KISS of Death - Simplified CIVIC SYSTEM

Provolution

Sage of Quatronia
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KISS of Death - Simplified CIVIC SYSTEM

This system has trimmed down the Labor and Religion Civics to become more role-play oriented and/or up to the discretion of the leader platform how they interpret the CIVICs they represent into the time period they live in. However, both Paganism and Tribalism represent ideas of strong freedoms of people or minor leaders.

This system concentrate on the relation between the powers of the central state and individual subjects (Government Civic), the powers of the central state to the regions (Legal Civic) and the powers of the central state to the market (Market Civic). Bear in mind that the objective is to have some historicity pertaining to the degree of power throughout the time periods.
Real power must follow the type of civic to make sense, and to make the role-play aspect more interesting and immersive. We need to leave behind the perpetual liberal democracy model and go for the roleplay experience inside the meta-game structure.

CIVIC PRIMARIES determine the following in one big election, first out

National Leader (Emperor, King, President, Prime Minister, General or General Secretary)
Civics combination (the combined civics platform to be enacted upon winning the election
Cabinet Appointments (the national leader candidate present the future cabinet in case he/she will be elected, if able to do so)
Presented long term plans for the nation


Limitations are:

Whenever the Civics are to be amended, the leader needs to be replaced, in order to reflect regime change. A national leader can only be voted in once throughout the early game (ancient and medieval), but all leaders are welcome to rule once a time again when getting into the industrial era.

The Campaign Platform for CIVICS PRIMARIES are to be posted by PM to the moderator prior to a set deadline, in order to avoid copycat intrigues, spam and other types of disturbing foul play.


The winner of the CIVICS PRIMARIES organize other elections, including Judiciary, Governors, Mayors and certain cabinet positions and so on. The CIVIC PRIMARIES winner also handle legal amendment proposals during this election phase, allowing us to concentrate elections and laws in one batch, as CIV4 BTS is so complex, we need to compound both laws, game mechanisms and related elections into a comprensive and cohesive framework.


The Supreme Court would then review the Ruleset following the winning candidates election, and the Chief Justice would write out the ruleset in legal language and vote on it. Where the Supreme Court (5 Justices), disagree on a presented rule, they can vote on it. The elected leader can still veto it, but only if the rule by the Supreme Court is not an unanimous vote. A full agreement of the Supreme Court cannot be vetoed.

Here is an overview on how powers are organized:


Government Civic determines SUCCESSION ORDER, MILITARY POWERS, SUPREME COURT ORGANIZATION and FOREIGN AFFAIRS

Despotism

Succession determined by the best individually performing named unit
Military Leadership handled directly by Leader
Supreme Court with all 3 justices appointed by leader
Foreign Affairs represented by leader


Hereditary Rule

Succession determined by appointment of 3 Princes, of which the people can choose one
Military Leadership by one of the Princes appointed by leader
Supreme Court, two appointments (1 old, 1 Prince) and 1 elected judge of the people
Foreign Affairs handled by one of the Princes appointed by leader

Representation

Succession determined by election between provincial candidates
Military Leadership by General appointed by leader and approved by governors
Supreme Court, two elections and 1 appointment (1 old)
Foreign Affairs handled by Foreign Minister

Police State

Succession determined by appointment from the Cabinet Members
Military Leadership by General appointed by leader and approved by Cabinet (Junta)
Supreme Court appointed by leader and can be overruled by leader
Foreign Affairs handled by Foreign Minister approved by Cabinet

Universal Suffrage

Succession by direct elections of self-nominated leader candidates
Military Leadership by General appointed by leader and approved by direct poll
Supreme Court decided on by 3 direct elections
Foreign Affairs handled by Foreign Minister appointed by leader and approved by people

Legal Civic determines the extent of regional vs. central power, MILITARY UNIT OWNERSHIP, CITY CONTROL and PROVINCE CONTROL

Barbarism "Rulership of the lands by imperial decree"

Military Units distributed to citizens by city mayors (one each)
Cities distributed to mayors by leader
Provinces distributed to governors by leader

Vassalage "Rulership of the lands by powerful governors"

Military Units distributed to citizens by governors (one each)
Cities distributed to mayors by governors (one each)
Provinces distributed to governors by leader

Bureaucracy "Administration of the lands by court order"

Military Units distributed to citizens by leader (one each)
Cities distributed to mayors by Supreme Court (one each)
Provinces distributed to governors by Supreme Court (one each)

Nationhood "Administration of the nation by cabinet order"

Military Units distributed to citizens by leader (one each)
Cities distributed to mayors by Cabinet
Provinces distributed to governors by Cabinet

Free Speech "People govern themselves"

Military units distributed to citizens by leader (one each)
Cities distributed to mayors in direct elections
Provinces distributed to governors by direct elections


Economy Civic determines the extent of state vs. market powers, TAXATION, TECHNOLOGY PLAN, TRADE and FINANCIAL POLICY SLIDER

Decentralization

City-building decided by discussions and polls
Technology decided with each mayor nominates a technology sequence, and people decide which in a poll
Trades handled by biggest city mayor
Taxation handled by biggest province governor
Financial policy slider handled by the average of proposed slider settings by governors

Mercantilism

City-building decided by leader nomination and citizen approval poll
Technology,decided with each governor nominates a technology sequence, and people decide which in a poll
Trades handled by leader (no trades)
Taxation handled by leader
Financial policy slider handled by leader

Free Market

City building options nominated by Banker and voted on by citizens
Technology decided by discussions and direct polls by citizens
Trades handled by discussions and direct polls by citizens
Taxation handled by discussions and direct polls by citizens
Financial policy slider handled by a Banker nominated and elected in a direct poll (open election)

State Property

City-building options decided on by Cabinet
Technology selection handled by Technology Minister
Trades handled by Trade Minister
Taxation handled Finance Minister
Financial policy slider handled by a Central Bank Director

Environmentalism "Legally bound economic policies by environmental laws"

City-building options decided on by Supreme Court
Technology handled by Supreme Court
Trades handled by Supreme Court
Taxation handled by Supreme Court
Financial policy slider handled by Chief Justice

The Leader Candidate can make their interpretation on how they plan to implement the Labor and Religious Civics, but these CIVICS must be "in-character" with the civic they represent and the other civics they are matched with. These are civics where a player candidate can have the freedom to make their own interpretation that fits with the game population.

Labor Civic determines the control over workers, placement of land improvements, great people usage and wonders

Religion Civic determines the extent of state vs. religious power, and religious matters such as state religion and religious units and buildings.
 
Even the simplified version seems to complex to me. Looking through the list of civics it seems like there is a nearly infinite number of ministers that would be required, assuming a small DG population I don't think many government types would actually work.

The civic elections seem unworkable to me as well. It's not all that often that we try to change civics I don't think it's often enough to have our election system directly tied to it. I think monthly elections are still the way to go. Also I doubt you'd end up with people offering truly different civics packages, in the last game it seemed that most of the time there was a consensus on which civics we wanted.
 
Even if we are not going Civic-centric, we should probably bundle Civics with the main elections, since they drag attention into various directions.


Civics were fiercely contested last game, and they will be in the future, with BTS in full gear.

A further slimmed down version of the system would only have Government and Legal Civics in it, but it is still not that complex.
 
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