1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Land Management Office

Discussion in 'Civ3 - Demo Game III: RPG' started by Civanator, Jun 26, 2003.

  1. Civanator

    Civanator Chieftain

    Joined:
    Dec 18, 2001
    Messages:
    2,865
    Location:
    Gone
    Welcome to the new Land Management Office. Thanks to Stuck for making most of the rules, I'll just clarify them :)

    1. Might makes right. The despot starts out with everything and everybody else grovels at his feet.

    2. As territory grows it gets beyond the ability of one character to control. New nobles are raised to run these territories. They are sworn to allegiance but rebellions have been known to happen. The despot can actually give away land but this generally only happens as a reward to a long time loyal follower. More often the lesser nobles are running the despot’s land in service to him.

    3. It’s possible for there to be more than one despot. If a revolt succeeds and is not put down by the despot that territory is then a separate entity. Note that newly acquired territory in the demogame still goes to the despot who holds the demogame capital.

    4. In a monarchy new land goes to the most logical king. That is the royal character that has adjoining lands, nearby capital, etc.

    5. In republic and democracy new land is offered for general sale to the populace.

    6. In communism all land reverts to control of the government.

    7. Land provides a number of gold, shields and food that it would generate if worked in a city. If no city controlled by the tile owner can access the tile it never makes more than what is shown when right clicking on the tile in the game. Gold can be converted to food or shields with one gold making 1/2 of either. If currency hasn’t been discovered yet all gold produced must be taken as shields or food.

    8. Cities produce the number of gold, shields and food for the tile they reside on plus an additional gold for each population point.
    IE: Noshuret has 3 citizens. each citizen gives +1 gold, giving +3 gold plus the income from that tile.

    9. A single contiguous land territory that has at least 5 tiles or more it will receive an additional gold per tile in the territory. If the territory has 10 * P receives 2 gold per tile in the territory and one that has 15 * P receives 3 gold per tile in the territory. 25 * P receives 5 gold per tile in the territory. 50 * P receives 25 gold per tile in the territory.

    10. The Land Manager has overall authority over land issues and is responsible for keeping track of ownership, territories and the base f/s/g values of the tiles. Please use f/s/g order when posting incomes for verification.

    11. *SPECIAL* I am polling Land Maintenance after the next turn chat. See the next post for details.
     
  2. disorganizer

    disorganizer Chieftain

    Joined:
    Mar 30, 2002
    Messages:
    4,233
    well, to the corruption i have a nice and neat proposal:

    skip it, instead implement maintenance cost for land tiles.

    proposal:
    each land tile costs log(10;accounting+2) gold per turnchat for maintenance. only land tiles which you pay maintenance for will receive output.

    if you own tiles for which you dont pay maintenance, they produce no output.

    easy, isnt it? the above formula will produce a payment of 3.32g/tc for accounting=0, 1g/tc for accounting=8 and 0.65g/tc for accounting=32... accounting=6 will produce a 1.11g/tc maintenance cost.
    in the above example when owning 69 tiles and having accounting on 6, you will have to pay 69*1.11=76.59=76 g/tc to maintain all tiles.

    of course the owner of the tiles can state which tiles he wishes to pay maintenance for and which ones he doesnt want to pay it for.

    in case you dont have a calculator, here is a list of the values to use for different accounting ratings:
    Code:
    acc	g/tile/tc
    0	3.32
    1	2.10
    2	1.66
    3	1.43
    4	1.29
    5	1.18
    6	1.11
    7	1.05
    8	1.00
    9	0.96
    10	0.93
    11	0.90
    12	0.87
    13	0.85
    14	0.83
    15	0.81
    16	0.80
    17	0.78
    18	0.77
    19	0.76
    20	0.74
    21	0.73
    22	0.72
    23	0.72
    24	0.71
    25	0.70
    26	0.69
    27	0.68
    28	0.68
    29	0.67
    30	0.66
    31	0.66
    32	0.65
    
    oh, and maybe an addition to that would be that the first 10 tiles could be free of maintenance ;-)
     
  3. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

    Joined:
    Apr 4, 2002
    Messages:
    3,936
    Location:
    NYC
    This is the part about Dis that scares me...
    Really scares me...
     
  4. von_Clausewitz

    von_Clausewitz Chieftain

    Joined:
    Jun 29, 2003
    Messages:
    334
    So I am new and would merely like to start a buisness. How do I find out who is the Noble House in control of say, Neopolis? I wouldn't mind a parcel of land to build my estate, but all I really want is a space in the city to start a buisness.
     
  5. Civanator

    Civanator Chieftain

    Joined:
    Dec 18, 2001
    Messages:
    2,865
    Location:
    Gone
    dis- I like it :)

    von_Clausewitz- to get land you have to go to the Despot and ask for some land, and propose the land you want. You can do that in the despot thread.




    I am going to post a poll on Land Maintenance after the next turn chat.
     
  6. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

    Joined:
    Apr 4, 2002
    Messages:
    3,936
    Location:
    NYC
    also- @von_Clausewitz
    we do not go by the list of names. we create our own.

    SaaM
    Your Friendly Non-Mod RPG Head

    @all-its Deep Pink, the color of Pink Slips
     
  7. disorganizer

    disorganizer Chieftain

    Joined:
    Mar 30, 2002
    Messages:
    4,233
    @civanator:
    maybe one addition: the number of "free tiles" could be defined as 8+Work-Efficiency... just to get another factor into the calculation ;-)

    so if someone has a WE of 32, he/she would get 32+8 tiles for free (for each tile over 32 he/she would though have to pay 3 g/tc as he would have accounting of 0 ;-)

    @stuck
    your rpg-manager's voice is almost unreadable :)
    also, i promised you you WILL need a scientific calculator for my proposals ;-)

    @von_Clausewitz
    if you only need land to build a business and dont need to own that land, you could build your business in the province of helenatica (we will soon have a real thread, for the moment we still reside in the lifesanian family thread). we give away land for usage (you could get all resources except the gold of a tile)... you could contact the grand vizier of helenatica, SaaM (Stuck_As_a_Mac) for details...
     
  8. CivGeneral

    CivGeneral Valkyrie Cybernetic Grand General

    Joined:
    Jun 17, 2002
    Messages:
    42,511
    Location:
    Solitude, United Systems of Nova Terra
    @Civanator, Well you have gotten another Term in the Land Department :). And It looks like I am still the Land manager's Deputy and Conflict Manager :) (And you are still the Conflict Deputy :) )
     
  9. Civanator

    Civanator Chieftain

    Joined:
    Dec 18, 2001
    Messages:
    2,865
    Location:
    Gone
    HHmmmmm..... I have to ask DZ to sticky this, cause I think eyrei didn't see my PM yet...
     
  10. Donovan Zoi

    Donovan Zoi The Return

    Joined:
    Oct 22, 2002
    Messages:
    4,960
    Location:
    Chicago
    Civanator.........done. :D

    SaaM, we are not going by the map? That is disheartening. I was hoping that we could try to get back to an RPG that is loosely based on the actual game. Let me know what you think.
     
  11. disorganizer

    disorganizer Chieftain

    Joined:
    Mar 30, 2002
    Messages:
    4,233
    we are going by the map, dz. where did you get the impression from that we dont go with it?
     
  12. Donovan Zoi

    Donovan Zoi The Return

    Joined:
    Oct 22, 2002
    Messages:
    4,960
    Location:
    Chicago
    I guess my question should be:

    Are we not using the cities on the map, and if not, why?

    Also, where can I find the map of everyones holdings? Shouldn't that info be in this thread as well? Or at least a link to it, if it is elsewhere?
     
  13. disorganizer

    disorganizer Chieftain

    Joined:
    Mar 30, 2002
    Messages:
    4,233
    well, we are using the cities... where do you get the idea from that we dont use them?

    the only difference to the dg is that the capitol of fanatica in the rpg is gorina, because a former despot mooved it there... also we have different provincial borders, as they are mostly defined by our ownings.

    for helenatica (one of the provinces) you can find the map in its thread. and i think in one of the archived land office threads you also find a fanatican map of the ownings....

    but you are right... we may have to discipline our land office a bit >-)

    @land officer: please provide a map of the current ownings and maybe even a standardized coordinate system in one of the first posts of this thread :)
     
  14. Civanator

    Civanator Chieftain

    Joined:
    Dec 18, 2001
    Messages:
    2,865
    Location:
    Gone
    Dis- I'm gettin to it. ;) just need to know how to make a bigger map.....
     
  15. disorganizer

    disorganizer Chieftain

    Joined:
    Mar 30, 2002
    Messages:
    4,233
    paste screenshots of the smaller maps together? :)
     

Share This Page