A new review at Kotaku focuses on single-player gameplay for Civilization Revolution across the range of the five difficulty levels. The article is nicely divided into features and aspects that they loved and hated, praising the interface while lamenting the unchangeable map size. Although they gave no rating, here is their conclusion about the game:
For the most part, they've made the right calls. Sure, the game can be too short, and too small, and in some cases a little rough, but what Firaxis needed to do if this game was to ultimately succeed was take that core Civilization experience - the discovery, the advancement, the combat, the diplomacy - and ensure that even a streamlined version of the game still had you up at 3 in the morning, telling yourself you'll just have "one more turn". Which it does.