Welcome to the new Land Management Office. Thanks to Stuck for making most of the rules, I'll just clarify them
1. Might makes right. The despot starts out with everything and everybody else grovels at his feet.
2. As territory grows it gets beyond the ability of one character to control. New nobles are raised to run these territories. They are sworn to allegiance but rebellions have been known to happen. The despot can actually give away land but this generally only happens as a reward to a long time loyal follower. More often the lesser nobles are running the despots land in service to him.
3. Its possible for there to be more than one despot. If a revolt succeeds and is not put down by the despot that territory is then a separate entity. Note that newly acquired territory in the demogame still goes to the despot who holds the demogame capital.
4. In a monarchy new land goes to the most logical king. That is the royal character that has adjoining lands, nearby capital, etc.
5. In republic and democracy new land is offered for general sale to the populace.
6. In communism all land reverts to control of the government.
7. Land provides a number of gold, shields and food that it would generate if worked in a city. If no city controlled by the tile owner can access the tile it never makes more than what is shown when right clicking on the tile in the game. Gold can be converted to food or shields with one gold making 1/2 of either. If currency hasnt been discovered yet all gold produced must be taken as shields or food.
8. Cities produce the number of gold, shields and food for the tile they reside on plus an additional gold for each population point.
IE: Noshuret has 3 citizens. each citizen gives +1 gold, giving +3 gold plus the income from that tile.
9. A single contiguous land territory that has at least 5 tiles or more it will receive an additional gold per tile in the territory. If the territory has 10 * P receives 2 gold per tile in the territory and one that has 15 * P receives 3 gold per tile in the territory. 25 * P receives 5 gold per tile in the territory. 50 * P receives 25 gold per tile in the territory.
10. The Land Manager has overall authority over land issues and is responsible for keeping track of ownership, territories and the base f/s/g values of the tiles. Please use f/s/g order when posting incomes for verification.
11. *SPECIAL* I am polling Land Maintenance after the next turn chat. See the next post for details.
1. Might makes right. The despot starts out with everything and everybody else grovels at his feet.
2. As territory grows it gets beyond the ability of one character to control. New nobles are raised to run these territories. They are sworn to allegiance but rebellions have been known to happen. The despot can actually give away land but this generally only happens as a reward to a long time loyal follower. More often the lesser nobles are running the despots land in service to him.
3. Its possible for there to be more than one despot. If a revolt succeeds and is not put down by the despot that territory is then a separate entity. Note that newly acquired territory in the demogame still goes to the despot who holds the demogame capital.
4. In a monarchy new land goes to the most logical king. That is the royal character that has adjoining lands, nearby capital, etc.
5. In republic and democracy new land is offered for general sale to the populace.
6. In communism all land reverts to control of the government.
7. Land provides a number of gold, shields and food that it would generate if worked in a city. If no city controlled by the tile owner can access the tile it never makes more than what is shown when right clicking on the tile in the game. Gold can be converted to food or shields with one gold making 1/2 of either. If currency hasnt been discovered yet all gold produced must be taken as shields or food.
8. Cities produce the number of gold, shields and food for the tile they reside on plus an additional gold for each population point.
IE: Noshuret has 3 citizens. each citizen gives +1 gold, giving +3 gold plus the income from that tile.
9. A single contiguous land territory that has at least 5 tiles or more it will receive an additional gold per tile in the territory. If the territory has 10 * P receives 2 gold per tile in the territory and one that has 15 * P receives 3 gold per tile in the territory. 25 * P receives 5 gold per tile in the territory. 50 * P receives 25 gold per tile in the territory.
10. The Land Manager has overall authority over land issues and is responsible for keeping track of ownership, territories and the base f/s/g values of the tiles. Please use f/s/g order when posting incomes for verification.
11. *SPECIAL* I am polling Land Maintenance after the next turn chat. See the next post for details.