Been hung up these two questions lately:
1) Representation or universal suffrage; Which do you typically gravitate towards in a long game and why?
Obviously, rep probably shines more early-mid game (via the pyramids) for early game happiness, plus you’re often running a good number of specialists for GP. But, as the GP counter ticks higher, and you get more towns, where do you think the line is? Surely, maps play a factor, but how?
Hopefully this doesn’t devolve into a specialists vs cottage debate, since it’s clear that a middling route is best, and that neither civic is universally best.
2) Say you capture some cities, do you workshop + watermill them, or cottage them (or something else, barring special circumstance like a glove theater city), and what deciding factors are present?
1) Representation or universal suffrage; Which do you typically gravitate towards in a long game and why?
Obviously, rep probably shines more early-mid game (via the pyramids) for early game happiness, plus you’re often running a good number of specialists for GP. But, as the GP counter ticks higher, and you get more towns, where do you think the line is? Surely, maps play a factor, but how?
Hopefully this doesn’t devolve into a specialists vs cottage debate, since it’s clear that a middling route is best, and that neither civic is universally best.
2) Say you capture some cities, do you workshop + watermill them, or cottage them (or something else, barring special circumstance like a glove theater city), and what deciding factors are present?