This is a new form of NES. You start with a Capitol in a cave somewhere on the map. (light green: forest, dark green: grassland, blue: river, yellow: sand) Try to keep your tribe alive to last past the copper age, into the Classical Age, and through the rest of time, to the FUTURE ERA, where new worlds will be opened up to you.
Step 1: Imagine a tribe in the stone age striving to become an empire spaning the ages.
Step 2: READ THE RULES!
Step 3: Name the tribe and fill out the template
Step 4: Build some buildings and buy your first units
Step 5: Order expansion, and begin your quest of domination!
Money is made in the Stone Age mainly by hunting, as you progress through time, you will find new ways to support your civilization. Right now, build hunter units and order them to hunt to get money.
Soon your tribe will become large enough to become a Copper Age civilization. To speed up this process, build Temples and other places of learning.
Citizens and Starting Stuff
You start with five citizens (little circles on map.) These are your main guys. You never say "Buy hunter" or "buy clubman", you always say "Train citizen to become hunter" or something like that. You also start with a house and a capitol. A capitol supports 2 units. If your capitol is destroyed, you have severe disadvantages (money loss, military morale sinkage.) A house can support 3 units. Citizens appear in your nation from time to time. But you can buy more if you need them.
You may train your citizens to become soldiers or to become builders. Builders can build buildings. The more builders you have, the faster buildings are built. These are the kinds of units you can build....
Light Infantry: These are your basic soldiers. They fight worse than a Heavy Infantry, but they are cheap.
STONE AGE: Clubman
Little squares on map
Builders: See the beginning of the chapter.
Look like regular citizens.
Heavy Infantry: These are your best infantry guys. They fight much better than LI, but cost more.
STONE AGE: Spearman
Big squares on map
Cavalry: These are the best soldiers. They cost a lot, but are excellent fighters and move faster.
STONE AGE: Horseman
Big circles on map
Worker: These guys give you money through their work. In later ages they need buildings to help them earn even more money.
STONE AGE: Hunters
Requires building: none
Raft: Primitive naval unit. Can transport one unit. Risk of sinking is great.
Buildings are built by builders.
Temple: Increases chance of advancing to the next age.
House: Supports 3 units.