Khmer - Antiquity Age Civilization Discussion

FXS_Sar

Firaxian
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Introducing Khmer! Kamboja, the Khmer Empire, was a model of the Hindu-Buddhist heavens in Southeast Asia. From its center, it projected its influence across the region. True Khmer power lay in water, as harnessing the floods of the Mekong fueled some of the largest cities in the world. But as these floods waned, so did Khmer power, leaving its dream in ruins across modern-day Cambodia, Thailand, Laos, and Vietnam.

Attributes:
Expansionist
Scientific

Unique Ability:
Ksekam Chamnon: Urban Districts on Rivers do not remove the natural yield of the tile.

Unique Infrastructure:
Baray: Unique Building. Adds Food. Increased Food on all Floodplains in this Settlement. Must be placed on a flat tile. One per Settlement.

Unique Civilian Unit:
Vaishya: Unique Merchant Unit. Immune to flood damage. Ignores movement penalties from Wet tiles.

Unique Military Unit:
Yuthahathi: Unique Cavalry Unit. Has increased Combat Strength but low Movement. Immune to flood damage.

Associated Wonder:
Angkor Wat: Adds Happiness. Increased Specialist Limit in this City. Must be placed adjacent to a River tile.

Starting Biases:
Floodplains
Tropical

Check out the full game guide for more info & civic trees: https://civilization.2k.com/civ-vii/game-guide/civilizations/khmer/



KhmerSpotlight_1080x1080.jpg





Moderator Action: title updated
 
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beat me this time
 
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The 'Varna' Tradition doesn't have any description, and the 'Guanxi' Tradition doesn't seem to have a way to unlock it? Are these two related perhaps? :D
 
Khmerian Confucius sounds like a good match.

Vaishya looks a bit weak unless your map is dominated by Wet tiles.
 
I don't mind them being Antiquity, but I can't help but wonder why? Will Angor Wat be an Antiquity Age wonder!?
 
Its kind of unusual . . . 'Expansionist' . . . but focuses on having a large capital and gets reduced happiness in all other cities?

A ton of flood based effects . . . you really need lots of floodplains.
 
So flood damage confirmed. Without builders though, how does a civ repair its flooded buildings?

By spending production/gold, probably.
 
It's quite strange what Khmer has only one unique building as unique infrastructure. So far we've seen either Unique Improvement, or 2 Unique Buildings + Unique Quarter
 
Also, we now have the confirmation that Khmer (c.800-1431 CE) is an Antiquity civ. In other words, Rome (ended in the 5th century CE), Han (ended in the 3rd century CE), Egypt (ended in the 1st century BCE), and Khmer (only began after everyone else had fallen) are going to be in the same Age. In addition, Khmer and the Normans are now in the different Ages, despite the fact that their historical heydays happened around the same time.

This completely whacks all the hypotheses such as "Which year does the Exploration Age begin" or "Which civ should be in which Age based on their historical periodizations."

It seems that FXS prioritizes gameplay correspondence much more than chronological correspondence. Expect to see more anachronistic civ pairs within an Age in the future.
 
Also, we now have the confirmation that Khmer (c.800-1431 CE) is an Antiquity civ. In other words, Rome (ended in the 5th century CE), Han (ended in the 3rd century CE), Egypt (ended in the 1st century BCE), and Khmer (only began in the 9th century CE) are going to be in the same Age.

This completely whackes all the hypotheses such as "Which year does the Exploration Age begin" or "Which civ should be in which Age based on their historical periodizations."

It seems that FXS prioritizes gameplay correspondence much more than chronological correspondence. Expect to see more anachronistic civ pairs within an Age in the future.
Funan also was a Khmer civilization and fits antiquity era
 
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