i think some reforms of the way we handle land-ownership should be implementet. we should seperate between land usage and land ownership... this would be more realistic imho... proposal: 1) land owner * a land owner has somehow obtained ownership of a tile of land. he may have claimed it, captured it or baught it... this makes no difference. * each tile earns the owner the amount of commerce according to our existing ruleset * each tile earns the owner additional 1 commerce not stated in the rules yet. this is for compensation that he doesnt get the food/shields any more * each tile continues to earn the "landstrip" addition as in the ruleset now... so 1 gold for 5+ tiles, 2g for 10+ tiles, ... * city tiles produce the amount of food+shields+commerce they show in the city screen in commerce units * the land owner can convert those commerce-values 1:1 into shields or food. NOTE: the main difference is that the tile owner does not get any direct shields or food from his tiles... 2) land user * land usage can be granted by the owner of a tile to any character * the land user can use any food or shield or resources produced by the tile for manufacturing or other things (if not explicitly forbidden by the owner even for unit creation) * the city tile can not be used by anyone * if a tile has not being given a "user", any character can claim temporary usage of that tile for self-usage (no unit creation!!!) until the owner grants the usage to him or somebody else. NOTE: usage=not ownership! any thoughts about this?