Latin American Civilizations and City-States

Muisca
Leader: Nemequene
Start bias: inland, close to mountains

UA: The Salt and Emerald People - Three sources of the Emerald luxury resource appear near the Muisca start location, they give +2 gold, +1 culture and +4 amenities. After Currency is researched, domestic or international trade routes receive +2 gold for each mine on luxury resource and copper in the origin city. Allows cities to spend gold to buy Tunjo artifact.
Tunjos: unique artifacts of the Muiscas, can only be purchased in cities that have slots for them and they grant +4 culture, +6 faith and +4 tourism. Shrines and Temples have 1 slot for Tunjos.

Leader ability: Code of Nemequene - All cities receive +2 loyalty and +2 production for each military policy card adopted in your government. All military units gain +7 combat strength when fighting against units of free cities.

Unique improvement: Bohío
Available in Irrigation
Needs to be build on grasslands or plains.
Is immune to damage from floods.
+0.5 housing
+2 food
+1 production
+0.5 extra housing for each adjacent Bohío
+1 extra food for each adjacent farm or camp

Unique unit: Guecha. Replaces Spearman. Stronger than the Spearman (30 combat strength instead of 25). Receives +50% experience from battles initiated by this unit.

The Muiscas are designed as great ore traders. Their unique artifacts, the Tunjos, can only be obtained by gold and can be used to decorate shrines and temples. While Nemequene with his severe code of laws allows him to bring order to his empire.
 
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Argentina
Leader: Eva Perón
Start bias: coast, not far from tundra

UA: Paris of South America - Ecstatic cities receive an extra +1% growth for each civilization that Argentina knows but isn't at war against Argentina (maximum 10%), the capital, when is ecstatic, gets this bonus in double (maximum 20%). Cultural buildings and wonders have double slots for Great Works when built in the capital. Pastures and farms grant +0.5 extra housing.

Leader ability: La Dama de los Descamisados - Specialists in Industrial Zones are called "Descamisados" and they grant +2 food, +3 production, +3 culture and +1 loyalty. Industrial Zones grant +1 appeal to adjacent tiles. It allows you to start Evita's Speech city project.
Evita's Speech: cannot be done in more than one city at the same time and can only be done in cities that have Industrial Zone. When active, grants culture and +1 amenity. Upon completion, all Descamisados in the city generate +100% food, production, culture and loyalty over the next 10 turns, besides +2 era score. This project cannot be done twice in a row in the same city.

Unique building: Tanguería
Replaces Broadcast Center
Available in Opera and Ballet
+6 culture
+1 citizen slot
+4 Great Musician points per turn
+1 Great Work of Music slot
+4 culture additionally when powered
+1 culture additionally per specialist in this district.
+100% culture and tourism for all Great Works of Music in this city in Golden or Heroic Ages.

Unique unit: Gaucho - replaces Cavalry. Weaker than the Cavalry (55 combat strength instead of 62). Has 2 charges to build pastures or farms. When a Gaucho builds a pasture or a farm, small boosts of culture and GWAM points are generated.

In my design for Argentina, its happy cities can become great migratory attractions, whereas Buenos Aires will have a strong and very busy theater industry. Gauchos and Tango also played an important role in Argentine culture. While Eva Perón's speeches will serve as an inspiration to her people, making them more productive.
 
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Argentina
Leader: Eva Perón
Start bias: coast, not far from tundra

UA: Paris of South America - Ecstatic cities receive an extra +1% growth for each civilization that Argentina knows but isn't at war against Argentina (maximum 10%), the capital, when is ecstatic, gets this bonus in double (maximum 20%). Cultural buildings and wonders have double slots for Great Works when built in the capital. Pastures and farms grant +0.5 extra housing.

Leader ability: La Dama de los Descamisados - Specialists in Industrial Zones are called "Descamisados" and they grant +2 food, +3 production, +3 culture and +1 loyalty. Industrial Zones grant +1 appeal to adjacent tiles. It allows you to start Evita's Speech city project.
Evita's Speech: cannot be done in more than one city at the same time and can only be done in cities that have Industrial Zone. When active, grants culture and +1 amenity. Upon completion, all Descamisados in the city generate +100% food, production, culture and loyalty over the next 10 turns, besides +2 era score. This project cannot be done twice in a row in the same city.

Unique building: Tanguería
Replaces Broadcast Center
Available in Opera and Ballet
+6 culture
+1 citizen slot
+4 Great Musician points per turn
+1 Great Work of Music slot
+4 culture additionally when powered
+1 culture additionally per specialist in this district.
+100% culture and tourism for all Great Works of Music in this city in Golden or Heroic Ages.

Unique unit: Gaucho - replaces Cavalry. Weaker than the Cavalry (55 combat strength instead of 62). Has 2 charges to build pastures or farms. When a Gaucho builds a pasture or a farm, small boosts of culture and GWAM points are generated.

In my design for Argentina, its happy cities can become great migratory attractions, whereas Buenos Aires will have a strong and very busy theater industry. Gauchos and Tango also played an important role in Argentine culture. While Eva Perón's speeches will serve as an inspiration to her people, making them more productive.
It's similar yet a little different to my design.
Never would have thought about giving them a unique city project though I think I might change mine to give them one based off of Tango.
 
It's similar yet a little different to my design.
Never would have thought about giving them a unique city project though I think I might change mine to give them one based off of Tango.

I think city projects and specialist are poorly explored things in Civ6. There are only two leaders with unique projects and no leaders who interact with the district specialists. I know the latter isn't a big deal in Civ6, but in Civ5 the specialists were important and they even gave Great People points. Descamisados are good candidates for unique specialists.
 
I'd love to see some Andean civs which are not Inca, it's a pity they are purely archeological with no writing though, which creates a ton of issues
 
I'd love to see some Andean civs which are not Inca, it's a pity they are purely archeological with no writing though, which creates a ton of issues
By Andean I guess you mean empires from the Central Highlands, right?

Better have Chimor to represent one of the many cultures from the arid coast of Peru (like the Mochica and Nazca), for Chimor we know some of their history and rulers and would keep the expansive hegemonic element, development of hydraulic and agricultural infrastructure adapted to the desert, huge palaces and monmental temples and one (if not the best) naval tradition of the Americas.

I even find funny how many people ask for Pueblo or Navajo for a Native American "Cities in the Desert" civ when the cultures from the coast of Peru are older, biggest and more urbanized and imperial.

Even had proto-telephones https://www.smithsonianmag.com/smit...one-in-the-smithsonian-collections-180947641/
 
I'd love to see some Andean civs which are not Inca, it's a pity they are purely archeological with no writing though, which creates a ton of issues
An Aymara or Chimu civ would be feasible, but since they were vassals of Tawantinsuyu they wouldn't be an extremely inspiring choice. The Muisca would make a great civ, but I'm guessing Altiplano isn't what you had in mind...
 
An Aymara or Chimu civ would be feasible, but since they were vassals of Tawantinsuyu they wouldn't be an extremely inspiring choice.
CIV's "Celts"/Gauls are on the same relation even considering their leaders. So if Romans have somebody to conquer Incas (the Romans of the West) can into too. :D
 
I'd love to see some Andean civs which are not Inca, it's a pity they are purely archeological with no writing though, which creates a ton of issues
Are the Mapuche considered an Andean culture or are they right along the southern border of what would be considered Andean?

But the Muisca are also considered an Andean culture as well, as mentioned above, and probably the most feasible choice.

I even find funny how many people ask for Pueblo or Navajo for a Native American "Cities in the Desert" civ when the cultures from the coast of Peru are older, biggest and more urbanized and imperial.
To be fair Peru and the Andes are always covered by the Inca at least, while we've had nothing native from the SW U.S. :p
 
To be fair Peru and the Andes are always covered by the Inca at least, while we've had nothing native from the SW U.S. :p
It had and it is named "Americans".
The distance from Cuzco to Chan Chan is bigger than Tenochtitlan to Tikal or the one between Paris and Warsaw.
 
CIV's "Celts"/Gauls are on the same relation even considering their leaders. So if Romans have somebody to conquer Incas (the Romans of the West) can into too. :D
The difference to me is that the Gauls were attested long before the were conquered; the Gauls in the game are pre-Roman. (Though no argument, Ambiorix was a bizarre leader choice.) I wouldn't mind seeing the Chimu; there are just other civs I'd much rather see. Like the Muisca.

To be fair Peru and the Andes are always covered by the Inca at least, while we've had nothing native from the SW U.S. :p
Nothing from the indigenous US at all. :cry:
 
The difference to me is that the Gauls were attested long before the were conquered; the Gauls in the game are pre-Roman. (Though no argument, Ambiorix was a bizarre leader choice.) I wouldn't mind seeing the Chimu; there are just other civs I'd much rather see. Like the Muisca.
Nothing from the indigenous US at all. :cry:
I still think this was because the difficulties to do a "proper representation" of US native nations without turn controversial.:shifty:

I mean did you see the new Mexican civ for AoE3, have much more historical flavor than USA (who can not have things like the CSA).
 
I still think this was because the difficulties to do a "proper representation" of US native nations without turn controversial.:shifty:
I don't really think that's true. The Cree thing was politically motivated and a minor incident in the scheme of things.
 
It had and it is named "Americans".
The distance from Cuzco to Chan Chan is bigger than Tenochtitlan to Tikal or the one between Paris and Warsaw.
Well I don't count the "Native Americans" from Civ 4. :p
And I emphasized the word "Native" because that's what I said. :)

I still think this was because the difficulties to do a "proper representation" of US native nations without turn controversial.:shifty:
It depends on the tribe. The Iroquois/Haudenosaunee apparently have no problems being depicted in historical 4X strategy games, most recently being in Humankind and even in Civ 5.
 
It depends on the tribe. The Iroquois/Haudenosaunee apparently have no problems being depicted in historical 4X strategy games, most recently being in Humankind and even in Civ 5.
CIV5 was before the new team of AoE3 : DE were asked to change the name to Haudenosaunee and take out mining and the fire pit.
Humankind use the proper name but as far as I know they did not asked directly to any representative, plus they are a French studio, so they did not put themselves on a difficult situation like Firaxis and TheForgotten did approaching to native advisers.
 
CIV5 was before the new team of AoE3 : DE were asked to change the name to Haudenosaunee and take out mining and the fire pit.
The Haudenosaunee have worked with video game developers in the past (e.g., Assassin's Creed III). Also I read some interviews with AoE3DE's Native American advisor, and, as a historian, I have to say he suffered from a romanticized, nationalist view of history. The fur markets were a good idea badly implemented that significantly hampered the Native civs, and the change to the firepits was just stupid. The plazas are boring, and dance was a major part of both Haudenosaunee and Lakota culture. I think he underestimates the psychological power of religious rituals, too.
 
Guarani
Leader: Sepe Tiaraju
Start bias: close to coast and rivers

UA: Land without Evil - +10% growth and faith for cities that are more than 6 tiles away from the capital, get this double bonus for cities that are more than 12 tiles away from the capital. All non-capital cities receive +4 loyalty. Camps and Breathtaking tiles grant +2 food and +2 faith.

Leader ability: Cacique Sepé - All land military units gain +5 combat strength when fighting within Guarani territory. It has access to the unique casus beli called "Territorial Defense War".
Territorial Defense War: unlocked in Defensive Tactics. It can be used against a power that colonized near to your cities or took Guarani territory through a culture bomb. Generates 0 grievances. +50% production towards land militay units during a Territorial Defense War.

Unique building: Opy
Replaces Shrine
Available in Astrology
+2 faith
+1 citizen slot
+1 Great Prophet point per turn
+1 amenity
When the first Opy is built, you can choose from any follower belief not chosen as part of a religion, and this will be the special bonus of any Opy. However, the Opys don't receive additional faith from religious city-states.

Unique unit: Karaí - unique religious unit that can only be bought by faithh after Astrology and is more expensive than Apostles, but the first Karaí has the same cost of faith as a Missionary. This unit has 3 spread charges and exerts more spread pressure than Apostles. Gain a cultural boost when converting a city for the first time. All military and religious units gain +5 extra combat strength when adjacent to at least one Karaí. When stationed on a city center, Karaí grants +4 loyalty and 10% faith in that city.

Before contact with Europeans, it's known that Guaranis were a decentralized people, in which spirituality was a very important thing to them. It's said that Guarani people were always in search of the "Land without Evil", where there would be no hunger, wars or diseases and that's why they traveled great distances. The Karaís are spiritual leaders with great influence on their people, while the Opys are places of prayer where many religious activities are carried out. Sepe Tiaraju was a Chief who led a rebellion against Portuguese and Spanish due to an unfair treaty on expropriation in which the Guarani people of a region had to evacuate their land.
 
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CIV5 was before the new team of AoE3 : DE were asked to change the name to Haudenosaunee and take out mining and the fire pit.
Humankind use the proper name but as far as I know they did not asked directly to any representative, plus they are a French studio, so they did not put themselves on a difficult situation like Firaxis and TheForgotten did approaching to native advisers.
So what should be the proper names of 'Iroquois'?
1. Iroquois (which itself 'coined' by French explorers)
2. Haudenosaunee (Prounounced 'Hor-de-no-sor-nii' ? or what?)
 
1. Iroquois (which itself 'coined' by French explorers)
The etymology of Iroquois is uncertain, and though many etymologies have been proposed, none is widely accepted. It may be French, Huron, or Algonquian.

2. Haudenosaunee (Prounounced 'Hor-de-no-sor-nii' ? or what?)
Seneca /hodinɔ̃hʃɔ̃ːniːh/, Mohawk /rodinũshũːni/, English /ˈhoʊdənoʊˌʃoʊni/--HOE-duh-no-SHOW-nee.

So what should be the proper names of 'Iroquois'?
Generally speaking, the Haudenosaunee are not offended by Iroquois but prefer Haudenosaunee. If one wants the cooperation of their tribal councils, then, it's probably most respectful to use Haudenosaunee.
 
Are the Mapuche considered an Andean culture or are they right along the southern border of what would be considered Andean?

But the Muisca are also considered an Andean culture as well, as mentioned above, and probably the most feasible choice.

To be fair Peru and the Andes are always covered by the Inca at least, while we've had nothing native from the SW U.S. :p

The Mapuche count as patagonian to a lot of people, besides the Muisca as an andean civ Moche, Aymara or Tairona could work
 
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