Predator145
King
- Joined
- May 22, 2020
- Messages
- 612
As artillery became rifled and fired explosive shells, not even thick, low slung earthworks and masonry could withstand them. The solution was to dig underground. Trenches went from being field fortifications to becoming fixed defensive lines that could stretch all the way to the sea.
Walls weren't really a credible barrier in the face of industrialized firepower so the final incarnation of town walls should be a trench system surrounding a town. Trenches manned with industrialized firepower and covered with barbwire form the barrier. Other obstacles like mine fields, dragon's teeth, hedgehogs enhance the entry denial.
Trenches together with the Barrier and Blockhouses form the lightest late game defensive city improvements that aren't permanent. Converted from Goldfool's terrain graphics.
To thematically continue with the Forts the modern version is called "Fortified Base" based on forward operating bases. Also taken from Goldfool's terrain graphics.
The heavier ones include Pillboxes and Bunkers. Pillboxes are a type of expensive blockhouse made of concrete. They're meant to withstand heavy firepower and dish it back out. Taken from Kyriakos' terrain graphics if I'm not mistaken. I raided CCM for this.
The heaviest type of modern defenses are Bunkers. These are built deep into the ground and care capable of withstanding prolonged bombardment. Even modern day firepower has a hard time overcoming a dedicated defensive fixed fortification line in a peer to peer conflict. Prepared defensively lines combined with modern firepower can shut down maneuver warfare. People often forget that modern war isn't just the USA and coalition dogpiling a 2nd grade military. Against such lopsided odds, nothing, including fixed fortifications matter. More typical modern somewhat evenly matched peer to peer conflicts would be the Iran-Iraq war or even the current Russo-Ukraine war where 1 faction heavily outguns the other and still can't rapidly overcome its defensive lines.
Walls weren't really a credible barrier in the face of industrialized firepower so the final incarnation of town walls should be a trench system surrounding a town. Trenches manned with industrialized firepower and covered with barbwire form the barrier. Other obstacles like mine fields, dragon's teeth, hedgehogs enhance the entry denial.
Trenches together with the Barrier and Blockhouses form the lightest late game defensive city improvements that aren't permanent. Converted from Goldfool's terrain graphics.
To thematically continue with the Forts the modern version is called "Fortified Base" based on forward operating bases. Also taken from Goldfool's terrain graphics.
The heavier ones include Pillboxes and Bunkers. Pillboxes are a type of expensive blockhouse made of concrete. They're meant to withstand heavy firepower and dish it back out. Taken from Kyriakos' terrain graphics if I'm not mistaken. I raided CCM for this.
The heaviest type of modern defenses are Bunkers. These are built deep into the ground and care capable of withstanding prolonged bombardment. Even modern day firepower has a hard time overcoming a dedicated defensive fixed fortification line in a peer to peer conflict. Prepared defensively lines combined with modern firepower can shut down maneuver warfare. People often forget that modern war isn't just the USA and coalition dogpiling a 2nd grade military. Against such lopsided odds, nothing, including fixed fortifications matter. More typical modern somewhat evenly matched peer to peer conflicts would be the Iran-Iraq war or even the current Russo-Ukraine war where 1 faction heavily outguns the other and still can't rapidly overcome its defensive lines.