RE: My Sister Plays Pacal: Usually First With Religion - Now What?
Hello Folks,
My sister, brother-in-law, friend, and I play BNW cooperatively every week. We play on Quick, Immortal, Pangaea+, 12 Civs, 35 City States, Medieval start. My sister usually pulls ahead early (in points) when she is either the first, or, at worst, the second Civ to form a religion. She'll stay on top for about, oh, I'd say 20 turns...then she starts to fade away, and usually ends up in the middle of the pack...
I think the large part of the issue is that we are not sure what having a religion, especially well before most others, actually does for any victory condition in the game. In other words, if you have religion as your strong suit, and you get it before others, what victory conditions should you be gunning for? Any Pantheon/Religious Founder & Follower beliefs to be picked? What themes should you ride in your game to take advantage of the religion strength?
Thanks for any help!
Please inform.
Regards,
Marc
Hi Marc,
First it's crucial to understand that Religion will never be enough to make you win a game by itself. Fundamentals of a good economic development make a way bigger difference between two players. You cannot rely entirely on it and is why Piety is considered by many one of the weakest tree in the game.
Religion is used as a bonus, not a strategy (there is an exception to that rule though with sacred sites combined with city spam). What I say here applies even in a religion vs no religion situation so the bonus of having only the first religion vs say the third one is even smaller.
The logical conclusion to my first paragraph is to recognize that since having a strong religion is not a strategy by itself, a player should never go out of his/her way to try having a strong religion. It should either come naturally from the civ/map or should be only minimally invested. So to answer you, religion does not fit a particular victory. Beliefs however may vary depending on how you plan to win.
Now that this is clear let's talk about your questions.
A religion is usually used by players for some of these 3 reasons:
-Increase happiness (Pagodas, mosques, Religious Centers)
-Increase food/production (Religious community, Sword into plowshares, feed the world)
-Increase faith (Divine Inspiration)
These are for the most common follower beliefs. The founder beliefs there are two main ways of going at it:
-Increase gold (Tithe, Initiation Rites, Church Property)
-Increase faith (Pilgrimage)
These are the most common founder belief.
What is the benefit of founding first: The only benefit is having the choice on which beliefs your religion will get and start spreading sooner. Or if you pick a religious building like Pagodas you'll start accumulating them sooner.
So the next question should be:
what should I pick if I'm first ? The answer depends on two things. How big your empire will be and how good is your faith. Religious buildings increase happiness and are therefore ideal for larger empires BUT require a good generation of faith. Food and production are ideal for small empires with little faith output and Divine Inspiration can help the late game if you built a lot of wonders.
For founder beliefs, gold is often better because pilgrimage only applies to foreign cities, requiring a huge initial faith production to be able to spread efficiently. Tithe is the best long term, Initiation rites is short term and Church property is in between. No matter what you pick, spreading is what matter for founder beliefs and there's no special advice there: good faith production due to good terrain or good civ will allow for more missionaries and therefore a bigger founder bonus.
The Pantheon is often easy to choose. Pick one that will give you a good faith per turn, if not available pick culture if not available pick food. This is also where you should already know if religion will be easy to get. A good faith pantheon will give you your religion. If you do not have access to this you will need a natural wonder and/or a civ with inherent faith bonuses like Maya or Ethiopia. If neither of those, just pick a culture/food pantheon and ignore religion.
P.S: A few additional beliefs:
Holy warriors also allows you to make units for faith. It can be interesting if you plan on early domination with a really strong faith generation.
Papal Primacy can be a consolation prize if you are blocked by a strong religious civ, spreading to CS quickly instead of attempting to convert player cities
Sacred Water and God King are also pantheon worth mentioning if you don't plan on a religion.