Keldr's HoF attempts

850 AD - 890 AD

Haven't had a lot of time to play lately, but I'm still working my way through the last part of the first millenium AD. The details of my updates may vary a bit, but they probably already have, so here is the progress since last update...


850 AD:
Capture Nicaea and Dyrrachium
Gain a great leader from the conquest of Naissus, which instantly becomes my 7th army

850AD-GreatLeaderofNaissus.jpg


IBT:
No Byzantine activity at all ...:?

860 AD:
Capture Sardica and Adrianople, still just pikes, but their defences are getting tougher...

870 AD:
Pentagon completes, and my armies become even stronger :)

880 AD:
Capture Sun Tzu’s in Caesarea – free barracks are nice for my income situation, since I was struggling a bit to keep research at 4 turns.

890 AD:
Discover Electricity – Trade for medicine with the Koreans – get 120 gpt, navigation and democracy as well.
Start research on Scientific Method. Four turns left until research is turned off. My prebuild for ToE is a little slow, but there is no reason to waste any more income on research, when it could go to much needed aqueducts, markets, and eventually hospitals.

I capture a few more Byzantine cities, and gain another leader for the conquest of Edessa. And yes You’ve guessed it – army number eight...
I make peace with the Byzantines in exchange for 3 offshore cities, they still have one more, but I will rush a few units to take care of that - or possibly get it in another deal in a few turns. Since my reputation is already shattered, it shouldn't make much of a difference...

With the discovery of Navigation, world maps are now up for trade. I get the american world map and 5 gpt for my own territory map. The american maps also gave me a nice insight into english and korean territories, so all that's left to explore now is ocean :)

This also gave me an overview of the tasks ahead before having control of the map. I have tried to show this in a few minimaps:

Russia: I now finally understand why they are expansionistic - in this game they even act seafaring as well:

890ADMinimapRussians.jpg


Korea: They also have a few colonies here and there:

890ADMinimapKorea.jpg


England: Shouldn't be too hard, since they only have colonies on the same islands I do:

890ADMinimapEngland.jpg


America: One big island, one two-tile island, but apart from that only a single city on the northern continent, but I have a decent amount of cavalry up there already:

890ADMinimapAmerica.jpg


Byzantium: Near extinction...

890ADMinimapByzantines.jpg


Portugal: Not looking any better

890ADMinimapPortugal.jpg



Right now I am considering who to fight next. I think I will save the English for last, since they haven't even discovered Chemistry yet, and probably won't even have rifles after I take out Korea and America.
The Koreans have no saltpeter, so even though they might get rifles rather soon, they don't have a lot of production because of the jungle, and they will not be able to build cavalry.
That, and the fact that I am getting 120 gpt from them which is nice, will probably result in the americans being next in line, so I can hit them hard before they get too many rifles and cavalries out. they have two sources of saltpeter and two horses, so they will be the main targets in american territory.
Meanwhile I will finish off the Byzantines who only have two towns left on the continent, and a tundra town on a small island, which I hope to get in a peace deal somehow :)


I am currently up to 35% territory, which is well ahead of the current #1 and #2 on the list. So I'm still optimistic, although there are other things to factor in :)
 
900 AD - 910 AD

900 AD:
Moves armies and cavalry into position for an eminent attack on America. I see a few muskets and start to wonder if I should have built some cannons just to soften them up a bit. But since I still see spears in a size 7 city with acces to saltpeter I guess the muskets are still few, so I’ll try to take them out with my armies, and leave the rest up to my cavalry masses.
Other than that it’s mostly micromanagement: rail construction, city placement planning, making sure everybody’s happy or special(ists) and considering different paths of attack through America and later Korea.

IBT:
Theodora threatens to unleash her mighty armies upon me if I don’t move out of her territory... :scared:
Magadan flips to the Russians, but it was just a lonely insignificant city on the russian "main island", so I will let it pass for now...

910 AD:
Declare on the Byzantines and re-capture Caesarea and Sun Tzu’s.
It causes a bit of war weariness and an approval drop from 92% to 86 %, but it will only last a few turns, until they are wiped out.

Declare war on the Americans. I will wage war on two fronts in America with two cavalry armies and 15-20 cavalry on each front. Obviously the stacks will be continuously reinforced as more cavalry can reach the front line.
I've drawn up a battle plan for my two stacks which should take care of the american "saltpeter problem". I think the Pittsburg crew will go straight for New Washington and let the Minneapolis crew split up and take San Diego and Hunt Valley the same turn, and then go for Detroit afterwards. The Pittsburg crew will likely continue north after taking Houston, while the Minneapolis crew will continue west for the american core.

910AD-AmericanBattleplan.jpg


The first attacks turn out to be surprisingly easy. Minneapolis has two muskets defending, and Pittsburg has one musket and one spear. Both cities are captured with no losses. This is a bit less than I would have expected in size 6 and 7 cities. They have had gunpowder and 2 sources of saltpeter for a very long time, so at least I expected more than one musket in a border city of size 6 – But who am I to be complaining...

Now I’ll just wait and see how many cavalries they have ready, but hopefully they won’t cause too much trouble since i have army coverage...

Micromanaging gets the approval rating back up to 88%, the research time down to 2 turns, and the gpt up to around +250. :)
 
920 AD - 940 AD

IBT:
Counter attacks from america – 1 cavalry and 4 knights take out 2 of my cavalry.
A knight re-captures the city of Minneapolis which i had neglected to defend


920 AD:
I re-re-capture Minneapolis, and capture San Diego, Hunt Valley, New Washington, Houston and Detroit.
I gain a very impressive 4 leaders during this turn, with only around 10-15 elite wins.!!! This brings my total army count up to 12.
I should be able to disconnect the second and last american source of saltpeter next turn, but depending on the amount of counterattacks I might wait one turn and just take over New York instead in order to keep the road intact...

IBT:
The american mounted division reveals itself – 6 cavalry and 4 knights attempts to get around my armies and approach Detroit.
Smyrna flips to the Byzantines – not the obvious flip since it is one of the farthest ex-byzantine cities from their current capital...

920AD-Smyrnaflip.jpg



930 AD:
Discover Scientific Method – But ToE is still 10 turns away. I set research to 0% anyway, which at the moment means 1616 gpt. This means that the construction of improvements in the captured areas (Portugal ,Mongolia, Russia, Germany and Byzantium) will finally speed up a bit :)
I think that rushing these improvements will give a bigger point boost than spending 4 turns researching Replaceable Parts.

I capture Philadelphia and move my armies across the last source of saltpeter in america. I choose not to disconnect it because of the road, and since I should be able to take New York next turn. The muskets are not much of a problem, and their cavalry are not able to do any damage since i have army coverage.

Capture Phoenix and Kansas City


940 AD:
Capture, Dallas, Orlando, New Orleans and New York.
With the loss of New York the americans no longer have acces to saltpeter, and on top of that their last source of horses was right beside Dallas. This means no more cavalry, muskets or knights will be produced in America...

Notice New Caesarea to the far north-east. I got it in a deal with the Byzantines before the american war began, and it has been left unharmed during the entire war in spite of the lack of defence...


940AD-EastAmerica.jpg



940AD-WestAmerica.jpg
 
950 AD - 1000 AD

It has been quite some time since the last post, so here is an update just in case anyone still remembers and/or cares...


IBT:
The americans suggest a peace treaty, but it doesn’t really fit into my plan at the moment...
Two american units try to get around my armies – a medieval infantry and a warrior...


950 AD:
Capture Tacoma and gain another leader
Capture New Philadelphia, Spokane, Las Vegas, Boston, Seattle, Atlanta, Buffalo, San Francisco

I decided to go nuts and capture as many cities as I could reach even though it means my armies will be spread a bit thin for a while. Since there was almost no retaliation last turn from the americans, I think the risk is pretty small.

Move the 330 native and 195 slave workers around building mostly rails. First priority is rails to the quickly moving front in America, and after that it is just rails from the core and out...

I reach 40 % domination :)
Well ahead of Jachyra and Donny Brook, which are my reference games. But there are obviously other things to factor into the scoring, and I am almost 100 pts. Behind Donny Brook’s game at the moment, so it’s still too early and too close to call...

IBT:
Two american cavalry attack my cities. I lost one defending cavalry, but both cities resisted the attack.

960 AD:
Capture Baltimore and Cincinnati and gain another leader for my 14th army.
Also captured Washington, Chicago and Miami.

970 AD:
Continue my conquest of America, and sign a temporary peace treaty with them at the end of the turn. This gives me the one-square city of New Chicago in the negotiations, and an interturn without war-weariness. :)

980 AD:
Re-declare on the americans and get them down to three cities, which should be dealt with by the end of the millenium.

I capture and auto-raze a byzantine city, leaving them with a single size 1 city to the far north right next to two of my cavalry units.

I also choose to declare war on the Koreans this turn. I had a few armies and cavalry units that had nothing else to do, and I only needed to capture two cities to control the dyes myself, so I wouldn’t have to rely on their supply in the future.

980AD-Koreandyes.jpg


IBT:
Theodora suggests a peace treaty. Although I cannot really blame her, I am unable to find any good reason to accept her offer – especially since she didn't offer anything...

The Koreans must have traded for saltpeter somewhere since they turn out to have muskets and cavalry. One cavalry reaches the city og Pyongsong killing a defending cavalry, but the city remains in Maya territory.

Chicago and Pittsburgh flips to the americans...

990 AD:
I re-capture Chicago and Pittsburgh.

I capture tha last Byzantine city of Chalcedon, and the great Byzantine Empire is no more...

The last american colony of New St. Louis is destroyed, and New Atlanta is captured limiting the americans to a single city on the frozen coast of an arctic island

I capture Seoul from the Koreans


IBT:
Seattle flips to the americans

1000 AD:
I re-capture Seattle only guarded by a spear. And more importantly the last american city of New Boston is also captured to the far north, eliminating another AI.

I continue the conquest of Korea, who are down to 10 towns.

1000AD-Korea.jpg



A 1000 AD status update will be up shortly...
 
1000 AD - status update (turn #215)

Stats:
Area: 46 %
Population: 85 %
Score: 5574
Ppt.: 107
Cities: 306
Tiles: 3112

Happiness:
Approval Rating: 90 % (with lux slider at 10% - all citizens either happy or specialists)
Citizens: 1664
Happy: 1347
Content: 5
Sad: 0
Resisting: 172
Entertainers: 79
Taxmen: 61

AIs:
AIs left (#cities):
England(37)
Korea(10)
Russia(14)
Portugal(1)

Units:
Workers: 441
Slaves: 249
Settlers: 1
Knights: 18
Cavalry: 112
Armies 15 (1 knight, 14 cavalry)


Minimap 1000 AD:

1000AD-Minimap.jpg
 
Since the histograph game likely will take months to finish, and each turn at the moment takes somewhere between 1 and 3 hours, I decided to finish up an old 100k game I had started some time ago.

The game is tiny, monarch, 100k, which from a Quartermaster point of view means improvement possibilities on both pentathlon and octathlon. Tiny is a current #6, and monarch is a current #3.

I played with the Celts, and found a starting position, which at first seemed quite useless for a HoF-game, but turned out just fine after a little scouting. Moving one square east reavealed a nice spot with a grass-cow and dyes within the capital´s first cultural expansion.

TM100kCeltsIIII-4000BC.jpg


I got 2 SGLs for The Pyramids in 1475 BC and the ToA in 1125 BC. I would have easily continued the game with just one SGL and handbuilding the other wonder, but these two wonders are really essential for the way I (and others from what I can see in this forum :p) choose to play these smaller map, lower level, 100k games.

I had a nice chunk of land to expand on, but had to "negotiate" a little with the Portuguese to get to the domination limit, and gain control of luxuries. Since we were unable to reach an agreement where they gave me what I wanted, they left me with no choice but to take it by force. I built only the most necessary forces, since I didn't want the war to get in the way of my expansion and culture construction, so the war was on and off a bit between 450 BC and 360 AD, where the portuguese were eliminated.

TM100kCeltsIIII-1000BC.jpg


After the portuguese war I quickly built as many towns as possible within the domination limit. Then spammed out workers to irrigate all of my territory. And lastly, I rushed culture in every city adding workers to cities where necessary.

The finish date was 830 AD, well ahead of the current #1.
This will improve my octathlon rating from 2,83 to 2,5, and my pentathlon rating from 2,8 to 1,8. This means my overall QM rating should go from 4,01 to 3,68, and my rank from 29 to 25.

All of this is of course only going to happen as long as no one else submits a game that interferes with any of my games :crazyeye:
 
Well done on your 100k game, especially since you didn't immediately have the cow in your initial city radius, but only after the 10 turn pop! I notice your workers roading forests there. I know I *usually* (some exceptions exist) chop and then road squares with forests, as that saves worker turns. Did I miss something here? I'm curious to know your strategy on roading forested squares first... especially on those brown squares.
 
Thanks... It's a long time since i started the game, but I think I just got tired of waiting for a good map with a SGL, so i started to accept settling the capital within 3-4 turns. The key to these games is the SGL, so if I found a good spot for the capital I'd research a few techs and restart if there was no SGL with either Masonry, Mysticism or Polytheism - in some games I'd go as far as Republic...

I'd really like to give some smart comment on the roading forests thing. But I think it just comes down to the fact that I never really chopped the forests in my core. I cannot give you good explanation on why I didn't chop and mine those brown ones because I picked up the game somewhere around 500 AD, and took the pic above from the 10 AD save just to have some pics in the post ;)

My initial thought was that maybe I just wanted to get the land improvement done as fast as possible and start adding workers to cities, but then I'll get in trouble when you see the workers actually roading the hills and mountains :P

I don't usually chop forests as I think there is more to gain in these 100k games by adding workers to cities and whipping improvements as fast as possible.

All in all there is probably a number of things that could be improved in this game. The handling of workers is definately one. Another could be that I might have focused too much on my economy, since I in some 100k games have had financial trouble towards the end due to upkeep of cultural buildings. That was not too much of a problem in this one, i ended up with +400 gold, and making a surplus due to more micromanagement since I focused a lot on making unhappy citizens taxmen instead of just entertainers. Also a better date could be achieved if the landmass had not had the long narrow peninsula-like thing to the NW, and had been more circular of square-ish, because it would give a shorter border. But I got 2 SGLs so I can't complain...
 
I haven't finished it yet, as I have had almost no time to play in the last months (actually more like half a year I can see from the post dates:hmm:). I should start to get more time pretty soon though, and the histograph game will definately be on my short-list, though it will not likely be finished before next year.

I can see from my saves that I've reached 1100 AD, so not much progress since last update. I have made some maps from screenshots where I have planned city placement, but there's still a lot of work with regard to city and land improvements.

I will probably start playing it a little bit the next few weeks, but I wouldn't expect any major updates until the end of january. But it is definately not thrown away although it might seem that way :)
 
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