With v1.07 the shapes of the land masses were satisfactory. Somewhat ovoid with irregularities. The civs were evenly distributed over the land and there were real continents separated by water.
With v1.16f the shapes of the land masses are atrocious. In a 70% water continent game, all but 1 civ is on the same misshapen continent. That continent looks like Gaia stretched out.
On any archipelago map, instead of many ovoid land masses we get long thin land masses with barely enough room to build 2 cities across from each other. It's like the continent map shriveled from hunger. With the intense corruption, if you happen to begin at one end of the string, your corruption eats you up by the time you get 25 squares away.
Firaxis touted the map creation routine in v1.16f as being more realistic.
After seeing several complete 70% archipelago maps revealed, I am reminded of nothing more than a dog with diarhea trailing his dung across the lawn.
Please Firaxis, fix this misshapen map generator.
With v1.16f the shapes of the land masses are atrocious. In a 70% water continent game, all but 1 civ is on the same misshapen continent. That continent looks like Gaia stretched out.
On any archipelago map, instead of many ovoid land masses we get long thin land masses with barely enough room to build 2 cities across from each other. It's like the continent map shriveled from hunger. With the intense corruption, if you happen to begin at one end of the string, your corruption eats you up by the time you get 25 squares away.
Firaxis touted the map creation routine in v1.16f as being more realistic.
After seeing several complete 70% archipelago maps revealed, I am reminded of nothing more than a dog with diarhea trailing his dung across the lawn.
Please Firaxis, fix this misshapen map generator.