gdr_willter
Korean Civ Fan
- Joined
- Oct 8, 2024
- Messages
- 740
Hi, I'm a Korean Civ Fan who looking forward to see more informations about upcoming Civ 7.
I heared a rumor that there is the Emile Bell wonder in the game, and I also heared some concern that the Antiquity Silla may have its historical route toward Japan, China, or Mongolia. I'm hoping Silla have those routes on condition that there is a proper route toward its Korean successors. And then, I wrote down my Civ Ideas of them!
I tried to make a playable stack of 3 civs, while they extract the essence from Korean history. Please take a look and feel free to talk about it
Unique Ability
Golpum (골품, Bone Rank): Add Unit production in Cities for every Town.
Attributes:
Civic Trees
Geoseogan (거서간, Chief)
Chachaung (차차웅, Shaman)
Maripgan (마립간, Monarch)
Samhan Iltong (삼한일통, Unifying Three Korea)
Unique Infrastructure
Sanseong (산성, Mountain Fortress): Unique Quarter. Provides Free Wall to this District immediately. Increased Ranged Combat Strength for any Units on Walled District in this Settlement.
Cheomseongdae (첨성대, Ancient Observatory): Unique Building. Science base. Prevents Disasters in this settlement, and gain additional Happiness for every prevented Disaster.
Yeonmujang (연무장, Martial Stage): Unique Building. Culture base. Culture adjacency for Rough tiles.
Unique Civilian Unit
Hwarang (화랑): Unique Cadet Unit. Can only be built in the Capital once each Yeonmujang is completed, and the specific Hwarang received is random. Each Hwarang can only be received once. Cost increases per Hwarang built.
Possible Hwarang Units:
Unique Military Unit
Seodang (서당, 誓幢, Flag Army): Unique Infantry Unit. Has increased Combat Strength in/toward Walls and Fortfications. Grant Happiness equal to its Combat Strength when a Settlement not founded by Silla trained Seodang.
Associated Wonder
Emile Bell (에밀레종): Immediately trigger a Celebration. (Current Happiness will be carried forward to next.) Grant a High Amount of Happiness per turn and increase the empire's Settlement Cap.
Starting Biases:
Unique Ability
Negotiation of Seohui (서희의 담판): Gain Influence for every Tradition Policy in the Government. Spending Influence to Civilization accelerate training of a new Army Commander.
Attributes:
Civic Trees
Hojok (호족, Local Powers)
Hoguk Jeonjaeng (호국 전쟁, Patriotic War)
Byeokrando (벽란도, Market Island)
Unique Infrastructure
Daesachal (대사찰, Grand Temple): Unique Quarter. Grants Gold for Happiness of the Settlement.
Seoktap (석탑, Stone Pagoda): Unique Religious Building. Grant Happiness.
Janggyeongjeon (장경전, Hall of Scriptures): Unique Science Building. Grants several Great Work Slots. Grants Religious Pressure for every Great Work it has.
Unique Civilian Unit
Eungsa (응사, Falcon Trainer): Unique Scout Unit. Can be activated at the neutral or friendly Civilization's territory, then remove the Unit and gain a High Amount of Influence.
Unique Military Unit
Byeolmuban (별무반, Task Force Cavalry): Unique Cavalry Unit. Increased Combat Strength against Cavalry Units. Automatically Fortify after Attack.
Associated Wonder
Manwoldae Palace (만월대, Moonlight Ruin = Goryeo Royal Palace): Increased Combat Strength for all your Units for every Tradition Policy in the Government.
Starting Biases:
Unique Ability
Nongsacheonhajidaebon (농사천하지대본, Agriculture First At All): Rural District gain Foods for every adjacent Specialist. Gain a free Specialist once three Rural District built in the Settlement.
Attributes:
Civic Trees
Sinjinsadaebu (신진사대부, Rising Confucianists)
Chunchugwan (춘추관, Record Center)
*Possible List of Great Works and Codices:
Bungdang (붕당, Factional Politics)
Unique Infrastructure
Gamyeong (감영, Provincial Office): Unique Quarter. Specialist in this Settlement grant additional Yield while an Army Commander is stationed in Gamyeong.
Seowon (서원, Confucian Academy): Unique Science Building. Cities which have old Science Building at the start of the Age gain it immediately, regardless of Civic Tree. Gain a free Specialist when it is completed.
Hyanggyo (향교, Local Confucian School): Unique Culture Building. Gains Army Commander and Fleet Admiral points for every adjacent Rural District.
Unique Civilian Unit
Jounseon (조운선, Tax Grain Transport): Unique Trade Ship. Increased Speed on Coastal Marine and Naviatable River tiles. Internal Trade Route grants Gold and Foods to the Destinated Settlement for every Rural District in the Origin Settlement.
Unique Military Unit
Hwacha (화차, Fire Cart): Unique Ranged Unit. Modern Tier 1 Unit. Increased Ranged Combat Strength. Increased Combat Strength against Fortified Units. Decreased Combat Strength against Walls.
Associated Wonder
Jipyeonjeon (집현전, Jade Hall for Scholarship): Grants a Free Technology. Every Specialist in the empire grant Science and Culture per turn.
Starting Biases:
Unique Ability
Hansanha (한산하, Han River): Increased Combat Strength for all your Units beside a Navigatable River. Gain an additional Settlement Cap for every City located beside a Navigatable River. Increased Gold towards purchasing Buildings in Settelment not founded by yourself.
Attributes:
Agendas:
Sunsubi (순수비, Tour Commemorating Monuments): Trying to make his territory secure. Decrease Relationship by a Medium Amount if you are bounded on King Jinheung's territory. Increase Relationship by a Medium Amount if you maintain Peace for a long time.
Starting Biases:
Unique Ability
Nobiangeombeop (노비안검법, Illigal Slaves Liberation Act): Partially payback Happiness that decreased by Policies. Increased Food sent to Cities from Happy Towns. Increased Gold in Happy Towns.
Attributes:
Agendas:
Haedongcheonha (해동천하, Dominance Over The Sea East): Trying to make his border relying on Seas and Mountains. Decrease Relationship by a Medium Amount if you are bounded on Gwangjong's territory through flat lands. Increased Relationship by a Small Amount if you send Trade Routes to him.
Starting Biases:
Unique Ability
Hunminjeongeum (훈민정음, Rightous Sound Edifying People = Hangul): Can purchase Science Buildings in Towns. The Capital gains a free Specialist and Great Work points once the first Quarter of the Age is built in the Settlement. Gains Science for every Great Work.
Attributes:
Agendas:
Sadaegyorin (사대교린, Serve Great, Make Friends): Increase Relationship by a High Amount if you yields strong Science, Cultue, and Happiness. Decrease Relationship by a Medium Amount if you are strong in Military but weak in other yields.
Starting Biases:
I heared a rumor that there is the Emile Bell wonder in the game, and I also heared some concern that the Antiquity Silla may have its historical route toward Japan, China, or Mongolia. I'm hoping Silla have those routes on condition that there is a proper route toward its Korean successors. And then, I wrote down my Civ Ideas of them!
I tried to make a playable stack of 3 civs, while they extract the essence from Korean history. Please take a look and feel free to talk about it

SILLA (신라) - ANTIQUITY AGE CIVILIZATION
Unique Ability
Golpum (골품, Bone Rank): Add Unit production in Cities for every Town.
Attributes:
- Expansionist
- Diplomatic
Civic Trees
Geoseogan (거서간, Chief)
- Tier 1: Gain Gold from Celebrations. Unlocks 'Country protected by Dragon' Tradition.
- Tradition - Country protected by Dragon (용이 지키는 나라): Border provide more Sight Range. Increased Combat Strength for any Units in this range.
Chachaung (차차웅, Shaman)
- Tier 1: Unlocks Cheomseongdae Unique Building and allow to purchase in Towns. Unlocks 'Sijomyo' Tradition.
- Tradition - Sijomyo(시조묘, Progenitor's Shrine): Palace gain Happiness for every Monument.
Maripgan (마립간, Monarch)
- Tier 1: Unlocks Yeonmujang Unique Building and allow to purchase in Towns. Unlocks 'Eupseong' Tradition.
- Tradition - Eupseong (읍성, Town Wall): Increased Gold towards turn Town into City when the Town have Wall on at least one District. Every Unique Quarter gain combined ability with Sanseong and its own.
Samhan Iltong (삼한일통, Unifying Three Korea)
- Tier 1: Unlocks 'Guju Osogyeong' Tradition and Emile Bell Wonder.
- Tradition - Guju Osogyeong (구주 오소경, 9 Provinces and 5 Subcapitals): Gain happiness from every Town not founded by yourself. Gain Influence from every City. The bonuses become twice when you have less Settlements than the Cap.
Unique Infrastructure
Sanseong (산성, Mountain Fortress): Unique Quarter. Provides Free Wall to this District immediately. Increased Ranged Combat Strength for any Units on Walled District in this Settlement.
Cheomseongdae (첨성대, Ancient Observatory): Unique Building. Science base. Prevents Disasters in this settlement, and gain additional Happiness for every prevented Disaster.
Yeonmujang (연무장, Martial Stage): Unique Building. Culture base. Culture adjacency for Rough tiles.
Unique Civilian Unit
Hwarang (화랑): Unique Cadet Unit. Can only be built in the Capital once each Yeonmujang is completed, and the specific Hwarang received is random. Each Hwarang can only be received once. Cost increases per Hwarang built.
Possible Hwarang Units:
- Giparang (기파랑): Activated on a Constructible with a Great Work Slot to grant a Writing called 'Song for Giparang' that grants Culture.
- Gwisan (귀산): Activated on a Constructible with a Great Work Slot to grant a Codex called 'Sesok Ogye' that grants Science.
- Kim Yusin (김유신): Activated on a Yeonmujang to grant a free Army Commander.
- Kim Chunchu (김춘추): Activated on the Palace to immediately trigger a Celebration.
- Kim Eungryeom (김응렴): Activated on a Cheomseongdae to grant a free Population for a new Rural District.
- Sadaham (사다함): Activated beside a Unit of Indepent Powers to grant a free Settler.
- Bangul (반굴): Activated on a hostile tile to grant a free Cavalry Unit.
- Gwanchang (관창): Activated on an Army Commander to grant it a free Promotion.
- Yeongrang (영랑): Activated beside a Natural Wonder to grant it a permanent Happiness.
- Kim Hyojong (김효종): Activated on a Rural District to grant it Culture.
Unique Military Unit
Seodang (서당, 誓幢, Flag Army): Unique Infantry Unit. Has increased Combat Strength in/toward Walls and Fortfications. Grant Happiness equal to its Combat Strength when a Settlement not founded by Silla trained Seodang.
Associated Wonder
Emile Bell (에밀레종): Immediately trigger a Celebration. (Current Happiness will be carried forward to next.) Grant a High Amount of Happiness per turn and increase the empire's Settlement Cap.
Starting Biases:
- Grassland
- Rough
GORYEO (고려) - EXPLORATION AGE CIVILIZATION
Unique Ability
Negotiation of Seohui (서희의 담판): Gain Influence for every Tradition Policy in the Government. Spending Influence to Civilization accelerate training of a new Army Commander.
Attributes:
- Economic
- Diplomatic
Civic Trees
Hojok (호족, Local Powers)
- Tier 1: Increased Gold from Towns, Decreased Happiness from Towns. Unlocks Manwoldae Palace Wonder.
- Tier 2: Unlocks Seoktap Unique Building and allow to purchase in Towns. Increase the empire's Settlement Cap.
Hoguk Jeonjaeng (호국 전쟁, Patriotic War)
- Tier 1: Newly founded settlement gain a free Wall on the District with its City Hall. Unlocks 'Cheollijangseong' Tradition.
- Tradition - Cheollijangseong (Wall of 1000 ri): Gain Influence from Walls.
- Tier 2: Unlocks Janggyeongjeon Unique Building and allow to purchase in Towns. If there isn't a Majority Religion, gain a chance to found new Religion. Add a free Belief 'Seungbyeong' to the empire's Majority Religion.
- Belief - Seungbyeong (Warrior Monks): Religious Buildings increase Production to Military Units.
- Tier 3: Janggyeongjeon gains one more Great Work Slot permanently. No War Weariness from Combat in Goryeo territory, it grants Happiness instead.
Byeokrando (벽란도, Market Island)
- Tier 1: Increased Gold on Improvements on Coastal Marine or Navigatable River tiles. Unlocks 'Goryeo Insam' Tradition.
- Tradition - Goryeo Insam (고려인삼, Korean Ginseng): Every International Trade Route grant Gold and Influence to you, and grant Happiness to the opposite.
- Tier 2: International Trade Routes from Goryeo gain additional Gold for its length. Unlocks 'Goryeo Cheongja' Tradition.
- Tradition - Goryeo Cheongja (고려청자, Korean Celadon): International Trade Routes gain Gold for every Warehouse in the Origin Settlement.
Unique Infrastructure
Daesachal (대사찰, Grand Temple): Unique Quarter. Grants Gold for Happiness of the Settlement.
Seoktap (석탑, Stone Pagoda): Unique Religious Building. Grant Happiness.
Janggyeongjeon (장경전, Hall of Scriptures): Unique Science Building. Grants several Great Work Slots. Grants Religious Pressure for every Great Work it has.
Unique Civilian Unit
Eungsa (응사, Falcon Trainer): Unique Scout Unit. Can be activated at the neutral or friendly Civilization's territory, then remove the Unit and gain a High Amount of Influence.
Unique Military Unit
Byeolmuban (별무반, Task Force Cavalry): Unique Cavalry Unit. Increased Combat Strength against Cavalry Units. Automatically Fortify after Attack.
Associated Wonder
Manwoldae Palace (만월대, Moonlight Ruin = Goryeo Royal Palace): Increased Combat Strength for all your Units for every Tradition Policy in the Government.
Starting Biases:
- Navigatable River
JOSEON (조선) - MODERN AGE CIVILIZATION
Unique Ability
Nongsacheonhajidaebon (농사천하지대본, Agriculture First At All): Rural District gain Foods for every adjacent Specialist. Gain a free Specialist once three Rural District built in the Settlement.
Attributes:
- Economic
- Scientific
Civic Trees
Sinjinsadaebu (신진사대부, Rising Confucianists)
- Tier 1: Gain Science for every Tradition Policy you have but not in your Goverment.
- Tier 2: Unlocks Hyanggyo Unique Building and allow to purchase in Towns. Every Specialist in Capital gain Great Work points.
Chunchugwan (춘추관, Record Center)
- Tier 1: A Celebration grants a free Great Work or Codex* when there is more than one empty Great Work Slot in the empire.
- Tier 2: Every City Hall of Cities gain a free Great Work Slot. Unlocks Jipyeonjeon Wonder.
*Possible List of Great Works and Codices:
- Yongbieocheonga (용비어천가)
- Sejongsillok Jiriji (세종실록지리지)
- Chiljeongsan (칠정산)
- Samgahaengsildo Eonhae (삼강행실도언해)
- Seokbosangjeol (석보상절)
- Sejosillok Akbo (세조실록악보)
- Gyeonggukdaejeon (경국대전)
- Edited Seonjosillok (선조수정실록)
Bungdang (붕당, Factional Politics)
- Tier 1: Unlocks Seowon Unique Building and allow to purchase in Towns. Decreased Happiness in Cities for every kind of Specialists. Gain a High Amount of its Yield immediately when a new Specialist is allocated.
- Tier 2: Grants a free Specialist to the Capital. Unlocks 'Tangpyeongchaek' Tradition.
- Tradition - Tangpyeongchaek (탕평책, Faction-Balanced Appointment Policy): City with more than Three Specialists gain Happiness. City with more than Five Specialists gain a High Amount of Happiness and Gold.
Unique Infrastructure
Gamyeong (감영, Provincial Office): Unique Quarter. Specialist in this Settlement grant additional Yield while an Army Commander is stationed in Gamyeong.
Seowon (서원, Confucian Academy): Unique Science Building. Cities which have old Science Building at the start of the Age gain it immediately, regardless of Civic Tree. Gain a free Specialist when it is completed.
Hyanggyo (향교, Local Confucian School): Unique Culture Building. Gains Army Commander and Fleet Admiral points for every adjacent Rural District.
Unique Civilian Unit
Jounseon (조운선, Tax Grain Transport): Unique Trade Ship. Increased Speed on Coastal Marine and Naviatable River tiles. Internal Trade Route grants Gold and Foods to the Destinated Settlement for every Rural District in the Origin Settlement.
Unique Military Unit
Hwacha (화차, Fire Cart): Unique Ranged Unit. Modern Tier 1 Unit. Increased Ranged Combat Strength. Increased Combat Strength against Fortified Units. Decreased Combat Strength against Walls.
Associated Wonder
Jipyeonjeon (집현전, Jade Hall for Scholarship): Grants a Free Technology. Every Specialist in the empire grant Science and Culture per turn.
Starting Biases:
- Grassland
- Navigatable River
KING JINHEUNG (진흥왕)
Unique Ability
Hansanha (한산하, Han River): Increased Combat Strength for all your Units beside a Navigatable River. Gain an additional Settlement Cap for every City located beside a Navigatable River. Increased Gold towards purchasing Buildings in Settelment not founded by yourself.
Attributes:
- Expansionist
- Militaristic
Agendas:
Sunsubi (순수비, Tour Commemorating Monuments): Trying to make his territory secure. Decrease Relationship by a Medium Amount if you are bounded on King Jinheung's territory. Increase Relationship by a Medium Amount if you maintain Peace for a long time.
Starting Biases:
- Navagatable River
GWANGJONG (광종)
Unique Ability
Nobiangeombeop (노비안검법, Illigal Slaves Liberation Act): Partially payback Happiness that decreased by Policies. Increased Food sent to Cities from Happy Towns. Increased Gold in Happy Towns.
Attributes:
- Economic
- Militaristic
Agendas:
Haedongcheonha (해동천하, Dominance Over The Sea East): Trying to make his border relying on Seas and Mountains. Decrease Relationship by a Medium Amount if you are bounded on Gwangjong's territory through flat lands. Increased Relationship by a Small Amount if you send Trade Routes to him.
Starting Biases:
- Grassland
SEJONG THE GREAT (세종대왕)
Unique Ability
Hunminjeongeum (훈민정음, Rightous Sound Edifying People = Hangul): Can purchase Science Buildings in Towns. The Capital gains a free Specialist and Great Work points once the first Quarter of the Age is built in the Settlement. Gains Science for every Great Work.
Attributes:
- Cultural
- Scientific
Agendas:
Sadaegyorin (사대교린, Serve Great, Make Friends): Increase Relationship by a High Amount if you yields strong Science, Cultue, and Happiness. Decrease Relationship by a Medium Amount if you are strong in Military but weak in other yields.
Starting Biases:
- Navagatable River
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