toob
Chieftain
In the basic writeup, it is pointed out explicitly that Aggressive civilizations get a production bonus for Jails, and that Protective civilizations get the bonus for SecurityBureaus.
I noticed in a recent game as Montezuma that the ChristoRedentor gets a production bonus for Spiritual civs. I don't remember this from my pre-KMod games; is it K-Mod specific?
What other buildings get trait-determined production bonuses in K-Mod?
Are there any "vanilla" (BTS 3.19) wonders that have production bonuses for specific traits (obviously stone and marble enhance their wonders, and Industrious enhances all)?
*obligatory praise for K-Mod: really no point in playing without it*
I noticed in a recent game as Montezuma that the ChristoRedentor gets a production bonus for Spiritual civs. I don't remember this from my pre-KMod games; is it K-Mod specific?
What other buildings get trait-determined production bonuses in K-Mod?
Are there any "vanilla" (BTS 3.19) wonders that have production bonuses for specific traits (obviously stone and marble enhance their wonders, and Industrious enhances all)?
*obligatory praise for K-Mod: really no point in playing without it*