- Joined
- May 5, 2005
- Messages
- 9,609
We all know, that the AI with the use of land artillery is seriously spoiled.
At present I set land-arty to the following settings in SOE:
Offensive flag, stealth attack, 2 MV-points, high attack value, defense 1, bombard range 0, Bombard value the same as attack value, wheeled and no ignore movement costs flags.
Movement costs for all kinds of terrain are set to the value of mountains, mountains are impassable for wheeled units. There are only roads (which are renamed to railroads).
Now the following happens: The arty mostly tries to stealth attack the strongest attacker in the stack. This often is another arty. The defense animation of the attacked arty unit is counter battery fire, which isn´t bad in my eyes. If the arty attacks tanks or other units with two or more MV-points, it has a good chance to destroy them, if the attack value of the arty is higher as the defense value of these units.
Against units with 1 MV point and higher defense values (infantry) the arty with these settings has a good chance of softening this unit down and to retreat before the arty is destroyed, as it has two MV-points. This symbolizes the wear of the gun-barrels and therefore in my eyes this is tolerable, too.
When a stack containing an artillery unit is attacked, the defending artillery fires back with its zero range bombardement. Here it works like land arty always should work.
In normal terrain without roads (=railroads), the arty mostly can only move 1 tile, so it has two MV-points. It is the same effect as for every unit in a standard Civ 3 game,with two or more MV-points, that moves on a mountain without a road on it. Normally this unit can move on the mountain, but then it has to stop because all MV-points are used. In terrain with roads (=railroads) the arty now is as fast as lot of tanks. In my eyes this isn´t bad too, as all these units here only have this speed because they are on trains (or trucks if you use the road normally).
So the artillery with these settings now attacks and here it has a good chance to take out strong attackers and to retreat from strong defenders after softening them down. In defense it works like it always should work. It only has bad cards against strong defenders with two or more movement points.
Here you can read a short summary about stealth attack: http://forums.civfanatics.com/showpost.php?p=6091574&postcount=12
At present I set land-arty to the following settings in SOE:
Offensive flag, stealth attack, 2 MV-points, high attack value, defense 1, bombard range 0, Bombard value the same as attack value, wheeled and no ignore movement costs flags.
Movement costs for all kinds of terrain are set to the value of mountains, mountains are impassable for wheeled units. There are only roads (which are renamed to railroads).
Now the following happens: The arty mostly tries to stealth attack the strongest attacker in the stack. This often is another arty. The defense animation of the attacked arty unit is counter battery fire, which isn´t bad in my eyes. If the arty attacks tanks or other units with two or more MV-points, it has a good chance to destroy them, if the attack value of the arty is higher as the defense value of these units.
Against units with 1 MV point and higher defense values (infantry) the arty with these settings has a good chance of softening this unit down and to retreat before the arty is destroyed, as it has two MV-points. This symbolizes the wear of the gun-barrels and therefore in my eyes this is tolerable, too.
When a stack containing an artillery unit is attacked, the defending artillery fires back with its zero range bombardement. Here it works like land arty always should work.
In normal terrain without roads (=railroads), the arty mostly can only move 1 tile, so it has two MV-points. It is the same effect as for every unit in a standard Civ 3 game,with two or more MV-points, that moves on a mountain without a road on it. Normally this unit can move on the mountain, but then it has to stop because all MV-points are used. In terrain with roads (=railroads) the arty now is as fast as lot of tanks. In my eyes this isn´t bad too, as all these units here only have this speed because they are on trains (or trucks if you use the road normally).
So the artillery with these settings now attacks and here it has a good chance to take out strong attackers and to retreat from strong defenders after softening them down. In defense it works like it always should work. It only has bad cards against strong defenders with two or more movement points.
Here you can read a short summary about stealth attack: http://forums.civfanatics.com/showpost.php?p=6091574&postcount=12