That would be the 'Kobayashi Battle Outcome Simulator' in full. I've been testing it in parallel with my WWII scenario and it seems to predict pretty well.
Its an Excel spreadsheet I wrote that simulates combat between two units 100 times and shows you the average result and amount of damage sustained. Input items are A/D Factor, Hit Points and Fire Power. Using it has helped me to avoid physically making the units attack each other repeadtedly.
As a result, I am having a low hit point, high firepower scenario where unexpected outcomes occur more frequently. For example, once in a while a VA Wellington tail gunner will nail the Messerschmitt Bf109 before it destroys the bomber. Or occasionally a Panzer III division attacking mere infantry may get decimated. Another interesting thing that that happens under the high fp/ low hp environment is that the surviving unit always gets damaged (i.e. sustain some attrition)and need to rest after battle.
I have sent a copy of KobaBOS to JohnV for testing and if he thinks its OK too, we'll make it available for download soon.
Its an Excel spreadsheet I wrote that simulates combat between two units 100 times and shows you the average result and amount of damage sustained. Input items are A/D Factor, Hit Points and Fire Power. Using it has helped me to avoid physically making the units attack each other repeadtedly.
As a result, I am having a low hit point, high firepower scenario where unexpected outcomes occur more frequently. For example, once in a while a VA Wellington tail gunner will nail the Messerschmitt Bf109 before it destroys the bomber. Or occasionally a Panzer III division attacking mere infantry may get decimated. Another interesting thing that that happens under the high fp/ low hp environment is that the surviving unit always gets damaged (i.e. sustain some attrition)and need to rest after battle.
I have sent a copy of KobaBOS to JohnV for testing and if he thinks its OK too, we'll make it available for download soon.