Wow, I remembered that Cracker had given us a food-rich start, but I had completely forgotten that it was
that good!
The capital placement and the best use of all these bonuses is surely something we need to think about with some care.
Unfortunately for you, this will probably involve some micromanagement -which is something I am no good at
Anyway, it seems that founding Madrid on the hill will give it access to all the bonus tiles. However, we have (potentially)
- irrigated wheat on flood plain: 5f, 0s
- irrigated cow on plains: 3f, 2s (no point in mining it under despotism)
- mined cow on grassland: 3f, 2s
or irrigated cow on grassland: 4f, 1s
Plus
- mined BG: 2f, 2s
- forests: 1f, 2s
- mined grassland: 2f, 1s
Which means an awful lot of food, more than we need for a simple settler factory.
So the pressing question for me now is:
can we get more?
That is, will there be a way to set up two settler factories -it need not be two 4-turn factories, of course. Maybe 2 5 or 6 turns, probably sharing tiles and alternating some -that's why I mentioned micromanaging.
Or a combined settler-unit or settler-worker factory.
I don't know -I mean, this is a real question- but our initial expansion and build order depends on how we want to use these resources.
Talking about build order, two or three warriors will be good for exploration and military police.
Incidentally, in the pregame discussion some people mentioned a possible luxury to the south-west.
Other scattered thoughts:
-
Research: Writing or Mysticism seem the obvious choices. If we "waste" 1 turn moving the settler, the risk of loosing a 40-turn gambit is high.
So, either we pick a tech and cross our fingers or start max research as soon as possible.
It is still a bit premature, but I am not sure we should go straight to Monarchy -I was more or less considering Republic as our obvious target. Of course, being Religious we can tolerate a couple government changes.
-
Trading and extortion. Trading much and often is probably the key to this game (without forgetting expansion, of course... :devil2: ), even gifting techs away to keep the pace high. This will also mean that the AI won't have techs to demand.
And if they do make demands (they will if they are 'more powerful' than us) I would give in, at least at the beginning.
Oh, I almost forgot: we should have the 'old' Civ rules here, so Writing is the fist big trading opportunity (contacts) and MapMaking the second (maps).
EDIT: @Nikof,
