Patchy
Emperor
- Joined
- Jul 5, 2012
- Messages
- 1,350
Welcome to Knightfall
In an alternate earth superhumans mysteriously began appearing in 1992. This sudden change touched off a massive crime wave as superhumans of dubious morals began to exercise their newfound powers. Soon after, governments began to organize vigilante superhumans into organizations to combat the villains. By 2012 the Protectorate encompasses nearly all superheros in the United States and Canada, through many battles they have managed to return the region back to peace.
Then the Los Angeles Protectorate sends out the call of an S-class threat, the most dangerous possible classification and one that forms a truce between the villains and the heros. As some of the most prominent superhumans you have answered the call and put aside your differences to face down this new threat.
There is one rule and one rule only: The GM is God, if I choose to penalize or kick you it can and will happen. So try not to be a jerk and we will get along fine.
I am going to be upfront with you guys, this will be an AC that is heavy on roleplaying. If you don't like that and are the type of player who is in it for the combat then I suggest you don't join.
Sign Up sheet:
Name: Easy enough.
Age: How old are you?
Alias: What you go by as a superhuman.
Alignment: Are you a Hero or a Villain?
Gender: Male, female, Other?
Description: What do you look like? What do your powers look like?
Level: You start at Level 10 and lose levels over time. Each level gives 10 HP.
HP: Your hit points. These represent your ability to take physical damage. If you lose all your HP you will fall unconscious, and further hits will kill you. You start with 25.
AC: Your armor class. In order to be hit an enemy must exceed this score. AC = REF + 10
Stats: These showcase your abilities, both natural and trained. Each one has a purpose. You start with 5 points in each stat and 12 points to customize. You cannot drop below 1 point in a stat or go above 10 pre-Feats.
-STR: Strength. Adds to your melee damage.
-DEX: Dexterity. Adds to your melee hit chance.
-VIT: Vitality. Adds 3HP per point of VIT
-REF: Reflex. Adds to your armor class.
-CON: Concentration. Adds to your power hit/success chance.
-INT: Intelligence. Adds to your power's damage or effect, depending on what you're doing.
-WIS: Wisdom. Adds to ranged damage
-AIM: Accuracy. Adds to ranged hit chance.
Feats: Feats are special powers and abilities your character possesses. All Feats have two Levels, the first one usually giving the ability, and the second one a bonus to performing it. You can either take Feats listed below, OR invent your own Special Feats. Clear them with the GM first, but most anything is acceptable. I'll assign a Level One and a Level Two to all Feats you create.
You start with 4 base Feats, 4 level one Feats, and 5 upgraded Feats. Every even numbered level up gives an upgrade to a Level Two Feat, and every odd level gives either a new feat or an upgrade.
Biography: Who are you? Specifically what is your Trigger Event? Trigger Events are the lowest point in a superhuman's life and are what cause the powers to manifest themselves.
That would be all, let's hope this doesn't crash and burn then. Missions are on Saturdays, although the first mission will be this Sunday. Chat room is here.
In an alternate earth superhumans mysteriously began appearing in 1992. This sudden change touched off a massive crime wave as superhumans of dubious morals began to exercise their newfound powers. Soon after, governments began to organize vigilante superhumans into organizations to combat the villains. By 2012 the Protectorate encompasses nearly all superheros in the United States and Canada, through many battles they have managed to return the region back to peace.
Then the Los Angeles Protectorate sends out the call of an S-class threat, the most dangerous possible classification and one that forms a truce between the villains and the heros. As some of the most prominent superhumans you have answered the call and put aside your differences to face down this new threat.
There is one rule and one rule only: The GM is God, if I choose to penalize or kick you it can and will happen. So try not to be a jerk and we will get along fine.
I am going to be upfront with you guys, this will be an AC that is heavy on roleplaying. If you don't like that and are the type of player who is in it for the combat then I suggest you don't join.
Sign Up sheet:
Name: Easy enough.
Age: How old are you?
Alias: What you go by as a superhuman.
Alignment: Are you a Hero or a Villain?
Gender: Male, female, Other?
Description: What do you look like? What do your powers look like?
Level: You start at Level 10 and lose levels over time. Each level gives 10 HP.
HP: Your hit points. These represent your ability to take physical damage. If you lose all your HP you will fall unconscious, and further hits will kill you. You start with 25.
AC: Your armor class. In order to be hit an enemy must exceed this score. AC = REF + 10
Stats: These showcase your abilities, both natural and trained. Each one has a purpose. You start with 5 points in each stat and 12 points to customize. You cannot drop below 1 point in a stat or go above 10 pre-Feats.
-STR: Strength. Adds to your melee damage.
-DEX: Dexterity. Adds to your melee hit chance.
-VIT: Vitality. Adds 3HP per point of VIT
-REF: Reflex. Adds to your armor class.
-CON: Concentration. Adds to your power hit/success chance.
-INT: Intelligence. Adds to your power's damage or effect, depending on what you're doing.
-WIS: Wisdom. Adds to ranged damage
-AIM: Accuracy. Adds to ranged hit chance.
Feats: Feats are special powers and abilities your character possesses. All Feats have two Levels, the first one usually giving the ability, and the second one a bonus to performing it. You can either take Feats listed below, OR invent your own Special Feats. Clear them with the GM first, but most anything is acceptable. I'll assign a Level One and a Level Two to all Feats you create.
Spoiler :

You start with 4 base Feats, 4 level one Feats, and 5 upgraded Feats. Every even numbered level up gives an upgrade to a Level Two Feat, and every odd level gives either a new feat or an upgrade.
Biography: Who are you? Specifically what is your Trigger Event? Trigger Events are the lowest point in a superhuman's life and are what cause the powers to manifest themselves.
That would be all, let's hope this doesn't crash and burn then. Missions are on Saturdays, although the first mission will be this Sunday. Chat room is here.