Key mods for re-starting Civ 6

knowltok2

Deity
Joined
Feb 13, 2002
Messages
2,937
Location
Columbus, Ohio, USA
So I played Civ 6 quite a bit on Xbox, but now with a gaming PC I want to get back into it. I'm looking for some suggestions on must have mods. Nothing extreme or reworking the whole game, just improvements and tweaks. I don't much care about graphic improvements, but I'm open to good suggestions.

* UI: I've heard about mods that do the calcs for district placement as well as improved map pins. What mod(s) are good for those, and what else do you really want in your UI mods

* AI: Looking for improved AI to make the competition better without having to play on high level difficulty

* Bug fixes: Is there a good all in one bug fix patch? I'm a bit used to Bethesda modding where there are a few standard mods almost everyone uses in this regard.

Thanks, and apologies if this is in the wrong spot.
 
In no particular order:

Extended Policy Cards (shows all effects)

CQUI - Community Quick User Interface (has a ton of UI improvements)

Quick Deals (See all offers at once, big time saver)

Detailed Map Tacks (shows adjacency effects)

TCS Free Walls for City States (keeps them alive longer)

Better Report Screen

Policy Change Reminder
 
Better report screen is essential.

Moderator Action: Deleted irrelevant text, please keep on topic which here is Civ 6 --NZ
 
Last edited by a moderator:
What’s the difference? I’ve never heard of Romanholiday. I do like how the AI actually fields vast armies with RealStrategy
The biggest thing that I’ve noticed is that you never really snowball. The AI does a decent job of keeping up.
 
Back
Top Bottom