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LakesPlus

Discussion in 'FfH2 Modmods, Scenarios, and Maps' started by [to_xp]Gekko, Feb 2, 2013.

  1. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

    Joined:
    Dec 16, 2005
    Messages:
    7,942
    Location:
    Seyda Neen, Vvardenfell
    Nikis-Knight's huge map is fantastic, but its ginormous size makes it painful to play on in the endgame. I wanted a script that would create something similar in shape, and found the Snaky Pangaea script closest to what I wanted, but too grainy.

    Since Snaky Pangaea is a modified Lakes script, it seemed like that would be a good base. so what this is is Lakes with lots more water, enlarged a bit to make up for the loss of usable tiles, and Y wrap enabled. give it a try, it should give a fun ffh experience.

    screenshots show normal size, low/medium/high sealevel
     

    Attached Files:

  2. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

    Joined:
    Dec 16, 2005
    Messages:
    7,942
    Location:
    Seyda Neen, Vvardenfell
    btw, if anyone knows how to compress the arctic climate band to get rid of some of the excessive ( imo ) snow it would be much appreciated :D
     
  3. Doug Piranha

    Doug Piranha Chieftain

    Joined:
    Dec 19, 2008
    Messages:
    261
    Location:
    USA
    I did something similar on a custom Tectonics script; I think this is what you need:

    Code:
    def getTopLatitude():
               return 75
    def getBottomLatitude():
               return -75
    
    Nominal values are 90 and -90, which gives *way* too much snow IMO. You can tweak the values to get the look you want. 75 seems to give a little bit of tundra and little or no ice. But the oceans are still filled with ice at the top and bottom of the map; I'm not sure how to fix that (or whether it's possible).
     
  4. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

    Joined:
    Dec 16, 2005
    Messages:
    7,942
    Location:
    Seyda Neen, Vvardenfell
    thanx, that should work! if you enable Y wrap it gets rid of the ice at top and bottom.
     

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