tchristensen Emperor Joined Jul 21, 2010 Messages 1,241 Location Grand Rapids, Mi Aug 22, 2010 #1 Is it possible for land units to appear to be underwater or at least immersed in water as they move into open oceans?
Is it possible for land units to appear to be underwater or at least immersed in water as they move into open oceans?
General Tso Panzer General Joined Oct 12, 2007 Messages 1,547 Location U. S. of A. Aug 22, 2010 #2 Do you want it to look like the 2:00 mark of this video? http://www.gametrailers.com/user-movie/cg-robot-short-film/56287
Do you want it to look like the 2:00 mark of this video? http://www.gametrailers.com/user-movie/cg-robot-short-film/56287
Jarlaxe Baenre Emperor Joined Feb 17, 2010 Messages 1,959 Location Calgary, Alberta, Canada Aug 22, 2010 #3 Canmoveallterrain or domain_land with terrainnative coast and terrainnative ocean.
tchristensen Emperor Joined Jul 21, 2010 Messages 1,241 Location Grand Rapids, Mi Aug 22, 2010 #4 General Tso said: Do you want it to look like the 2:00 mark of this video? http://www.gametrailers.com/user-movie/cg-robot-short-film/56287 Click to expand... Awesome~
General Tso said: Do you want it to look like the 2:00 mark of this video? http://www.gametrailers.com/user-movie/cg-robot-short-film/56287 Click to expand... Awesome~
tchristensen Emperor Joined Jul 21, 2010 Messages 1,241 Location Grand Rapids, Mi Aug 22, 2010 #5 Jarlaxe Baenre said: Canmoveallterrain or domain_land with terrainnative coast and terrainnative ocean. Click to expand... I can get my giant robot to move into the ocean, but would like him to appear like a ship; somewhat submerged?
Jarlaxe Baenre said: Canmoveallterrain or domain_land with terrainnative coast and terrainnative ocean. Click to expand... I can get my giant robot to move into the ocean, but would like him to appear like a ship; somewhat submerged?
Afforess The White Wizard Joined Jul 31, 2007 Messages 12,239 Location Austin, Texas Aug 22, 2010 #6 You'd need to mod the SDK for the transition to work correctly.
tchristensen Emperor Joined Jul 21, 2010 Messages 1,241 Location Grand Rapids, Mi Aug 23, 2010 #7 What a shame. Thanks for the information Afforess, I was hoping for an easier solution.
Baldyr "Hit It" Joined Dec 5, 2009 Messages 5,530 Location Sweden Aug 23, 2010 #8 Just do what I do - add those SDK jobs to the ever growing C++ to-do-list. Because eventually you will be leaving the comfort of XML modding, right?
Just do what I do - add those SDK jobs to the ever growing C++ to-do-list. Because eventually you will be leaving the comfort of XML modding, right?