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Lategame tech tree - too easy beelining?

Discussion in 'Communitas Expansion Pack' started by Tomice, Jan 28, 2014.

  1. Tomice

    Tomice Passionate Smart-Ass

    Joined:
    Oct 5, 2009
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    Austria, EU, no kangaroos ;)
    Hi! I reached the the end of the tech tree again recently after ages of shorter/interrupted games.

    What seemed very weird to me is how easily one can beeline military techs. I can have stealth bombers, missile cruisers and modern armor without having researched electricity!
    While a bit of beelining is good for replayability and non-standard strategy, this might be too much.

    A striking example is that I now need to bring frigates as my best melee ship after my missile cruisers weakened a city to actually conquer it. So I haven't taken any tech from the upper half of the tech tree from mid-industrial era (so I'm 7 tech columns more advanced in the lower half than in the upper!).

    I can't say how to rearrange the tech tree best with all it's graphical limitations, but I'd say 3, maybe 4 tech columns of beelining should be the max. At least, building nukes should not be possible without knowing electricity.



    Or do you have different opinion? I didn't want to post this as bug yet, it's a balance discussion first and foremost.





    EDIT: Oh, and while we are at it, future tech contains nothing, literally. No point researching it. What about a free great person of choice or something similar for each time you research it?
     
  2. Babri

    Babri Emperor

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    A similar situation happened with me. And I ended up having frigates & missile cruisers. Kind of weird when that happens.

    Sent from my One V using Tapatalk
     
  3. ShmooDude

    ShmooDude Chieftain

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    As far as future tech goes, its not really supposed to do anything except give a point boost (for turn limited games). I'm not sure it really needs anything.

    Rest of the post I agree with though.
     
  4. Tomice

    Tomice Passionate Smart-Ass

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    Future tech is a very low-priority issue, just to make it clear.
    But IF someone reaches the very end of the tech tree and is a very tech focused player, it shouldn't happen that he immediately has to switch his whole strategy. He shouldn't feel like he has to e.g. reassign all his tech specialists within one turn.

    But as I said, this is just a side issue. The missing link between civilian and military techs after the industrial era is the real problem.
     
  5. ExpiredReign

    ExpiredReign Deity

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    hmm...

    I think I may be in the same boat as you. I rarely get to finish games and when I do I don't spend enough time checking out these sort of inconsistencies.

    I will have look as well but I think this may be a job for all those with great balancing skills. (you know who you are.:scan:)
     

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