raystuttgart
Civ4Col Modder
Hi guys,
one of my oldest, most wanted but never realized concepts is: Large Rivers
(The link is to my original RaR concept, but please anwer here in WTP forum.)
But why was it not implemented then, you might ask?
Simple answer, I lack myself several of the necessary skills to do it properly and effort is enormous.
(Those I can hanlde reasonably myself.)
(programmers, graphical experts, testers, people to write texts, translations and Pedia, ...)
However, I decided to still give it a try because I want to code something big again.
All that could go wrong is that I fail and might have wasted a month of work ...
This feature will most likely be added as "new TerrainType" because it is technically the best option for coding features and performance.
(See explanation in my original thread.)
If that does not work out (due to limitations for graphics) I might try to add a "new River Type" which is most likely easier / better for graphical display.
(I figured that out recently.)
If we add this it will have massive impact on a lot of other things.
Thus it needs to be done as one of the first big new features - in my opinion the absolutely first.
After the upcoming Improvement Release I will basically be doing nothing else until this is finished or completely fails.
(Of course I will create a new branch, so I will not damage work of other team members.)
To implement my prototype I will reuse graphics from a Mod-Component of Ramkhamhaeng a former TAC member (because currently these graphics are the best I have)
but basically implement the rest completely different (because I still believe that a new Terrain Type is technically the best solution).
So definitely credits to Ramkhamhaeng.
See Screenshot for first impression.
(Do not worry, I will not publish / not integrate in WTP with graphical issues like that.)
All help, especially considering graphics, AI and Map Scripts will be highly appreciated.
(To be honest, I probably will not be able to realize it all alone ...)
Before others can really support me though I first need to have my protoype implemented so we can improve it together.
And for that we first we need to get current imrpvement release published.
--------
Without even trying there is no chance for success.
one of my oldest, most wanted but never realized concepts is: Large Rivers
(The link is to my original RaR concept, but please anwer here in WTP forum.)
But why was it not implemented then, you might ask?
Simple answer, I lack myself several of the necessary skills to do it properly and effort is enormous.
- My graphical skills are poor
- My AI programming skills are poor
- It is an incredible effort to adjust all existing Maps
- It is also a lot of effort to adjust code generation for existing Map Scripts
(Those I can hanlde reasonably myself.)
- The base configuration of the terrain and base implementation of feature logic.
- There are lots of other additions neededed for this feature (new Imrovements, new Features, ...)
- There are lots of changes to existing XML needed (balancing of Bonus Ressources, Text, Colopedia, ...)
(programmers, graphical experts, testers, people to write texts, translations and Pedia, ...)
However, I decided to still give it a try because I want to code something big again.
All that could go wrong is that I fail and might have wasted a month of work ...
This feature will most likely be added as "new TerrainType" because it is technically the best option for coding features and performance.
(See explanation in my original thread.)
If that does not work out (due to limitations for graphics) I might try to add a "new River Type" which is most likely easier / better for graphical display.
(I figured that out recently.)
If we add this it will have massive impact on a lot of other things.
Thus it needs to be done as one of the first big new features - in my opinion the absolutely first.
After the upcoming Improvement Release I will basically be doing nothing else until this is finished or completely fails.
(Of course I will create a new branch, so I will not damage work of other team members.)
To implement my prototype I will reuse graphics from a Mod-Component of Ramkhamhaeng a former TAC member (because currently these graphics are the best I have)
but basically implement the rest completely different (because I still believe that a new Terrain Type is technically the best solution).
So definitely credits to Ramkhamhaeng.
See Screenshot for first impression.
(Do not worry, I will not publish / not integrate in WTP with graphical issues like that.)
Spoiler :
All help, especially considering graphics, AI and Map Scripts will be highly appreciated.
(To be honest, I probably will not be able to realize it all alone ...)
Before others can really support me though I first need to have my protoype implemented so we can improve it together.
And for that we first we need to get current imrpvement release published.
--------
Without even trying there is no chance for success.
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