tu_79
Deity
Rationalism needs food for the focus on specialists but I question whether they need more science.Putting a big landmark boost on the finisher of the 3 Industrial trees is not a bad idea at all. I would do them a bit differently though. How about this:
Landmark:
+3 on Construction
11 base yields
+11 for every era between the era of the ruin and the current era
+3 from Museums (Museums act as interpretive centers for landmarks. Add bonus like factories/stock market/research lab do for GPTIs)
+22 from Industry Finisher
+22 from Rationalism Finisher
+22 from Imperialism Finisher
Remove +33 from Artistry Finisher
So all finishers get a global yield and a local yield, and culture is moved to a building boost. I think Museums could use some added utility anyways. I'd also like to add 1 level of 11 era yields as a guaranteed base yield, so the fluctuation between an ancient vs a medieval landmark is not so stark. I would personally like the era scaler to stay as it is for function, and not change the mechanic.
I think revealing hidden antiquity sites is a big enough bonus for Artistry. I would rather see something else take that bonus' place if the Industrial trees each got an effect of their own.
Industrialism has many proportional bonuses, but low raw culture and science.
Imperialism already has food and production.
So I'd rather have for finishers:
Rationalism +5 food
Imperialism +3 culture
Industrialism +3 science