Muisca
Leader: Nemequene
Start bias: inland, close to mountains
UA: The Salt and Emerald People - Three sources of the Emerald luxury resource appear near the Muisca start location, they give +2 gold, +1 culture and +4 amenities. After Currency is researched, domestic or international trade routes receive +2 gold for each mine on luxury resource and copper in the origin city. Allows cities to spend gold to buy Tunjo artifact.
Tunjos: unique artifacts of the Muiscas, can only be purchased in cities that have slots for them and they grant +4 culture, +6 faith and +4 tourism. Shrines and Temples have 1 slot for Tunjos.
Leader ability: Code of Nemequene - All cities receive +2 loyalty and +2 production for each military policy card adopted in your government. All military units gain +7 combat strength when fighting against units of free cities.
Unique improvement: Bohío
Available in Irrigation
Needs to be build on grasslands or plains.
Is immune to damage from floods.
+0.5 housing
+2 food
+1 production
+0.5 extra housing for each adjacent Bohío
+1 extra food for each adjacent farm or camp
Unique unit: Guecha. Replaces Spearman. Stronger than the Spearman (30 combat strength instead of 25). Receives +50% experience from battles initiated by this unit.
The Muiscas are designed as great ore traders. Their unique artifacts, the Tunjos, can only be obtained by gold and can be used to decorate shrines and temples. While Nemequene with his severe code of laws allows him to bring order to his empire.
Leader: Nemequene
Start bias: inland, close to mountains
UA: The Salt and Emerald People - Three sources of the Emerald luxury resource appear near the Muisca start location, they give +2 gold, +1 culture and +4 amenities. After Currency is researched, domestic or international trade routes receive +2 gold for each mine on luxury resource and copper in the origin city. Allows cities to spend gold to buy Tunjo artifact.
Tunjos: unique artifacts of the Muiscas, can only be purchased in cities that have slots for them and they grant +4 culture, +6 faith and +4 tourism. Shrines and Temples have 1 slot for Tunjos.
Leader ability: Code of Nemequene - All cities receive +2 loyalty and +2 production for each military policy card adopted in your government. All military units gain +7 combat strength when fighting against units of free cities.
Unique improvement: Bohío
Available in Irrigation
Needs to be build on grasslands or plains.
Is immune to damage from floods.
+0.5 housing
+2 food
+1 production
+0.5 extra housing for each adjacent Bohío
+1 extra food for each adjacent farm or camp
Unique unit: Guecha. Replaces Spearman. Stronger than the Spearman (30 combat strength instead of 25). Receives +50% experience from battles initiated by this unit.
The Muiscas are designed as great ore traders. Their unique artifacts, the Tunjos, can only be obtained by gold and can be used to decorate shrines and temples. While Nemequene with his severe code of laws allows him to bring order to his empire.
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