King of the Monsters

Decamper

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Jul 28, 2014
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King of the Monsters
You are a kaiju, and you want to be King of the Monsters. All that stands in your way is Japan and all the other kaiju. Including the King, who’s taking a nap in Mt. Fuji.

Stats

Godzooky
Level 10
Health 17hp/17hp
Regeneration 9
Attack 6d6
Damage 9
Defense 9
Speed 8 (400km)

Level is your level. When you get enough xp to level up, you are awarded ¥4 to buy ability points. Xp is gained from damaging cities, armies, and monsters. Every point of damage done against a city or army is worth 1xp, while damaging or killing a monster will give you xp equal to portion of its xp equal to the % of damage you did against. Ex. doing 5 damage to a 10hp a level 5 monster will give you 11xp, and 22xp if you kill it.

Health is how much damage you can take before dying. If your hp reaches 0, you are dead. During combat, if your health drops below half of what it was at the start of the turn, you will flee.

Regeneration is how many lost health points you regain each turn.

Attack is how likely you are to hit an enemy. 1 attack point is equal to 1d6. When attacking, if the attacker has a higher attack roll than their opponents defense, the attack is successful.

Damage is how hard you hit. If you successfully attack, you subtract your damage points from your opponents hp.

Defense is how much attack you can deflect. See attack.

Speed is how far you can move in a turn. 1 speed is equal to 50km. Speed also determines who goes first in combat. Speed is also used when fleeing combat, with (speed)d6 being rolled against the opponents (speed)d6. You can attack as many targets as you want as long as you can reach them in a turn.

Kaiju Construction
Choose a kaiju from any Godzilla film (not TV series - no, you can’t be Godzooky), besides the big man himself. Here’s a handy list. https://imgur.com/gallery/CFnku

Choose a location on the map. You can start in the ocean if you want. Okinawa doesn’t exist. Godzilla ate it.
You start with ¥10 to buy ability points.

¥1 = 2 hp
¥1 = 1 regeneration
¥2 = 1 attack (1d6)
¥1 = 1 damage
¥1 = 2 defense
¥1 = 1 speed (50km)

Base Stats

NAME
Level 0 (0/2)
Health (2hp/2hp)
Regeneration 1
Attack 1
Damage 1
Defense 2
Speed 1

Level 1 = 2xp
Level 2 = 5xp
Level 3 = 9xp
Level 4 = 16xp
Level 5 = 22xp
Level 6 = 29xp
Level 7 = 37xp
Level 8 = 46xp
Level 9 = 56xp
Level 10 = 67xp
Level 11 = 79xp
Level 12 = 92xp
Level 13 = 106xp
Level 14 = 121xp
Level 15 = 137xp

When you level up, you get ¥4 points to spend.

Combat
During, opponents will take turns attacking and defending, until either a kaiju is reduced to below half health and they try to escape, or they die.

Combat between kaiju happens when you directly attack another kaiju, or when two or more kaiju attack the same city at the same time.

Kaiju can team up against an opponent, whether it be a city, JSDF group, or another kaiju. All cooperating players should indicate in their orders to avoid accidentally attacking each other.

Cities
Cities can be attacked for xp, but they can put up a fight. There are three levels of cities, with their own stat blocks. You can attack multiple cities in a turn.

If you are too injured to risk attacking a city, you can stomp villages for 1xp a turn at no risk.

Minor City
Health 2/2
Attack 1d6
Damage 1
Defense 2

Major City
Health 15/15
Regeneration 2
Attack 3d6
Damage 3
Defense 6

Tokyo
Health 50/50
Regeneration 4
Attack 6d6
Damage 9
Defense 12

Threat Level is a global value, and is raised when villages, cities, and JSDF groups are destroyed. Stomping villages raises the threat level by 1 point, destroying a Basic JSDF group or minor city raises the threat level by 2, a major city by 5, and Tokyo by 20. Every 5 points of threat level passed will spawn increasingly numerous and powerful JSDF groups at major cities or Tokyo. At 100 points, Godzilla will emerge from Mt. Fuji.

Basic JSDF Group
Health 2hp/2hp
Regeneration 0
Attack 1d6
Damage 2
Defense 2
Speed 2 (100km)

Medium JSDF Group
Health 4hp/4hp
Regeneration 0
Attack 2d6
Damage 4
Defense 4
Speed 4 (200km)

Heavy JSDF Group
Health 6hp/6hp
Regeneration 0
Attack 3d6
Damage 6
Defense 6
Speed 6 (300km)

Godzilla
Health 20hp/20hp
Regeneration 5
Attack 10d6
Damage 10
Defense 10
Speed 4 (200km)
 

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Stats

Kaiju

Anguirus
Level 3 (10/16) (¥12)
Health (6hp/6hp)
Regeneration 1
Attack 3
Damage 2
Defense 2
Speed 3 (150km)


Ebirah (Grandkhan)
Level 1 (4/5) (¥4)
Health (8hp/8hp)
Regeneration 1
Attack 2d6
Damage 2
Defense 6
Speed 1 (50km)

Gigan (LordArgon)
Level 5 (22/29) (¥8)
Health (1hp/6hp)
Regeneration 2
Attack 4d6
Damage 4
Defense 8
Speed 8 (400km)

King Caesar (Crezth)
Level 1 (4/5) (¥4)
Health (8hp/8hp)
Regeneration 1
Attack 3d6
Damage 2
Defense 6
Speed 1 (50km)

King Ghidorah (Reus)
Level 5 (26/29) (¥4)
Health (8hp/8hp)
Regeneration 3
Attack 5d6
Damage 4
Defense 12
Speed 6 (300 km)

Manda (Shirogane)
Level 14 (121/137) (¥36)
Health (4hp/4hp)
Regeneration: 1
Attack: 4d6
Damage: 15
Defense: 2
Speed: 10 (500km)

Mechagodzilla (Ailedhoo)
dead

Megaguirus (Everblack)
Level 5 (23/29) (¥8)
Health (2hp/6hp)
Regeneration 2
Attack 4d6
Damage 5
Defense 2
Speed 10 (500km)

Super Mechagodzilla (Nuka-sama)
Level 8 (54/56) (¥4)
Health (7hp/14hp)
Regeneration 5
Attack 8d6
Damage 8
Defense 14
Speed 2 (100km)

Sylla (Red_Spy)
Level 2 (8/9) (¥8)
Health (6hp/6hp)
Regeneration 3
Attack 2d6
Damage 2
Defense 3
Speed 4 (200km)

City Stats

Kitakyushu
Health 9/15
Regeneration 2
Attack 3d6
Damage 3
Defense 6

JSDF Stats

Will be added as JSDF groups are created.
 
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Gigan
Level 0 (0/2)
Health (6hp/6hp)
Regeneration 2
Attack 3
Damage 2
Defense 4
Speed 2
Starting location will be Aomori
 

KING CAESAR
キングシーサー
Kingu Shīsā

Level 0 (0/2)
Health (8hp/8hp)
Regeneration 1
Attack 3
Damage 2
Defense 6
Speed 1
Starting location will be Nara

3 yen to +6 HP
4 yen to +2 Attack
1 yen to +1 Damage
2 yen to +4 Defense
10/10 yen
 
Megaguirus.jpg

Megaguirus
Level 0 (0/2)
Health (4hp/4hp)
Regeneration 2
Attack 2
Damage 3
Defense 2
Speed 5

Spend:
1 yen to +1Regeneration
1 yen to +2 HP
2 yen to +1 Attack
2 yen to +2 Damage
4 yen to +4 Speed
10/10 yen

Starting location will be Wakkanai
 
Added stats and kaiju to the map.
@Reus your stats were a bit goofed. Attack points cost ¥2. Changed it a bit, and you have one ¥1 left. Or you change it all, either or.
 

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Super Mechagodzilla
Starting Location: Nagasaki

3 yen to +6 HP
2 yen to +1 Attack
3 yen to +3 Damage
2 yen to +4 Defense
 
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SCYLLA
Level 0 (0/2)
Health (6hp/6hp)
Regeneration 3
Attack 2
Damage 2
Defense 3
Speed 4

Location: Obama

Never said american movies don't count~
 
Waiting for 10 players, then I’ll get things rolling.

@Nuka-sama Ailedhoo is already Mechagodzilla, I’ll make you Super Mechagodzilla if that’s alright. Cooler design anyway.
 

What's goin on over here?

Y'all... pissant... which of u mfers had the good idea to go waking up? Sheeeeit I don't wake up cuz of no crap-ass nuke. I'm King Caesar, baby, y'all show some respect. Lemme tell ya bout an ancient imperial prophecy that said I was destined to come here and whoop y'alls asses. Don't even THINK about messing with the IMPERIAL FAMILY or ill punch yo pissant ass into orbit.

I'm King Caesar, baby!



I am King of the Monsters!
 
Sounds good decamper!
 


It's ya Boi, Ebirah!

Starting location: Okayama

-3¥ to 6hp
-2¥ to 4 defence
-2¥ to 1 attack
-2¥ to 2 regeneration
-1¥ to 1 dmg
 
banner0.png

"Prime Minister!"

"Good morning, Deputy Prime Minister."

"Ah, Good morning."

"Are you well?

"Er, yes."

"..."

"Are you well, Prime Minister?"

"Yes! I slept for two hours least night! It was great!

"Wonderful."

"What's the matter, Deputy? Do you have a fever? Don't tell me, influenza!?"

"No, no, nothing so serious."

"Then what is it? You don't seem well at all."

"Oh. The monsters. They've attacked."

"Oh, goodness. Which ones."

"Um. Eight."

"Goodness."

"Yes."

"Well, it Godzilla will take care of it. Let's leave it to him."

"Unfortunately, he's still sleeping."

"Goodness."

"Yes. Should we activate the anti-monster SDF?"

"That will be a nuisance. The city defenses should be enough."

"Um."

"What's the matter, Deputy? Are you sure you don't have a fever? Here, use my thermometer..."

Spoiler Map :
kotmu0.png

Orders can be posted in thread or by pm, which ever you prefer.

New players can join anytime, anywhere.

Orders are due sometime on Wednesday, the 24th.
 
Anguirus
Level 0 (0/2)
Health (6hp/6hp)
Regeneration 1
Attack 3
Damage 2
Defense 2
Speed 3

Put me near Tsuruga, which I am now attacking.

Godzilla - you've gone too far! Ya boy's gonna put ya in time out! Oh yeah!
 
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Wait can I actually move?
 
Question: Are we able to attack any targets within our radius or is it more like how many targets you can slalom with our speed limit.

Yup, you can run down as many cities/armies/Kaiju as you can reach. You only stop once you reach your speed limit, or you lose half the hp you started the turn with.

Wait can I actually move?

Yes. I goofed your stats, you can move 50km.
 
Megaguirus (Everblack)
Level 0 (0/2) (¥0)
Health (4hp/4hp)
Regeneration 2
Attack 2d6
Damage 3
Defense 2
Speed 5 (250km)

Attack path:
Megaguirus will attack the city of Wakkanai then head to attack Asahikawa

ps does a city still damage you if you destroy it before it does damage to you? I mean I cant see the speed of the cities so am guessing were faster then them right?
 
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ps does a city still damage you if you destroy it before it does damage to you? I mean I cant see the speed of the cities so am guessing were faster then them right?

Yes, if you kill a city in one hit then it won't attack you.
 
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Ebirah (Grandkhan)
Level 0 (0/2) (¥0)
Health (8hp/8hp)
Regeneration 1
Attack 2d6
Damage 2
Defense 6
Speed 1 (50km)

Orders
Stomp Okayama
Proceed to Takamatsu (37km)
Stomp Takamatsu
Proceed to Sanuki (12km)
Stomp Sanuki

Horror of the Deep!
 
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