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Kuriotates

Discussion in 'FfH2 Modmods, Scenarios, and Maps' started by Audton, Mar 20, 2009.

  1. Audton

    Audton Chieftain

    Joined:
    Oct 13, 2007
    Messages:
    7
    Hi!

    Is it possible to play as Kuriotates without the sprawling trait?
    If that's the case I will be very happy if anyone can explain to me how to do it! :)
     
  2. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    Damn my inattention...:lol:

    Follow Ahwaric's instructions below. Mine were blatantly incorrect.
     
  3. Ahwaric

    Ahwaric Shrubbery-hugger

    Joined:
    Nov 12, 2005
    Messages:
    1,217
    Location:
    Kraków, Poland
    ?
    Actually, you have to go to CIV4CivilizationInfos.xml , find Kuriotates entry (or just look for TRAIT_SPRAWLING, it appears only once) and change

    Code:
                <CivTrait>TRAIT_SPRAWLING</CivTrait>
    to
    Code:
                <CivTrait>NONE</CivTrait>
     
  4. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    Oh damn. Still thinking it was his trait, rather than civ trait... Just copied the one that looked like it lol. Yeah, Sprawling is in civinfos. My bad. :blush:
     
  5. Audton

    Audton Chieftain

    Joined:
    Oct 13, 2007
    Messages:
    7
    Thank you so much for answering :) I'll try!
     
  6. someone67

    someone67 Warlord

    Joined:
    Jun 30, 2008
    Messages:
    121
    Don't listen to him. This is complete nonsense.

    To remove sprawling from the Kuriotates, go to Assets\xml\civilizations\civ4civilizationinfos.xml and change
    Code:
    <CivTrait>TRAIT_SPRAWLING</CivTrait>
    to
    Code:
    <CivTrait>NONE</CivTrait>
    NINJAD
     
  7. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    Yep, I'm still stuck in thinking of traits as leader specific, rather than some being civ specific. Just grabbed the one that looked halfway correct while I was editing my 'pedia info.
     
  8. Chimera

    Chimera Chieftain

    Joined:
    Mar 30, 2003
    Messages:
    57
    What about if I liked the sprawling trait, but just wanted to tweak how settlements work, where would I find that?
     
  9. xienwolf

    xienwolf Deity

    Joined:
    Oct 4, 2007
    Messages:
    10,589
    Location:
    Location! Location!

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