Hi! I reached the the end of the tech tree again recently after ages of shorter/interrupted games. What seemed very weird to me is how easily one can beeline military techs. I can have stealth bombers, missile cruisers and modern armor without having researched electricity! While a bit of beelining is good for replayability and non-standard strategy, this might be too much. A striking example is that I now need to bring frigates as my best melee ship after my missile cruisers weakened a city to actually conquer it. So I haven't taken any tech from the upper half of the tech tree from mid-industrial era (so I'm 7 tech columns more advanced in the lower half than in the upper!). I can't say how to rearrange the tech tree best with all it's graphical limitations, but I'd say 3, maybe 4 tech columns of beelining should be the max. At least, building nukes should not be possible without knowing electricity. Or do you have different opinion? I didn't want to post this as bug yet, it's a balance discussion first and foremost. EDIT: Oh, and while we are at it, future tech contains nothing, literally. No point researching it. What about a free great person of choice or something similar for each time you research it?