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Korea

Discussion in 'Leader Balance' started by Der_Zorn_gottes, Jan 5, 2016.

  1. Der_Zorn_gottes

    Der_Zorn_gottes Chieftain

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    Two Questions on Korea:

    How can you tell how much science they get from their UA when a wonder/science building is constructed? Usually (for example when a Ottoman trade route completes) the yield appears for a short while above the capital, but for Korea I could not spot it.
    (Btw, is there a setting somewhere where you can alter the time how long these numbers appear on screen?)

    Also, does the Hwacha keep it's Blitz promotion after upgrading? (And why is is Blitz and not logistics anyway?)
     
  2. Funak

    Funak Chieftain

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    It does keep the Blitz promotion after upgrading, and I have no idea why it's called Blitz.
     
  3. Der_Zorn_gottes

    Der_Zorn_gottes Chieftain

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    So, after a few hours more, I *think* that the amount of science is 375 each time. It doesn`t seem to scale with era.
    It might scale with gamespeed, in which case the normalised amount on standard speed would be 125.
    That doesn`t seem much in the later ages.
    If my observations are correct, it should definitely scale with era.
     
  4. ExpiredReign

    ExpiredReign Chieftain

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    There are actually subtle differences between Blitz and Logistics.
    They both allow attacking twice but Blitz also allows extra movement after attacking.
    Also Blitz is the promotion applied to melee units, like the hwach'a, and Logistics is for ranged units.
     
  5. Der_Zorn_gottes

    Der_Zorn_gottes Chieftain

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    The Hwacha is a ranged unit (Trebuchet replacement), hence I think it should be the logistics promotion.
    However, this is pretty minor, mostly cosmetic.
    It`s their UA that bothers me much more at the moment.
     
  6. ExpiredReign

    ExpiredReign Chieftain

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    You are correct, Must have have been thinking of the changes from Communitas from long ago. Although there is a distinction in the database between this unit and the trebuchet it replaces. Trebuchet are siege and hwach'a are ranged so there's that to take into account when comparing the promotions.
     
  7. notque

    notque Artificially Intelligent

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    Played with Korea, super fun, strong, themed, feels over powered compared to the other civs I've played with.

    I'd rather boost those civs though than change Korea. Korea is just so silky smooth with synergies. I wish all Civs had synergies that felt amazing.
     
  8. Funak

    Funak Chieftain

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    Can we take a talk about the Korean UA? Honestly it was bothering me even before the science remake, not it feels so awful I can't even bear to look at it.

    Currently it is halfway decent up until medieval era at which point it becomes pure garbage. I mean at this point the UA is worse than one policy in the Rationalism tree, which really isn't a good place to be.
     
  9. mavol6

    mavol6 Chieftain

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    well somehow korea on my game reached industrial era around 1300 ac, which most of us were still on medieval lol. it could use some changes, since you can scale really good with tradition and mastery.
     
  10. Funak

    Funak Chieftain

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    Sounds like an oddity. Could be for any of multiple different reasons, good startinglocation, sound decisions, their UB.


    It is also quite possible that the techboost they get from scientific buildings and wonders are overperforming somehow. I'm just really not a fan of the +1 science from specialists, it feels superboring and superweak.
     
  11. mavol6

    mavol6 Chieftain

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    around 1000 he was still in medieval, so i guess it is the techboost from buildings as he unlocked the seowon. maybe it is the great scientists he got from the 2 slots plus the gp% from the building as well.

    maybe just increase the specialist bonus but remove the building techboost?.

    edit: what about increasing the specialist bonus per era?, something like 1 science during ancient and classic, 2 science on medieval, 3 on renaissance and so on?.
     
  12. Funak

    Funak Chieftain

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    That's the obvious way of handling this, but I was hoping we could be a little more creative. Maybe yields on specialists just isn't the best way to handle this?
     
  13. phantomaxl1207

    phantomaxl1207 Chieftain

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    Having stronger specialists feels like a good UA. Maybe not just Science, but another Yield. It could probably use a buff as you enter Renaissance. Or would you rather boost GP Improvements more?
     
  14. Funak

    Funak Chieftain

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    I think boosts to GP improvements in the end isn't very valuable, as mentioned in other places the period of time where settling GPs is preferable is rather short. In the end the bonus yields would probably add up to a respectable sum over the length of the game, but in practice it probably wouldn't help much at all.
     
  15. Gazebo

    Gazebo Lord of the Community Patch

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    Korea is in a fine place right now. Don't need to have change for the sake of change.

    G
     
  16. Funak

    Funak Chieftain

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    Is it, really? It just feels rather weird seeing a UA that's worse than a policy.
     
  17. Gazebo

    Gazebo Lord of the Community Patch

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    That policy comes 250 turns later, and Korea doesn't lose their +1, they get to add that to the policy. So they're still getting more science than everyone else.

    G
     
  18. mavol6

    mavol6 Chieftain

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    what about specialist science bonus scale by era up to 3 science, and specialists produce no unhappiness?
     
  19. mikes61293

    mikes61293 Chieftain

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    In my current game Korea has had a 10 tech lead for 2 eras now. The went tradition and have mastery as a religious belief.
     
  20. Enrico Swagolo

    Enrico Swagolo Chieftain

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    Hoho, Mastery is one of the better things in the game for Tradition empires and doubly so for Korea, with it Korea gets 7s2c at philosophy from a scientist, 5prod2s from engie by then, 7g2s from merchant etc. Basically even with Mastery working a specialist is just as good or better as working a tile, but for Korea and Arabix that's twice as true.
     

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