Khartoum, Sudan Wars 1883-85 VERSION 1.0 By Thrust123 ****** Gladstone says goodbye to Gordon, shortly before Gordon leaves for Khartoum to never return... Spoiler Gladstone's goodbye to Gordon : ****** BACKGROUND: Sudan, 1883. The Mahdi, self-proclaimed as "The chosen one", has started a revolution against Egyptian control of the country. The Egyptian garrisons are ill-prepared and lacking morale to prevent this uprising. The main city, Khartoum, still is safe but there are many Europeans and Egyptians trapped there. The British governtment, then in control and overseeing things in Egypt, doesn't want to get involved with troops on the ground, nor are they especially interested in helping Egypt maintain their corrupt dominion over Sudan. Notwithstanding a gesture is required and of course the evacutation of the Europeans is necessary. General Charles Gordon, aka "Chinese Gordon", is sent to Khartoum as Governor of the Sudan, his mission to evacuate as many Europeans and Egyptians out of Sudan before the Mahdist uprising overruns them. But things get worse as gradually outposts and cities begin to fall or are besieged. The General Hicks Expedition, an Egyptian force but under the leadership of an English Officer (Hicks) is destroyed. Later another Egyptian army, but again under the leadership of an English officer -General Baker- is also destroyed. Another gesture is required to reinstate British prestige in the eyes of the world. Under direct pressures from Queen Victoria Gladstone is finally forced to send British troops to Suakim (Graham's 1st Suakim Expedition) with an unclear mission consisting of kicking some Mahdists butts to recover British prestige. With time Khartoum itself, with General Gordon in it, comes under prolonged siege. Once more Gladstone, against his will, is forced to do something to at least try and save Gordon. The Gordon Relief Expedition is sent off... *** MOD FEATURES: ==== >Important WARNING: Before starting to play you need to read the sections in the Civilopedia -House_Rules_Read_Very_Important (self-imposed rules you need to follow) -Scenario_NeedtoKnowsI and II (how to get your reinforcements, etc.) These sections are MUST READS before starting to play. If you don't the game won't work as intended or not at all. - Scenario to play solo as the British Player (controls British and Egyptian units) against the Madhist AI player. 86 weekly turns from around July 1883 to February 1885. - Map covering from Wadi Halfa in the North to the South of Sudan. - Many new units: Egyptian, British and Mahdists (the unit graphics are all borrowed from other modders mentioned in ackowledgements). - New resources. - Three new techs (Gordon Relief Expedition, Jihad and Total Jihad). - Several dummy type city improvements to auto-produce units for both sides. - Victory conditions: Conquest, Mass Regicide, Victory Points with Victory Point locations included. - System to time arrival of the two British Expeditions reinforcements, using "cadre" type units that can only be upgraded to fully functioning units after researching the appropiate Tech. *** LAST MINUTE WARNING: House Rule: One of the Victory conditions settings is Capture the Flag. Since the game engine doesn't seem to have an option to disallow the owning player of the Flag unit from capturing and getting points for it himself, you should NOT capture your own flag unit (there's only one flag -or princess type unit-), starting at Khartoum named "Civilians".