Choosing a city specialisation or building improvements around a given city in earlier Civ games is something of a one-time thing as well. Housing is a pretty important addition too (an indication of the power of correctly naming something: housing in Civ VI feels like a natural addition where health in Civ IV felt like pointless busywork, despite the fact that the mechanic is essentially identical in practice). The oddity to me isn't the complaint about micromanagement per se, it's that complaint in the context of older Civ games. There's no more micromanagement in Civ VI than there is in Civ IV - the only difference is that you don't have the paint-by-numbers +X% boost to resource Y buildings, but that's not micromanagement - once you decide the resource you want a Civ IV city to specialise in, the rest's purely robotic fire-and-forget. EDIT: Though as far as I can tell so far specialists have gone - that was a relevant piece of management at least in Civ V and the first two games; from my most recent experience of Civ IV specialists were more often created by wonder-farming than by allocating citizens.