KCKultimateCIV3 Readme Text:
This Mod was Intended to make CIVIII more Playable Online, to Eliminate Map Starting Location Inconsistancies, and to Enable Players to Enter into Gameplay Faster, in a Richer CIVIII Environment.
CIVIII is one of the most intense war strategy games online, I've played for several years now and have experienced most of all the game has to offer. I've killed, been killed, made friends, made enemies, etc, ecetera. In order to win you need luck, a good starting position and of course resources. Having had experience in modding other games, I decided to give it a try. I was a little bored and sometimes upset by the lack of continuity in online multiplayer games. As I thought to myself, "You know CIV could be much better with a little ingenuity," I reasoned to me self just how to go about it. Most online games were of the ancient kind, where poorly placed map starting locations often had close neighbors at there throats in less than 20 turns. There were also plenty of Future games. Most of these folk come from the CIV Ladder Leaguers. As I studied a few other mods and the editor, I realized there was plenty to offer, but as far as multiplayer online game play, they didn't always have a clue. No-one online plays scenario's hardly ever. Yet CIVIII Complete shipped with some pretty decent scenario's. The whole problem was the playablility online. As far a resources within the editor and CIVIII files there was alot that could be done with them, I thought. So after several months here it is! I think you'll find it rather interesting, very playable, and not totally dependent on finding all the resources. (At least your warriors won't get slaughtered by a huge stack of swordsmen). I also plan on converting some of the CIVIII shipped scenario's into non-map independent, play on any map in multiplayer scenario's. So expect these scenario modifications to be out if KCKultimateCIV3 catches on.
Anyone can post this mod on there site, just give me credit and an email, and Bam your done!
killcarneyklansman@netzero.net aka KillCarneyKlansmen
I tried to provide as much information on the mod as possible, the Civilopedia Text should have all the relevant information on Units, Wonders, etc ... But I'm sure there maybe a few typo's here and there, possibly. But I tryed me best to make it complete as possible. If you have any suggestions, error messages, idea's for version 2 or would like to contact me concerning KCKultimate feel free to do so. If you use my mod as a base for another mod, or alter my mod you can do so, but contact me and give me credit in your mod description text please!
Used
MPTournament as a Base Mod.
40% Ocean, Enkidu Cost from 10 to 13.
Starting Gold 25 instead of 10.
Ancient Start - All Civs start with
2 Settlers and 1 Warrior, a Worker, and a
Scout for Expansionists.
Medevil Start - All Civs start with 2 settlers and 1 Hillbilly Jihadist (Archer), a Worker, a Scout, and an additional Scout for Expansionists.
Industrial Start - All Civs start with 2 settlers and 1 Swordsman, a worker, and an additional Scout for Expansionists.
Modern Start - All Civs start with 2 settlers and 1 Medevil Infantry, a Worker, and an additional Scout for Expansionists.
Future Start - All Civs start with 2 settlers and 1 Crusader, and an additional Scout for Expansionists.
Era Starts have
Tougher Barbs
-----------------------------
Medevil Start - Archers (Hillbilly Jihadists) and Mounted Warriors.
Industrial Start - Bowmen and Conquistadors.
Modern Start - Swordsmen and Ancient Calvary.
Future Start - Immortals and Keshiks.
Town Size = 7 instead of 6
City Size = 14 instead of 12
All Espionage Costs Cut by 1/3rd
Gave Each Civ there own Unique Color. I Tried to keep to the Originals as best as a could.
Moved
Fuedalism (GOVT) to Imperialism, Renamed to Imperialism. Changed Worker rate from 2 to 3 (150%).
Changed City unit support limit from 2 to 3 (more Unit Support).
Changed Corruption and Waste Value from Problematic to Nuisance (less or better value).
Changed Unit Support Cost from 3 to 2 (doesn't have have to support units at a 3 gold per turn, but 2).
Republic, Changed Unit support in Towns from 1 to 2. Changed Corruption and Waste Value from Nuisance to Problematic.
(more or worse value). Changed Unit Support Cost from 2 to 1 (doesn't have have to support units at a 2 gold per turn, but 1).
Monarchy Changed Unit support in Towns from 2 to 3, Changed Unit support in Cities from 4 to 5.
Moved
Democracy to Espionage (Espionage replaced Democracy which is now Government, so its in the same place now under a different Tech.)
Democracy now supports 1 unit per Town, City and Metropolis. Changed Corruption and Waste Value from Minimal to Nuisance (worse or lesser value).
Removed Limits on
Wonders being obsolete.
Changed 10 Spaceship Parts to
10 Wonders
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Bayeux Tapestry (Exp/Sea) - Safe Sea travel, +1 to Ship Movement, +2 Free Advances.
Kukulkan (Agri/Ind) - Puts Aqueducts in Every city (Whether it needs or not, have to pay maintenance on).
The Pantheon (Comm/Agri) - Doubles the happiness of Colosseums.
Circus Maximus (Agri/Ind) - Puts a Colosseum in every city on Continent.
The Inquisition (Rel) - Puts a Courthouse in every city on Continent.
Robin Hood (Comm/Agri) - Puts a Marketplace in every city on Continent.
Hagia Sophia (Exp) - Puts a Cathedral in every city on Continent.
Imperial Decree (Mil) - builds Arquebusiers every 5 turns begining with Imperialism and ends at Flight.
MagnaCarta (Exp/Sea) - +2 to Ship Movement, 2 Free Advances (Elite Naval Units Req'd).
Den Of Spies (Mil) - produces Shogun every 5 turns beginning at Espionage and ending at Military Tactics. Had no Civ Traits. Kabuki Theatre Pic.
Changed these
Wonders, Added Civ Specifiic traits
-------------------------------------------------
Statue Of Zeus - Moved to Iron Working from Mathematics.
Great Wall - Now Doubles Wall Defense, Moved to Mathematics from Construction increased cost from 30 to 40 shields.
Great Library - Puts Librarys in every city on Continent, instead of Advances through Education.
Great Lighthouse - Now allows Safe Sea Travel, +1 Sea movement, produces Veteran Naval units, and Increases Food, Shields and Trade in Water.
Magellan's Voyage - Now allows +2 Sea movement, produces Veteran Naval units, and Increases Food, Shields and Trade in Water.
Forbidden Palace - Changed FOrbidden Palace Pic to Den Of Spies, Moved Forbidden Palace Pic's to Imperial Decree.
Shakespeares Theatre (Comm) - Had no Civ Traits.
Iron Works (Ind) - Moved to Steam Power from Industrialization, Had no Civ Traits.
Wall Street (Comm) - Had no Civ Traits
Secret Police HQ (Mil) - Small Wonder Produces Panzers every 5 turns for a Late Golden Age for All Civs, No Requirement's. Tech Pic is now the Pentagon.
Colonial Capital (Rel) - Was Apollo Program, Acts as a 3rd Capital Replaces Secret Police HQ at Colonization.
The Internet - is now just (Exp)(Sci)(Comm) was all Traits.
Enslaved Workers can Now be
Sacrificed, beginning with Ritual Sacrifice!
Temples, Cathedrals and Colosseums
Double sacrifices!
Moved
Worker Actions
--------------------
Outpost to Bronze Working from Masonry
Plant Forest to Writing from Engineering
Fortress to Iron Working from Construction
Barricade to Mathematics from Construction
Radar Tower to Electronics from Radio
Moved New
Citizens
------------------
Policemen are available in the same place, under Diplomacy, was Nationalism.
Civil Engineers are now available at Modern Science.
Moved
Resources
---------------
Moved Oil and Rubber to Manufacturing.
Aluminum is available at Strategic Defense, was Rocketry.
Bonus Tech's
------------
Philosophy, Imperialism, Electronics, Smart Weapons
Unit Changes
------------
Made Various Unit Changes to The Tech's they Start at, Stats, Health, Upgrading, etc ... ; to Numerous to List.
The Explorer is now The King aka Elvis Presley!
All Non-Required for Advancement
Techs cannot be traded.
Except in the LTD (Limited Tech Diplomacy) versions where the opposite is true.
-------------------------------------------------------------------------------
Republic - Republic Gov't, The Temple of the Sun (Doubles the efect of Colosseum's)
Monarchy - Monarchy Gov't, Hanging Gardens
Music Theory - JS Bach Cathedral
Free Artistry - Shakespeare's Theatre
Economics - Doubles Effect of Wealth, Adam Smith's Trading Co.
Physics - Newton's University
Civil Police - Police Stations
Colonization - Colonial Capital (acts as a 3rd Capital)
Santitation - Hospitals
One World Order - Communism, Fasicism, Small Wonder Military Headquarters (builds Tiger II Tanks, Late GA, All Civs)
Genetics - The Cure for Cancer, Longevity, Godzilla (TRex)
Robotics - Manufacturing Plant, AEGIS Cruiser, Radar Artillery
Changed World Sizes, (Number of Civs is Defaulted to 8 for Each Map, See Recommended Below),
Changed
Distance between CIV's, Changed the number of Citys for Corruption, And Tech Rate.
Tiny 60x60 to 66x66; 4/Civs-Dist/11 to 6/13; 14/Citys-TechRate/160 to 16/160
Small 80x80 to 88x88; 6/Civs-Dist/11 to 7/14; 17/Citys-TechRate/200 to 18/200
Standard 100x100 to 100x100; 8/Civs-Dist/12 to 8/15; 20/Citys-TechRate/240 to 20/240
Map optimized for these settings
--------------------------------
Tiny 60 6 Civs
Tiny 70 5 Civs
Tiny 80 4 Civs
Small 60 8 Civs
Small 70 7 Civs
Small 80 6 Civs
Standard 60 9 Civs (Singleplayer Only)
Standard 70 8 Civs
Standard 80 7 Civs
Large 80 9 Civs (Singleplayer Only)
Note: Improves Start Locations, Not perfect but much better!
Added Units
-----------
Spy
Japanese Settler (Medevil Era starting unit)
Japanese Worker (Medevil Era starting unit)
Korean Pikeman
Hussar
Inquisitor
Warrior Monk
Assassin
The King (Explorer)
Redcoat
Shogun
Arquebusier
4 additional Infantry units
5 additionalTank units
MachineGun Battalion
Anti-Tank Unit
Combat Engineer (Flamethrower)
Godzilla (TRex)
Changes to Unit Upgrading, Special Units, and general balance
-------------------------------------------------------------
The New early special Korean Unit is The Korean Pikemen, Replacing Pikemen and The H'wacha . (H'wachas are available to all at metallargy.)
The Pioneer (was Explorer) is the New Early Special American Unit available at Fuedalism, replacing Pikemen, must have Iron.
The new early special German unit is a Hussar. Needs Iron and Horses, Available at Chivalry. Knights are unavailable.
Infantry Replacements
---------------------
Bonzai Dragoons - late special unit for the Japanese, Mongols, Koreans and Chinese.
Stoomtroopers - late special unit for the Babylonians, Sumerians and Hittites.
Grenadiers - late special unit for the Zulu's, Portugueses, Spanish and Arab's.
Anzerkers - late special unit for the Aztec's, Iroquis, Maya and Inca.
Tank Replacements
-----------------
Churchill - late special unit for the English, French, Dutch and Greeks.
M26 Pershing - late special unit for the Americans, Celts and Vikings.
Panther - late special unit for the Carthiginians, Persians, Indians and Turks.
Soviet T34 - late special unit for the Russians, Byzantines, Romans and Egyptians.
The Tiger II tank is now built as a late special unit by the Secret Police HQ Wonder.
Renamed the Jaguar Warrior to the Chupachucabra Warrior moved to The Wheel.
Moved Chasqui Scout to the Wheel cannot build chariot's like Aztec's.
Moved the Egyptian War Chariot and the Hittite 3 Man Chariot to Horsemanship. Chariots are now available and Horsemen aren't.
Like Horses they can cross all land types. Each receives and additional Health point.
Renamed the Archer to Hillbilly Jihadist, after someone I once played, Still Aint Forgot That One!
Allowed no resources Req'd for the Fighter (Plane), So that anyone can at least detect Aircraft.
Spain and Portugal now Build Man'O Wars instead of Conquistidors and Carracks.
Era Changes
-----------
Future Era Starts do not have Satellites reveal the entire map, it has to be explored.
Tech Changes
------------
Changed Feudalism (GOV'T) to Imperialism, moved it to what was Physics.
Changed Amphibious Warfare to One World Order Moved Fascism and Communism (GOVT's) there.
Switched Espionage to Democracy, Democracy (Gov't) is now at Espionage.
Re-ordered the tech's, and renamed a few, but generally, there the same and you wont notice much difference.
The Appearance is much better and every open slot on each tech has been filled by a unit or an improvement!
Performed a general clean-up of the Civilopedia, PediaIcons and Script texts.