Round 0: In the Beginning (4000 B.C.)
Round 1: Land Grab! (4000-2600 B.C.)
Round 2: Too Slow? (2600-1120 B.C.)
Round 3: The Fall of Rome (1120-375 B.C.)
Round 4: Back to Normal (375 B.C.-400 A.D.)
Round 5: The Setting of the Sun King (400-920 A.D.)
Round 6: Adios, Isabella (920-1110 A.D.)
Round 7: Lightning War? (1110-1220 A.D.)
Round 8: Wars of Annihilation (1220-1540 A.D.)
Round 9: The First Elizabethan War (1540-1615 A.D.)
Round 10: On Safari (1615-1735 A.D.)
Round 11: Age of the Panther (1735-1806 A.D.)
Round 12: Afrika Korps (1806-1840 A.D.)
In this game, we will be playing as Frederick in the Earth 18 Civs scenario (which everyone should have access to, under "Play a Scenario"). Germany on this map traditionally takes on the role of buffer between the small but influential civilizations of Europe (France, England and Spain) and the west Asian superpowers (Persia, Russia, and we'll throw Egypt in here, too). Greece, Rome, Mali and Arabia also fall into Germany's sphere of influence, but on this map they tend to be peripheral characters at best.
History will teach us, of course, that being surrounded by powerful neighbors tends to suck. Just ask Poland. Therefore, we will not stand idly by as our neighbors pick us apart bit by bit over the course of centuries. Instead, we will reach out and take what is rightfully ours! By what right do we claim, well, everything? Let's see. Might makes right. That's a start. We'll make the rest up as we go along.
So, long story short, our goal is to play as Germany and seek a domination win.
Anyway, here's our starting position:
Frederick's settler starts one tile from the coast, which is no good at all. We could move 1 N and grab those two pigs and a wheat, or move 1 NW and grab the same plus whatever's hidden in the fog (This is Europe, so it's bound to be worth grabbing). Moving west will put us closer to France, which is both a good thing (in terms of military proximity) and a bad thing (in terms of cultural pressure and eventual city overlap).
Then again, Germany never has been much of a naval power, so maybe we should move inland, to the south, both to put us closer to Rome and to give us more land tiles with which to get our wehrmacht started. We have a scout that needs our attention first. Move him onto that forested hill to see what we can see? Or check out the east?
Round 1: Land Grab! (4000-2600 B.C.)
Round 2: Too Slow? (2600-1120 B.C.)
Round 3: The Fall of Rome (1120-375 B.C.)
Round 4: Back to Normal (375 B.C.-400 A.D.)
Round 5: The Setting of the Sun King (400-920 A.D.)
Round 6: Adios, Isabella (920-1110 A.D.)
Round 7: Lightning War? (1110-1220 A.D.)
Round 8: Wars of Annihilation (1220-1540 A.D.)
Round 9: The First Elizabethan War (1540-1615 A.D.)
Round 10: On Safari (1615-1735 A.D.)
Round 11: Age of the Panther (1735-1806 A.D.)
Round 12: Afrika Korps (1806-1840 A.D.)
In this game, we will be playing as Frederick in the Earth 18 Civs scenario (which everyone should have access to, under "Play a Scenario"). Germany on this map traditionally takes on the role of buffer between the small but influential civilizations of Europe (France, England and Spain) and the west Asian superpowers (Persia, Russia, and we'll throw Egypt in here, too). Greece, Rome, Mali and Arabia also fall into Germany's sphere of influence, but on this map they tend to be peripheral characters at best.
History will teach us, of course, that being surrounded by powerful neighbors tends to suck. Just ask Poland. Therefore, we will not stand idly by as our neighbors pick us apart bit by bit over the course of centuries. Instead, we will reach out and take what is rightfully ours! By what right do we claim, well, everything? Let's see. Might makes right. That's a start. We'll make the rest up as we go along.
So, long story short, our goal is to play as Germany and seek a domination win.
Anyway, here's our starting position:
Frederick's settler starts one tile from the coast, which is no good at all. We could move 1 N and grab those two pigs and a wheat, or move 1 NW and grab the same plus whatever's hidden in the fog (This is Europe, so it's bound to be worth grabbing). Moving west will put us closer to France, which is both a good thing (in terms of military proximity) and a bad thing (in terms of cultural pressure and eventual city overlap).
Then again, Germany never has been much of a naval power, so maybe we should move inland, to the south, both to put us closer to Rome and to give us more land tiles with which to get our wehrmacht started. We have a scout that needs our attention first. Move him onto that forested hill to see what we can see? Or check out the east?