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Known Info About Humankind

Discussion in 'Humankind by Amplitude' started by WillowBrook, Feb 13, 2020.

  1. WillowBrook

    WillowBrook Lurker

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    I plan to update these initial posts with information we know so far about the upcoming Humankind game. Please post things I've missed in this thread and identify the source of your information.

    Also, I'm trying to use Humankind, not Civ, terminology; please identify any terms I've missed. Also typos, improvements to descriptions, inconsistent formatting, etc.

    CULTURES
    You start the game as a nomadic tribe and may adopt a new culture in each of the six eras of the game. Aspects of your previous cultures remain with you all game. There are ten possible cultures available for each era. You create your own avatar to lead your civilization; the cultures do not have historical leaders.

    See images for the revealed cultures here (thanks, @CivLuvah)

    Ancient Era

    ASSYRIANS - Expansionist
    Emblematic Unit: Assyrian Raiders
    Emblematic Quarter: Dunnu (border defense)​

    BABYLONIANS - Scientist
    Emblematic Unit: Sabu Sha Qashti (fighter)
    Emblematic Quarter: Astronomy House​

    EGYPTIANS - Builder
    Emblematic Unit: Markabata (lightweight chariot)
    Emblematic Quarter: Egyptian Pyramid​

    HARAPPANS - Agrarian
    Emblematic Unit: Runners
    Emblematic Quarter: Canal Network
    HITTITES - Militarist
    Emblematic Unit: Sigir (war chariot)
    Emblematic Quarter: Awari (outpost)​

    MYCENAEANS - Militarist
    Emblematic Unit: Promachoi (fighting champion)
    Emblematic Quarter: Cyclopean Fortress​

    NUBIANS - Merchant
    Emblematic Unit: Ta-seti Archers
    Emblematic Quarter: Meroe Pyramids​

    OLMECS - Aesthete
    Emblematic Unit: Javelin Throwers
    Emblematic Quarter: Olmec Head​

    PHOENICIANS - Merchant
    Emblematic Unit: Bireme
    Emblematic Quarter: Haven​

    ZHOU - Aesthete
    Emblematic Unit: Zhànche
    Emblematic Quarter: Confucian School​

    Classical Era
    AKSUMITES - Merchant
    Emblematic Unit: Shotelai (curved swords)
    Emblematic Quarter: Great Obelisk
    CARTHAGINIANS - Merchant
    Emblematic Unit: War Elephant
    Emblematic Quarter: Cothon
    GOTHS - Militarist
    Emblematic Unit: Gothic Cavalry
    Emblematic Quarter: Tumulus (mound for the dead)
    GREEKS - Scientist
    Emblematic Unit: Phalanx
    Emblematic Quarter: Amphitheatron
    HUNS - Militaristic
    Emblematic Unit: Hunnic Horde
    Emblematic Quarter: Ordu​

    MAURYANS - Aesthete
    Emblematic unit: Samnahya
    Emblematic Quarter: Stupa​

    MAYANS
    PERSIANS?
    ROMANS
    Emblematic Unit: Legion​

    Medieval Era
    KOREANS (era unknown)
    Emblematic Unit: Hwacha and/or Turtle Ship​

    VIKINGS

    Renaissance Era

    Industrial Era

    Modern Era
    GERMANS?
    Emblematic unit: U-boat?​


    CITIES
    Quarters

    See list of cultures for Emblematic Quarters
    CITY CENTER


    WORLD WONDERS
    Great Pyramids
    Hanging Gardens
    Colossus of Rhodes
    St. Basil's
    Notre Dame
    Todai-ji
    Angkor Wat
    Taj Mahal


    UNITS
    Multiple units may move together in stacks and then fight other stacks in tactical mode.

    See list of cultures for Emblematic Units
     
    Last edited: Mar 24, 2020
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  2. WillowBrook

    WillowBrook Lurker

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    MAP
    The maps is made of hexagonal tiles. Each tile is some type of terrain and part of a biome, and it may provide yields such as industry, food, or science.

    Terrain
    Each tile has an elevation, which can lead to anything from a gentle hill to a cliff between adjacent tiles of differing elevation. Rivers do not flow uphill.

    The appearance of different terrain types may vary depending on the biome.

    Terrain types:
    forest (provides industry)
    grassland (provides food)
    desert
    mountains​

    Features
    Some tiles provide additional yields or access to a resource.

    Known features:
    oasis (in desert)
    geyser​

    Biomes
    Territory is part of a biome, based on temperature and humidity.

    Biome types:
    Arctic
    Badlands
    Desert
    Grassland
    Mediterranean
    Savanna
    Taiga
    Temperate
    Tropical
    Tundra
    Landmarks
    Prominent features on the map such as a long river or deep forest may be designated a landmark and the first to discover it may name it.

    Natural Wonders
    Danakil Depression
    Mt. Vesuvius
    Vinicunca

    Regions
    There are pre-set regions on the map (you can adjust the size when setting up the game). Only one city may be settled in each region.

    TECHNOLOGY TREE
    (initial analysis of Febuary 6 dev diary by @Giskler )
    Classic Era:

    Hunnic Horde

    Medieval era:

    Mongol Horde

    Taxing?:
    ??? (blue)
    ??? (green)
    Project: Culture Festival (white black border)
    Administrator +1 (white)

    Seafaring Mastery:
    Great Fishmarket (grey)
    Cog (light red)
    Longship (dark red) Valknut

    Chivalry:
    Village Center (white black border)
    Tourney Fields (light red)
    Capetian Knights (dark red) Fleur de-lis
    Knights (dark red)
    Teutonic Knights (dark red) Prussian Eagle
    Camel Cavalry (dark red)
    Al-A??? (dark red) Star and Crescent (Ayyubid dynasty, Mamluk Sultanate, Rashidun Caliphate ???)

    Alchemy:
    Apothecary (purple)
    Alchemist's Workshop (blue)

    Guilds:
    Community Exchange (yellow)
    Trade Insurance (yellow)
    Alliances (white perforated border)
    Reforestation (white perforated border)
    Spies (red)

    Renaissance:

    Three Masted Ships:
    Administrator +1 (white)
    Cabinet of Curiosities (blue)
    Transport Caravel (light red)
    Fluyt (dark red) Flag of Netherlands
    Settlers (light red)

    Naval Artillery:
    ??? Cap +1 (white)
    Carrack (light red)
    Galleas (dark red) Venetian Lion
    Turtle Ship (dark red)

    VICTORY
    You acquire fame in each era for a variety of achievements; the player with the most fame at the end wins.

    GAMEPLAY
    Turns will take place simultaneously as in other Amplitude games.
     
    Last edited: Mar 3, 2020
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  3. WillowBrook

    WillowBrook Lurker

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    Reserved in case needed
     
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  4. Siptah

    Siptah Eternal Chieftain

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    Rome, Greece, Netherlands & Korea are confirmed as we spotted the UUs (Legion, Phalanx, Fluyt & Hwacha).

    vikings are also confirmed.

    World wonders:
    Kremlin
    Notre Dame
    Todai-ji
    Hanging Gardens
     
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  5. Giskler

    Giskler +1 Sleuthing

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    Also Turtle Ship :)
     
  6. WillowBrook

    WillowBrook Lurker

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    Is that also Korean? Does that imply that they are in two different eras?
     
  7. Matthias Corvinus

    Matthias Corvinus Chieftain

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    The turtle ship was a korean unique unit in 5. Civilizations in later eras may have more units/quarters than in previous eras, or Korea has 2 military units and no quarter.
     
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  8. CivLuvah

    CivLuvah Emperor

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  9. Catoninetales_Amplitude

    Catoninetales_Amplitude Prince

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    Small remark to prevent any future confusion: We refer to them as Cultures. When we say "Civilization," we are referring to the whole succession of Cultures a player has picked so far.


    You'll see as we move forward with the Culture Cards, but we have renamed Warmonger to Militarist. "Warmonger" came on a bit too strong.


    It's St Basil's rather than the Kremlin. However, you're missing at least one we've already shown.


    Now, now, don't forget about the cliffs. Our artists are really proud of how those look.


    Nice summary, though.
     
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  10. Giskler

    Giskler +1 Sleuthing

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    The Colossus of Rhodes, right? :)
     
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  11. Catoninetales_Amplitude

    Catoninetales_Amplitude Prince

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    I actually forgot we had already shown that one, so one more is missing.
     
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  12. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    @WillowBrook I think it's the Great Pyramid from the screenshot with that weird desert lagoon natural wonder.
     
  13. Siptah

    Siptah Eternal Chieftain

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    So Humandkind features Egyptian Pyramids, Meroe Pyramids and the Great Pyramid?
     
  14. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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  15. Matthias Corvinus

    Matthias Corvinus Chieftain

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    You’re a pyramid, he’s a pyramid, she’s a pyramid. Are there any more pyramids I should know about?
     
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  16. Siptah

    Siptah Eternal Chieftain

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    It does. And even more so since it is not adjacent to the city.
    I guess that the system works similar to endless legend, and the walled quarters have to be built on tiles that are next to an already existing part of the city which in turn transforms all adjacent tiles to worked tiles. Wonders seem to be an exception to that.

    I'm sure we'll see Mesoamerican pyramids as well. The screenshot with the mesoamerican city already showed a city center and a smaller quarter with a pyramid. And Ziggurats are also kind pyramidal shaped...

    @WillowBrook Mount Vesuvius is also a natural wonder that was already shown.
     
    Last edited: Feb 14, 2020
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  17. Giskler

    Giskler +1 Sleuthing

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    Egyptian Pyramid.


    Great Pyramid.

    Looks like you are correct.
     
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  18. CivLuvah

    CivLuvah Emperor

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    You get a pyramid! You get a pyramid! Everyone gets a pyramid!
     
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  19. Krajzen

    Krajzen Deity

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    @WillowBrook
    please add gameplay features, maybe even on the very top of the OP (although my memory is imperfect so I may have confused something)
    I also think list of civilizations should be hidden behind six spoiler tags (one for each era), because otherwise 3/4 of the main post will be messy list of civs and their bonuses and uniques...

    Anyway, major features I remember:

    60 civilizations over 6 eras, 10 per each. Every era you can embrace new culture or keep your old one (so 10^6 - one million combinations). I don't remember more details but there were more details about this. Every new culture to the mix adds some of its cultural elements in architectural style. I don't remember how civ abilities interacted in a mix and what edge has "keeping very old culture" over changing into new forms but there was one. Some massive civs (such as China) have several iterations over different eras, to portray different periods of their history.

    Armies travel in stacks of max 8, when two stacks meet they fight in tactical mode (of just three turns IIRC!) on regular map of the world (the stack splits into eight units).

    There are no conventional Victory Conditions, instead you get Fame every era for spectacular achievements - even if they are temporary. For example, crazy conquest which takes over half of the world but relatively quickly collapses into chaos - think about Alexander the Great or Mongols - is a source of a lot of Fame :)

    There are no "historical leaders and their personalities" in Humankind. Instead, each civ is represented by an avatar (ofc customizable for humans) who has clothes particular to that culture, which change with every passing era. Sounds controversial, but it solves a lot of problems with civ style leaders, such as "awesome civs with no well know leaders", no rebellions allowed because who will represent them etc.

    There is no free settling everywhere, there are Territories instead, pre-set areas of the map, and you choose city location within area of Territory (if it works exactly as in Endless Legend). Sounds controversial but solves a lot of problems with AI, balance and bordergore, though too much writing to put my reasoning here.

    You actually start out as a nomadic people and can’t settle cities until you unlock some tech or ability. Also, you actually start as "noname nobodies" and even your first civ, from Ancient Era, is chosen some time after beginning the game.
     
    Last edited: Feb 15, 2020
  20. ehecatzin

    ehecatzin Emperor

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    I think we can confirm Mayans, the city center in one screeshot is straight up the Palenque palace.
     

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