Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,450
Hey - how do I turn on the pirates feature? What do I have to modify? Thanks!
See post 174.
Hey - how do I turn on the pirates feature? What do I have to modify? Thanks!
Oh and I concur with what someone on another thread asked about. I tried to play Ozzy's America (due to them having Pirates) but I couldn't contact the Pirate King nor look at the European screen.
AS2D_DIPLO_ENGLISH_COLONIST_LEADER_1
AS2D_DIPLO_ENGLISH_COLONIST_LEADER _1
<SoundData>
<SoundID>DIPLO_CHINESE_COLONIST_LEADER _1</SoundID>
<Filename>Sounds/Diplomacy/ZhengChenggong</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>DIPLO_CHINESE_COLONIST_LEADER _1</SoundID>
<Filename>Sounds/Diplomacy/[COLOR="Red"]Zheng_Chenggong[/COLOR]</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
info type COLOR_FONT_CREAM not found, Current XML file is: xml\GameInfo/CIV4GraphicOptionInfos.xml
i cant seem to get the pirates to play well i see there stuff in world builder but not a selectable nation?
Hey Dale. I cannot get the download to work. Is there a link I am missing?
I would like to play this mod however I cannot get it to load due to an XML bug. As it tries to load the mod, it always errors when it tries to load the XML. Can someone help me please?
Exceptionally nice mod. It has good replay value. Thanks for all your work. However, I don't believe the bell mechanic of the game is a good idea and may obscure your work. Personally I think Champlain is well suited to exploit this mechanic and may very well be overclocked. I tried him out in your mod with a Bastille/guillotine strategy. On governor and 8 colonies I ramped up to 10% bell production and maintained that level indefinitely. The bell production allowed me to hoard cross FFs ... You don't have to be a rocket scientist to know what this means: a lot of useless colonists whose only purpose is to maintain that level of bell production without triggering an REF expansion. During this phase a person can build a military AND get a lot of bell multiplier buildings, including cathedrals, down to a single turn and leave them in the production queue. When your about ready for revolution, finish all these buildings fast and get the guillotine going. I was able to go from 10% to 53% in just 15 turns and only got two REF expansions. (I had also accidentally triggered one in the 10% phase when sentiment reached 12% when I was playing too fast.) Even at the DoI, I could guillotine all of the two colonists per city generated and have like 985 crosses per turn being converted to bells. All new colonists during the war were summarily executed. Not a lot of fun, but then the real French revolution was bloody.
Still, your mod can be played other ways and is enjoyable.