Lazy sweeper
Mooooo Cra Chirp Fssss Miaouw is a game of words
Unions?I basically created Civ8 around the idea of workers.![]()
Unions?I basically created Civ8 around the idea of workers.![]()
So does Unions need to befriend their Masters also?Yes, it does.
Mistag?So does Unions need to befriend their Masters also?
I don't think so.
Spartacus didnt make friends, he made warriors from slaves.
Look at Frostpunk what they did with childrens... migrants...
building roads in 20ft of snow to cut some frozen branches just to keep the fire burning...
how many tasks could be assigned to workers...
they could even earn perks... become specialized...
Roman Roads and bridges built so well they still stand 2000 years later at close to zero maintenance...
Despite, you might want an influencer, but that is not me...
I'm sorry... you might have some elsewhere...
I'm just not fit for that...
Frostpunk was innovation...
HK was map improvement but the game was dull...
and guess what? No workers either...
Lazy Sweeper said:Unions?I basically created Civ8 around the idea of workers.![]()
This was because there was a lack of choices for the workers actions.In Civ 3 (I guess 1-4, but I know it from 3) there was just a bonus for a road having a tile on it (1g, I think). So you built roads on every tile. It ended up looking like this:
View attachment 750749
Unions in North America Vs Slavers in the South?I've created a topic in I&S where I detail a bit more the idea. But unions are not a part of it. (unless you see China as a union of sort ?) Any idea ?
I voted no for the following reasons:
- It's a horrendously biased poll that I don't think should impact developer decisions.
- The OP likes changing peoples' votes for their own, subjective reasons.
- Oh, and I think that the removal of workers was a good thing, and that custom build actions can still go on unique units to perform flavoursome, useful actions.
I too feel its to gamey with the instant build. Booth in civ vi and VII. To your argument about the sense of accomplishment when finalily have built the mine I would also like to add the notion of “timing”. In previous iterations you hade to time booth the construction of worker and the building of improvement so that the improvement was done in time to when the city grew. This often created decisionmaking between the immediate benefit of some building and the long time investment of worker/improvement.I enjoy workers but the poll is a bit biased. I also respect that people don't want to micromanage little guys. In the same way that people don't want to micromanage soldiers all the time, which lends itself to people hating on the 1UPT.
The workers to me represent civilians in a very real way. I really enjoy that improvements are not instant. Instant improvements feel really shoddy, like sort of cheap in a way, like the buttons on a children's toy or something.
You press one button and the farm is instantly produced. Well it doesn't really show that the farm needs work to be built. And so the limiting factor is just the number of instant buildings you can build at any one time rather than work effort of your citizens.
In other words getting a silver mine brought up in an older Civ game required time and investment and it feels nice to connect it at the end. In a new Civ game it requires to basically just click on it and it magically appears in your inventory.
The poll still just shows votes, if a no-voter chooses not to post in the thread his vote is still counted (unless CFC for some reason has given the OP the extraordinary power to reassign votes)Unless you vote Yes, in which case no justification is needed. This makes the poll inherently, instantly useless.
That's fair. I was more grounding my opinion on how the discussion was being treated.The poll still just shows votes, if a no-voter chooses not to post in the thread his vote is still counted (unless CFC for some reason has given the OP the extraordinary power to reassign votes)
That may be, but nothing prevents the OP to claim in another post that his poll on the subject resulted in the votes the way he wants to count them instead of the real votes. Easily verifiable, but still misleading.The poll still just shows votes, if a no-voter chooses not to post in the thread his vote is still counted (unless CFC for some reason has given the OP the extraordinary power to reassign votes)
I find the term, "micromanagement," a tag word to remove whole features wholesale. Some players (a notable number) enjoy micromanagement in these kind of games. But, often the ones against micromanagement want it removed without even an option for such mechanics being available, or have it being something that can realistically be done to the degree of priority players want. They just want it absent, entire, and use terms for it like, "pointless," "distracting," "infuriating," etc. I loved MoO2, but when MoO3 boasted restricting and limiting micromanagement, whether the player wanted it or not, as a FEATURE they were proud of, I never bought it.No. I don't miss it. Pointless micromanagement.
Well said.
It's impossible to please everyone and obviously most design stuff is inherently pretty subjective, but the fact there's such a trend of games seeking to limit or remove it (presumably in response to player feedback, data, research, focus groups, etc.) suggests that those who like it are in the minority.I find the term, "micromanagement," a tag word to remove whole features wholesale. Some players (a notable number) enjoy micromanagement in these kind of games. But, often the ones against micromanagement want it removed without even an option for such mechanics being available, or have it being something that can realistically be done to the degree of priority players want. They just want it absent, entire, and use terms for it like, "pointless," "distracting," "infuriating," etc. I loved MoO2, but when MoO3 boasted restricting and limiting micromanagement, whether the player wanted it or not, as a FEATURE they were proud of, I never bought it.
But even being hostile to the idea of such things being optional, if it can be arranged, is a bit too far. That gets to the point of exclusionary.It's impossible to please everyone and obviously most design stuff is inherently pretty subjective, but the fact there's such a trend of games seeking to limit or remove it (presumably in response to player feedback, data, research, focus groups, etc.) suggests that those who like it are in the minority.