OP for setting the tone, is a choice :)

You're right. OP's post is also his opinion regardless of how abrasively he attempts to pass his subjective opinion as objective fact.

If the post I was responding to had simply pointed out that OP's post was his opinion or just called out his sweeping declarations that anyone who likes the game was a shill, I wouldn't have bothered responding.
 
I mean, he did say it was the worst review of the decade.
 
Complaints about the legacy path milestones being too specific and forcing you down the same path every time are bizarre to me. How is it any different than the previous victory conditions? In civ 6 you have to build a spaceport and do the satellite, moon landing, mars mission, and exoplanet expedition every time you get the science victory. There's no sandbox, you don't set your own goal, if you want to see the science victory screen you need to do exactly what the game wants you to do. Same with domination, you could own 99/100 cities on the map but if that last one is Kupe's capital on a 1 tile island in the middle of the ocean then tough luck, you are not a winner until you sail out there and take over a completely irrelevant city.
 
Moderator Action: Regardless of whether you like the game or do not, please keep the discussion civil and do not attack other posters for their respective opinions.
 
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