welcome to Keldath AND Mrgenie and Tafirehawk thread there are two versions: 1. "VISA" - MOD - FOR WARLORDS 2. sevo mod + 5uu + gir mod+ dale combat mod - FOR VANILLA CIV4 * if you have a bug -plz post it in our site for us to fix.U] highlights for vanilla kelgir Spoiler : * over 100 new units and models *more buildings *2 more civics catagories and 2 more for each civic *42 nations with 5 uu each *various gameplay tweaks -like tech cost. *unit models from warlords *dale mod componants: *religious victory *satellites unit catagory *partisan unit - like in civ2 visa modpack warlords version: *37 buildings , not including unique buildings *over 40 nations *200+ unique units and classes *dale mod componants v 1.03 *religious victory *partisan mod *airforce mod *mercenaries mod - disabled for now *tech leak mod *2 extra civic catagories and 2 more civics to each civic catagory *most of gir's mod componants the mod is built on amra mod warlords edition, check his thread for extra info. http://forums.civfanatics.com/showthread.php?t=184242 before id like to give special thanks to mrgenie and Tafirehawk - who have become part of this mod so alot of the credit deserve to them too. and thanks to amra great mod and work - most of the unique buildings are his 1. VisaMod FOR WARLORDS! version 1 ***before you play know this**** plz, dont play with dale stack combat mod on LINK: http://keldath.family-veldman.com/ alternative: http://www.tafirehawk.com/Civ/ ****plz install the patches in the site one by one - fisrt 1, then 2, and so on....this will help trace bugs**** works on mp games 2. NEW link for kelgir version 4 for vanilla civ link http://keldath.family-veldman.com/downloads/sevo+5uu+gir-3.2d-final/sevo+gir-3.2d+5uu.exe no patch is needed ! older version link: Spoiler : http://www.sprintshare.com/file/2193/KELGIR-NEWV3.exe.html alternative link http://mrgenie.dyndns.org/Keldath.htm also download the patch below (patch 1) patch info: Spoiler : *fixed ctd - caused bt carthage *added bombardment to frigate - ship of the line - battering ram *changed cost of missiles *fixed values for "korath *fixed bug with jaggernaot of mali *fixed button of missile factory take a look in the readme for version history if you want to read what new units i added look in the readme below for most of the units - not all. thanks and credits plz take a moment and see who made this possible: Spoiler : MRGENIE FOR HIS HELP thanks to tafirehawk ! KET, FOR SUPPORTING DALE - FOR HIS GREAT MOD - NO WORD ARE NEEDED - WE ALL KNOW THAT HIS WORK IS AMAZING. id like to thank all who made this mod possible: sevo - the maker of the great sevomod arma - creator of 2uu arma mod - who was my inspiretion gir - special thanks for helping with problems and for his lovley mod - gir mod fujisan - for his mod megapolises fitchn - for his great mod - civmore ganart - fot the extended mod all unit model makers out there - i usued a lot of model and i cant remmber all - im sorry and thankfull for them. THANKS TO MAXRIGA GREAT MOD A VERY BIF THANKS TO RABBIT WHITE, WOODELF, SEz's nautil, sharick, the conquasts, snafusmiths, and all those i dont know of who brings civ 4 to a whole other level and game depth for their great units and models. i thank all the people who helped in reporting bugs to me just by playing this mod , you are doing me a great help and joy. and mostly and all to sevo, for his holy work!!!!