Tubby Rower
Chronic Slacker
Discuss and kill here
Simon's plan said:OK started from the west and worked my way east
Apefish- the can's south of that move one south and get him to bombard the road leading into wilde side-means they cant attack there for awhile.
dresden-gift to the nutters, could make MIA declare war on them and means that they'll be involved either way but it means that we could safely move our workers out perhaps.
elfing whomper room, im undecided what to do about this, eventually it'd get lost but if you bombard enough roads in and around it then MIA will be worried about whats inside it and so be forced to send some units up against it.
move the units on the coast into polecat, crackhead and nincompoopcity.
2 in each and the 3rd in polecat
rush cavs in polecat, crackhead, gilfrach, stoogeville, ignoramus, notfullshilling, SKTWD, Jesterton and the rax in devils soul, rush pikes in nincon, apefish, switch to pike in dionysthis, frozen lake-pike, pike in paradise hotel.
On battle isle-all them cities which are building wealth-switch to workers as we will have a chronic shortage of them soon.
We need to try and save as many of the workers we have wandering around as possible.
knucklhead cav should go and take out CV chaos cav
the cavs in elfing whomper room we can use as scouts to see what is about and whether we can save dresden at all- im not going to explore but whoever plays the turn can take screenies and see.
get them galleys out scouting to see if MIA are planning on launching a sea attack on battle isle and dump them cannons in frozen lake if possible-that for me seems to be our last stand city on green isle and therfore we should try and get it to size 12 for max defence benefeits (Add workers etc)
anywhoo we can get nationalism in 8 turns with 70 defecit so thats not going to happen.
Also there will be some INCREDIBLE WW so something needs to be done about that it may be worth after the rushing just switching to monarchy to tone it down a little.
Well there just my thoughts- i imagine someone who is better at c3c will come on and point out the flaws but :shrug:
They have. It was wonder activated when they got Newtons.Vind2 said:Has MIA had it's GA yet?
BCLG1000 said:Cheer up you lot, christ anyone would think you was dead already.
No point in bringing troops back to defend the island however there is a whole lot of point in putting them all in boats and moving either to the battle isle or down south and hit the remaining MIA cities.
also gift those cities closest to MIA to the nutters and make sure they dont have a RoP with MIA-this will give us valuable time to build up some form of rearguard while the rest of the units are brought over to the battle isle.
Shove as many workers on the boats also.
nutters and MIA will eventually have to go to war and we'll be left with a small highly fortified area on the battle isle ready to attack either of the nutters/KISS.
Also do we have much gold? rush a load of units-then switch to monarchy and pop rush a load more units, get the nutters to step on it with nationalism so we can draft.
You cant go abandoning cities because they leave the roads there and for 3 move cavs it isnt going to make such a huge difference unless the culture is good.
Anywhoo there just my ideas thus far and i havnt looked at the save yet.
BCLG1000 said:OK started from the west and worked my way east
Apefish- the can's south of that move one south and get him to bombard the road leading into wilde side-means they cant attack there for awhile.
dresden-gift to the nutters, could make MIA declare war on them and means that they'll be involved either way but it means that we could safely move our workers out perhaps.
elfing whomper room, im undecided what to do about this, eventually it'd get lost but if you bombard enough roads in and around it then MIA will be worried about whats inside it and so be forced to send some units up against it.
move the units on the coast into polecat, crackhead and nincompoopcity.
2 in each and the 3rd in polecat
rush cavs in polecat, crackhead, gilfrach, stoogeville, ignoramus, notfullshilling, SKTWD, Jesterton and the rax in devils soul, rush pikes in nincon, apefish, switch to pike in dionysthis, frozen lake-pike, pike in paradise hotel.
On battle isle-all them cities which are building wealth-switch to workers as we will have a chronic shortage of them soon.
We need to try and save as many of the workers we have wandering around as possible.
knucklhead cav should go and take out CV chaos cav
the cavs in elfing whomper room we can use as scouts to see what is about and whether we can save dresden at all- im not going to explore but whoever plays the turn can take screenies and see.
get them galleys out scouting to see if MIA are planning on launching a sea attack on battle isle and dump them cannons in frozen lake if possible-that for me seems to be our last stand city on green isle and therfore we should try and get it to size 12 for max defence benefeits (Add workers etc)
anywhoo we can get nationalism in 8 turns with 70 defecit so thats not going to happen.
Also there will be some INCREDIBLE WW so something needs to be done about that it may be worth after the rushing just switching to monarchy to tone it down a little.
Well there just my thoughts- i imagine someone who is better at c3c will come on and point out the flaws but :shrug:
Simon has our best, most concrete plan of action so far. I put it here to make it easy to see and foucs on. And Tubby has the body count.Tubby Rower said:Tubby's Check
MIA
cavs lost: 10
MI lost: 6 check
6 1/4 cavs
4 2/4 cavs check
7 3/4 cavs
2 3/5 cav
11 4/4 cavs (a few of these attacked an undefended city and therefore can't attack again)
____
30 left
1 5/5 knight
2 4/4 MI check
1 3/4 MI check
1 2/4 MI check
KISS
Cavs lost: 11 check
Muskets: 6
MI: 4 check
LB: 2 check
pikeman: 1
cannnons: 5
workers: 5
settlers: 1
9 cities lost. <- one of which is Dunderhead which is 3-4 tiles from our capital