Latin American Civilizations and Leaders

Xandinho

Deity
Joined
Feb 11, 2013
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Brazil
As in the previous thread where I posted my designs for Latin American Civilizations in Civ6, I thought of creating another one, but now focused on the mechanics of Civilization 7. Feel free to post your own as well.

Civilizations

ARGENTINA – MODERN AGE CIVILIZATION
Spoiler :

Argentina emerged as a new nation in the 19th century, driven by the struggles of José de San Martín against Spanish rule. After securing independence, Argentina faced internal struggles and regional conflicts, but by the early 20th century, the country flourished through strong immigration and agricultural exports. This prosperity nurtured a vibrant cultural scene, with the Tango becoming a symbol of Argentine identity. Argentina blended European influences with local traditions, emerging as a leading cultural and economic force in Latin America.

Unique Ability

Prosperous New World: Whenever a Celebration is triggered, gain a set number of Migrants based on Global Happiness.

Attributes:​
  • Cultural​
  • Economic​
Civic Trees

La Riqueza de Las Pampas
  • Tier 1: Increased Resource Capacity in all Settlements. Unlocks the 'Estancias' Tradition.​
  • Tradition - Estancias: Significant increase in Gold, Food, and Production on Pastures.​
  • Tier 2: Gaucho Unique Civilian Unit gains an extra Charge to generate the Cattle Resource. Unlocks the Saladero Unique Improvement. Increased Settlement Limit.​
La Época Dorada
  • Tier 1: Unlocks the 'Modelo Agroexportador' Tradition.​
  • Tradition - Modelo Agroexportador: Foreign Trade Routes received grant extra Gold for each Pasture and Plantation in the Settlement.​
  • Tier 2: Migrants generate a Production boost in the Settlement when activated. Unlocks the 'Tierra de Oportunidades' Tradition.​
  • Tradition - Tierra de Oportunidades: When a Celebration is triggered, all Settlements receive a Growth and Production boost based on their excess Happiness.​
La Reina del Plata
  • Tier 1: All Cultural and Happiness Buildings in the Capital grant extra Culture. Unlocks the Teatro Colón Wonder.​

Unique Infrastructure

Saladero: Unique Improvement. Adds Production. Creates a copy of the Charqui city resource, which provides Gold, Food, and Happiness when assigned to a City. Must be built adjacent to a Cattle Pasture and cannot be placed adjacent to another Saladero.

Unique Civilian Unit

Gaucho: Unique Civilian Unit. Can create the Cattle bonus resource on flat terrain, except Desert and Tundra. Can be improved with a Pasture and provides Food and Production when assigned to a Settlement. One Charge.

Unique Military Unit

Granadero a Caballo: Unique Cavalry Unit; does not replace other Cavalry Units. Upon defeating an enemy unit, grants more experience than usual to nearby Army Commanders.

Associated Wonder

Teatro Colón: Culture Base. All Specialists in this City grant extra Culture. Must be built adjacent to a District.
Starting Biases:
  • Coast


Aztec
[in development]

BRAZILIAN EMPIRE – MODERN AGE CIVILIZATION

Spoiler :

As the Napoleonic Wars reshaped Europe, Brazil found itself in a unique position: home to a transplanted royal court, it became the center of the Portuguese Empire. When the time came to forge its own destiny, Brazil secured independence, maintaining its monarchy under Emperor Pedro I. Under the reign of his successor, Pedro II, the Brazilian Empire became a vast and diverse nation. Its unique blend of European, African, and Indigenous influences fostered a rich cultural identity, from the grand architecture of Rio de Janeiro to the rhythms of its emerging national music.​

Unique Ability

Land of all Colors: All Settlements receive +1 Happiness for each of their own Resources assigned to them.

Attributes:
  • Cultural
  • Expansionist
Civic Trees

Large Landlord Estates
  • Tier 1: Unlocks the Casarão Unique Building and the Capela Unique Building. Increased Gold in Towns for every Resource worked on it.
Interiorization
  • Tier 1: Increased Growth in Towns for every Resource worked on it.
  • Tier 2: Unlocks the 'Entradas e Bandeiras' Tradition. Increased Settlement Limit.
  • Tradition - Entradas e Bandeiras: Increased Production training Settlers, Scouts, Merchants, Explorers, and the Bandeirantes Unique Civilian Unit.
Empire of Brazil
  • Tier 1: Increased Gold, Culture, and Influence in the Capital.
  • Tier 2: Receive +1 War Support in all Wars. Unlocks the 'Volunteer Recruitment' Tradition.
  • Tradition - Volunteer Recruitment: Increased Production training Infantry units. Also, Infantry units have zero Maintenance Cost.
The Wonderful City
  • Tier 1: Unlocks the 'Carnival Parades' Tradition. Unlocks the Cristo Redentor Wonder.
  • Tradition - Carnival Parades: During Celebrations, all Settlements gain extra Culture equal to half of their excess Happiness.

Unique Infrastructure

Rancho Grande: Unique Quarter. Increased Food for every adjacent Farm, Plantation, and Pasture.
Casarão: Unique Building. Gold base. Receive a Gold Adjacency from every Farm, Plantation, and Pasture.
Capela: Unique Building. Happiness base. Receive a Happiness Adjacency from every Farm, Plantation, and Pasture.

Unique Civilian Unit

Bandeirante: Unique Great Person Unit. Can only be built in a City with a Rancho Grande Unique Quarter, and the specific Bandeirante received is random. Each Bandeirante can only be received once. Cost increases per Bandeirante built.

Possible Bandeirante Units:

  • Antônio Raposo Tavares: Activated in a Settlement to grant all surrounding Land Units +1 Movement permanently.​
  • Bartolomeu Bueno da Silva: Activated in a Town to reveal nearby Gold Resources and gain a Gold boost.​
  • Cristóvão Pereira de Abreu: Activated on a Rancho Grande to unlock a Unique Tradition, 'Caminho das Tropas,' which grants to each Rancho Grande +1 Gold for each Resource assigned in the Settlement.​
  • Domingos Jorge Velho: Activated in a Settlement to grant a set number of free Infantry Units with increased Combat Strength against Independent Peoples.​
  • Fernão Dias Pais Leme: Activated in a Settlement to claim several ownerless tiles in the vicinity. Three Charges. Cannot be done in the same Settlement.​
  • Francisco Dias Velho: Activated in a Coastal Town to grant all Districts extra Gold per adjacent Coastal tile.​
  • Manuel de Borba Gato: Activated in a Town to grant all Mines here extra Gold, Production, and Happiness.​
  • Matias Cardoso de Almeida: Activated in Rancho Grande to increase the Combat Strength of all surrounding Land Units.​
  • Pascoal Moreira Cabral: Can found a Town. All Mines in this Settlement receive extra Gold. Increased Settlement Limit.​
  • Pedro Teixeira: Activated on a Navigable River to grant all tiles of this river extra Gold and Food.​

Unique Military Unit

Voluntário da Pátria: Unique Infantry Unit. Has extra Combat Strength against neighboring Civilizations.

Associated Wonder

Cristo Redentor: Culture Base. Immediately trigger a Celebration. Reduces the Happiness required to trigger new Celebrations. Must be built on a Rough tile.

Starting Biases:
  • Coast
  • Tropical
 
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Chimor
[in development]

Colombia
[in development]

GUARANI – EXPLORATION AGE CIVILIZATION

Spoiler :

The Guarani people have long inhabited regions of South America, particularly in present-day Paraguay, southern Brazil, Argentina, and Bolivia. Known for their deep spiritual beliefs, they lived in complex societies with rich cultural traditions. With the arrival of European colonizers, the Guarani faced violence, forced labor, and cultural disruption. Despite this, they maintained their language, customs, and a strong presence, leaving a lasting impact on the cultural landscape of South America, especially in modern Paraguay.​

Unique Ability

Yvy Marãe'ỹ: Increased Happiness in Settlements for each tile of Rivers and Vegetated lands worked, but less Production on these tiles.

Attributes:
  • Cultural
  • Expansionist
Civic Trees

Nhandereko
  • Tier 1: Unlocks the Opy Unique Building and the Oga Unique Building. Increased Culture on Food Buildings.​
  • Tier 2: Increased Culture on Gold Buildings. Unlocks the 'Guarani Way of Life' Tradition.​
  • Tradition - Guarani Way of Life: Tekohas Unique Quarters grant Culture equal to their Food generation.​
Teko Porã
  • Tier 1: Increased Happiness in Rural Districts adjacent to Navigable Rivers. Increased Settlement Limit.​
  • Tier 2: Land Military Units receive +1 Movement when they begin their movement on a River or Vegetated tile in Guarani Territory. Unlocks the 'Living in Harmony' Tradition.​
  • Tradition - Living in Harmony: Double Food generation in Tekohas Unique Quarters and +1 Happiness in all Settlements. However, reduced Production from Rural Districts adjacent to Tekohas.​
Shamans Uprisings
  • Tier 1: Unlocks the 'Unbaptism Rituals' Tradition.​
  • Tradition - Unbaptism Rituals: The Karaí Unique Missionary Unit can instantly convert a Guarani Settlements by spending only 1 spread charge, immediately eliminating the foreign religion. Karaís receive +1 religious spread charge.​
Cultural Syncretism
  • Tier 1: By supporting a Cultural Exchange Endeavor, gain the right to adopt Unique Traditions from that Civilization. Unlocks the St. Michael of the Missions Wonder.​

Unique Infrastructure

Tekoha: Unique Quarter. Increased Food for every adjacent Camp, Farm, and Fishing Boat.
Opy: Unique Building. Happiness base. Receive a Karaí Unique Missionary Unit when completed. Must have founded a Religion.
Oga: Unique Building. Food base. Receive a Growth boost when completed.​

Unique Civilian Unit

Karaí: Unique Missionary Unit. Gains a boost to the next Celebration when converting a Settlement. Can be produced in Settlements with Temple or Opy.

Unique Military Unit

Ñorairõhára: Unique Infantry Unit. Can move after attacking. When moving within their own territory, rivers don’t end the movement.

Associated Wonder

St. Michael of the Missions: Adds Science. Gain a set number of Jesuits. Enables the production of Jesuits, a unique Missionary that grants a Science boost each time it converts a foreign Settlement. Must be placed on a Grassland tile.​

Starting Biases:
  • Rivers
  • Vegetated
 
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HAITI – MODERN AGE CIVILIZATION

Spoiler :

From the ashes of colonial exploitation and the flames of revolution, Haiti emerged as the first Black republic in 1804. The echoes of the Haitian Revolution, a fierce struggle for freedom from French rule, still resonate. Haiti's culture is a vibrant mix of African, Taino, and French influences, seen in its music, dance, and art. The resilience of its people shines through Vodou ceremonies and colorful festivals. Even in hardship, its people dance, paint, and dream, a testament to resilience, courage, and a history written in blood and brilliance.

Unique Ability

La Perle des Antilles: Increased Food and Gold in Plantations.

Attributes:​
  • Cultural​
  • Militaristic​
Civic Trees

Plantasyon
  • Tier 1: All Towns receive the bonus from the Farming/Fishing Town Specialization, even if they are not yet specialized or are specialized in a different focus. Unlocks the 'Ekonomi Plantasyon' Tradition.​
  • Tradition - Ekonomi Plantasyon: Increased Food on Food Buildings for each adjacent Plantation. Increased Gold on Gold Buildings for each adjacent Plantation.​
  • Tier 2: Unlock the Lakou Unique Improvement. Increased Production in Plantations.​
Senkretis
  • Tier 1: Increased Happiness on Culture Buildings for each adjacent Quarter. Unlocks the 'Vodou Ceremonies' Tradition.​
  • Tradition - Vodou Ceremonies: Increased Happiness in Settlements for every Tradition from previous Civilizations slotted into the Government.​
  • Tier 2: Increased Culture on Happiness Buildings for each adjacent Quarter. Unlocks the 'Rara Festivals' Tradition.​
  • Tradition - Rara Festivals: Increased Culture in Settlements for every Tradition from previous Civilizations slotted into the Government.​
Lagè d Lendependans
  • Tier 1: Immediately enters a State of Rebellion, gaining +1 War Support in all Wars, doubling the production of Military Units and Army Commanders, and receiving extra Combat Strength within Haitian territory. However, global Influence and Happiness generation are halved. All effects last until the end of the era.​
  • Tier 2: Infantry Units can move after attacking. Unlocks the Citadelle Laferrière Wonder.​

Unique Infrastructure

Lakou: Unique Improvement. Increased Culture. Increased Food from adjacent Plantations. Must be built on a Flat tile. Cannot be built adjacent to another Lakou Unique Improvement.

Unique Civilian Unit

Oungan: Unique Civilian Unit. When stationed in a Settlement, it generates Happiness based on the number of Traditions from previous Civilizations slotted into the Government. When activated, it generates a Culture boost.

Unique Military Unit

Mawon: Unique Infantry Unit; does not replace other Infantry Units. Cannot be built; however, a set number of them appear within the territory upon receiving a Declaration of War. They have the ability to create another Mawon when pillaging an enemy Plantation. Zero Maintenance Cost. Requires researching the Civic Lagè d Lendependans.

Associated Wonder

Citadelle Laferrière: Culture Base. Acts as a District with Walls that must be conquered. +1 Militaristic Attribute Point. Must be built on a Rough tile.

Starting Biases:​
  • Sugar​
  • Coffee​


Mapuche
[in development]

Mayapan/Itza Maya
[in development]
 
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Muisca
[in development]

NAZCA – ANTIQUITY AGE CIVILIZATION

Spoiler :

Nazca, the enigmatic civilization of the Peruvian desert, flourished between 100 BCE and 800 CE. Shielded by the arid valleys of the south coast, they mastered irrigation, channeling hidden aquifers to sustain life in one of the driest places on Earth. Their artistry adorned fine ceramics and vast geoglyphs—colossal lines and figures etched into the land, perhaps for gods in the sky. Despite their eventual decline due to climatic changes, the Nazca's legacy endures in the sands of Peru, eternal and inscrutable.​

Unique Ability

Peoples of the Drylands: Increased Food and Gold in Rural Districts on Desert.

Attributes:
  • Cultural
  • Scientific
Civic Trees

Ceremonial Centers
  • Tier 1: Unlocks the Stepped Temple Unique Building. Unlocks the 'Adobe Structures' Tradition.​
  • Tradition - Adobe Structures: Increased Production towards constructing Buildings on Desert.​
  • Tier 2: Increased Culture on Happiness Buildings. Unlocks the Great Pyramid of Cahuachi Wonder.​
Desert Geoglyphs
  • Tier 1: Unlocks the Nazca Line Unique Improvement. Unlocks 'The Condor, the Monkey, and the Spider' Tradition.​
  • Tradition - The Condor, the Monkey, and the Spider: The Nazca Lines Unique Improvements grant Happiness equal to what they grant in Culture.​
  • Tier 2: Nazca Line Unique Improvement grants +1 Science for each adjacent Nazca Line.​
Partial Burials
  • Tier 1: Unlocks the Burial Mound Unique Building. Headhunter Unique Infantry Unit gains increased Combat Strength.​
Underground Aqueducts
  • Tier 1: Settlements in Deserts receive a Food increase equal to one-third of their Science generation. Unlocks the ‘Puquios’ Tradition.​
  • Tradition - Puquios: Increased Food in Farms and Plantations on Desert tiles.​

Unique Infrastructure

Ceremonial Plaza: Unique Quarter. Increased Happiness for each connected Nazca Settlement.
Stepped Temple: Unique Building. Happiness base. Each time a Celebration is triggered, this building permanently gains +2 Culture, accumulating its bonus over time. In Eras after the Antiquity Age, it gains +1 Culture per Celebration.
Burial Mound: Unique Building. Culture base. Has two slots for Trophy Heads.

Nazca Line: Unique Improvement. Adds Culture. Adds extra Culture for each adjacent Desert tile. Must be built on a flat Desert tile.​

Unique Civilian Unit
  • None
Unique Military Unit

Headhunter: Unique Infantry Unit. Upon defeating an enemy unit, it instantly creates a unique Great Work, Trophy Head, which, when displayed in a Burial Mound, grants a significant yield of Culture and Happiness.​

Associated Wonder

Great Pyramid of Cahuachi: Adds Culture. Increased Culture and Happiness on Buildings build on Desert tiles in this City. Must be built on a Desert tile.​

Starting Biases:
  • Desert


Paraguay
[in development]
 
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TAÍNO – EXPLORATION AGE CIVILIZATION

Spoiler :

Emerging from the lush landscapes of the Caribbean, the Taíno people thrived as skilled agriculturalists and artisans. They cultivated cassava, maize, and tobacco, and crafted intricate pottery and tools. Their society was structured with caciques (chiefs) leading complex communities. The Taíno engaged in vibrant trade networks, exchanging goods like cotton and foodstuffs. Their spiritual life revolved around zemis, sacred objects representing deities. However, the arrival of Europeans in the late 15th century brought disease and conquest, leading to their rapid decline.​

Unique Ability

Quisqueya: Increased Gold on Buildings adjacent to Coastal tiles.

Attributes:
  • Cultural
  • Economic
Civic Trees

Arawak Migrations
  • Tier 1: Units take reduced damage when in Deep Ocean.​
  • Tier 2: There is no movement cost for units to embark from land to the coast or disembark from the coast to land. Increased Settlement Limit.​
Cacicazgos
  • Tier 1: Unlocks the Caney Unique Building. City Halls in Cities grant the same bonuses as the Palace.​
  • Tier 2: Cacique Unique Civilian Unit grants Gold, Culture, and Influence when stationed in a City. Unlocks the 'Nitaínos' Tradition.​
  • Tradition - Nitaínos: Increased Gold and Culture in Towns. Double bonus in Towns adjacent to Coast.​
Zemis
  • Tier 1: Gain a Relic each time a Celebration is triggered. Unlocks the 'Amuletic Zemis' Tradition.​
  • Tradition - Amuletic Zemis: Displayed Relics grant an additional +3 Culture and +3 Happiness.​
  • Tier 2: Unlocks the 'Areitos Ceremonies' Tradition.​
  • Tradition - Areitos Ceremonies: Increased Happiness on Happiness Buildings. Increased Culture on Culture Buildings.​
Ceremonial Ball Game
  • Tier 1: Unlocks the Batey Unique Building. Unlocks the Caguana Ceremonial Ball Courts Wonder.

Unique Infrastructure

Yucayeque: Unique Quarter. Receive a Food Adjacency from every Coastal tile.
Caney: Unique Building. Influence base. Receive a Culture Adjacency from every Rural District.
Batey: Unique Building. Culture base. Receive a Happiness Adjacency from every Rural District.​

Unique Civilian Unit

Cacique: Unique Great Person Unit. Can only be built in a City with a Yucayeque Unique Quarter, and the specific Cacique received is random. Each Cacique can only be received once. Cost increases per Cacique built.​

Possible Cacique Units:

  • Agüeybaná I: Activated on a Yucayeque to gain a unique Diplomatic Endeavor called Guatiao that grants Gold and a significant increase in Influence to the Proposer, as well as Gold to the Receiver. Also, the Receiver will suffer a significant reduction in Influence for a set number of turns if they declare war on the Proposer while this Endeavor is active.​
  • Agüeybaná II: Activated on a Yucayeque to grant a set number of free Ranged Units with the ability to move after attacking.​
  • Arasibo: Activated in a City to grant extra Food and Gold to all Fishing Boats there.​
  • Bohechío: Activated on a Yucayeque to generate a boost of Culture and Growth in the City.​
  • Caguax: Activated in a Town to grant extra Food to all Plantations and Farms there.​
  • Caonabo: Activated on a Yucayeque to grant a set number of free Infantry Units with increased Combat Strength when attacking Settlements.​
  • Enriquillo: Activated on a Yucayeque to grant a set number of free Infantry Units with increased Combat Strength when defending.​
  • Guarionex: Activated on a Yucayeque to gain an Influence boost based on the number of leaders you are at peace with.​
  • Hatuey: Activated adjacent to the Coast to gain a Dugout Canoe.​
  • Jumacao: Activated on a Yucayeque to grant a set number of free Ranged Units with the ability to not lose movement when pillaging tiles.​

Unique Military Unit

Dugout Canoe: Unique Naval Unit. Weaker than conventional Naval Units, but cheaper to build or purchase. Gains +1 Movement when starting its movement on Coast or Navigable River. Can generate a civilian unit on an adjacent land tile, completely consuming it. If on an unclaimed tile, it generates a Settler. If in a foreign city, it creates a Merchant.​

Associated Wonder

Caguana Ceremonial Ball Courts: Adds Culture. Increased Happiness in Rural Districts in this Settlement. Must be built on a Flat Land.​

Starting Biases:
  • Coast
  • Tropical

TEOTIHUACAN – ANTIQUITY AGE CIVILIZATION

Spoiler :

Teotihuacan, the City of the Gods, rose in the Valley of Mexico as one of the largest cities of the ancient world. At its height, its pyramids and grand avenues echoed with the steps of merchants, priests, and warriors. A hub of obsidian trade and artistry, it shaped Mesoamerica’s culture and religion for centuries. Its people, bound by devotion to the Feathered Serpent and the Storm God, built a metropolis of mystery. With advanced urban planning and monumental architecture, Teotihuacan left an indelible mark on the annals of history, inspiring civilizations that followed.​

Unique Ability

City of the Gods: Increased Culture, Food, Gold, and Production in all Buildings in the Capital, but starts with -1 Settlement Limit. Adds the Obsidian Resource to the Map.​

Attributes:
  • Cultural
  • Economic
Civic Trees

Birthplace of the Gods
  • Tier 1: The Capital gains +1 Resource Capacity for each Quarter. Unlocks the 'Talud-Tablero' Tradition.​
  • Tradition - Talud-Tablero: Increased Production towards constructing Culture and Happiness Buildings.​
  • Tier 2: Unlocks the 'Diffusion of Teotihuacán' Tradition. Unlocks the Pyramid of the Sun Wonder.​
  • Tradition - Diffusion of Teotihuacán: Reduced Influence cost for diplomatic actions with Civilizations and City-States where you have active Trade Routes.​
Teotihuacan Spider Woman Cult
  • Tier 1: Unlocks the Pyramid of the Moon Unique Building. All Settlements with an Altar receive a Culture increase equal to one-third of their excess Happiness generation.​
Feathered Serpent Cult
  • Tier 1: Unlocks the Temple of Quetzalcoatl Unique Building. All Settlements with an Altar receive a Food increase equal to one-third of their excess Happiness generation.​
Obsidian Workmanship
  • Tier 1: Unlocks the Obsidian Merchant Unique Civilian Unit and grants two of them for free. Unlocks the 'Obsidian Workshops' Tradition.​
  • Tradition - Obsidian Workshops: Doubles the bonuses gained from each source of Obsidian in the Empire.​

Unique Infrastructure

Avenue of the Dead: Unique Quarter. Grants +2 Culture for each adjacent Quarter and Wonder.
Pyramid of the Moon: Unique Building. Culture base. Grants a Culture boost when an enemy unit is defeated in the vicinity of this Settlement.
Temple of Quetzalcoatl: Unique Building. Happiness base. Grants Influence for each adjacent Culture and Happiness building.​

Unique Civilian Unit

Obsidian Merchant: Unique Merchant Unit. Gain Gold for each Obsidian Resource in the Empire when creating a Trade Route.​

Unique Military Unit

Atlatlist: Unique Ranged Unit. Has increased Combat Strength when attacking units on an adjacent tile.​

Associated Wonder

Pyramid of the Sun: Adds Culture. Grants +2 Culture on Quarters in this Settlement. Must be build on a flat terrain adjacent to a District.​

Starting Biases:
  • Volcanoes
  • Obsidian

New Resource: Obsidian - Empire Resource. Improved by Mine. Available in Antiquity and Exploration. Each source of the Obsidian Resource grants +5% Culture, +5% Happiness, and Ranged Units gain +1 Combat Strength.​

Tiwanaku
[in development]
 
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Tupi
[in development]

XINGUANS – ANTIQUITY AGE CIVILIZATION

Spoiler :

The Xingu people, inhabitants of the vast and diverse Amazon basin, are a tapestry of indigenous cultures. For centuries, they thrived along the Xingu River, harnessing its resources for agriculture, fishing, and sustenance. Kuhikugu, an ancient city discovered in the region, was a complex urban center with advanced agricultural and engineering techniques. Despite facing external pressures and deforestation, the Xingu people remain steadfast in preserving their heritage. Their connection to the land and water is a testament to their enduring legacy.​

Unique Ability

Societies of the Amazon Basin: Palaces and City Halls gain additional Food for each adjacent Tropical Vegetation and Navigable River.

Attributes:
  • Diplomatic
  • Economic
Civic Trees

Xingu Communities
  • Tier 1: Unlocks the Communal House Unique Building. Reduced Influence cost for diplomatic actions with Independent Peoples. Unlocks the Kuhikugu Wonder.​
  • Tier 2: Unlocks the House of Men Unique Building. Increased Settlement Limit. Unlocks the 'Community Productive Activities' Tradition.​
  • Tradition - Community Productive Activities: Farms receive +1 Food for each adjacent Farm. Plantations receive +1 Food for each adjacent Plantation. Fishing Boats on Navigable Rivers receive +1 Food for each adjacent Fishing Boat on a Navigable River.​
Quarup
  • Tier 1: Gain a unique Diplomatic Endeavor called Ritualistic Festival Honoring the Dead that grants Culture and Happiness to both Leaders' Capitals. Unlocks the 'Huka-Huka' Tradition.​
  • Tradition - Huka-Huka: All Settlements receive Happiness and Influence for each City-State you are Suzerain of.​
Productive Specialty
  • Tier 1: Increased Culture on Production Buildings. Unlocks the 'Moitará' Tradition.​
  • Tradition - Moitará: Trade Routes you receive grant you Influence and extra Gold for each Production Building in the destination Settlement.​

Unique Infrastructure

Circular Village: Unique Quarter. Grants +2 Gold for each other Circular Village within 7 tiles of this.
Communal House: Unique Building. Food base. Adds Production equal to 20% of the Settlement's Food generation.
House of Men: Unique Building. Influence base. Adds Culture equal to 20% of the Settlement's Production generation.​

Unique Civilian Unit

Pajé: Unique Civilian Unit. Has two charges to heal adjacent land units. Increases Happiness generation when stationed in Settlements.​

Unique Military Unit

Jawari Dart Thrower: Unique Ranged Unit. It's weaker than conventional Ranged Units, but when defeated, the leader who defeated it loses Influence.​

Associated Wonder

Kuhikugu: Adds Gold. Unlocks the 'Black Earth Farming' Tradition, which increases Food in Farms and Plantations in Tropical tiles. Increased Settlement Limit. Must be built adjacent to a Lake.​

Starting Biases:
  • Navigable Rivers
  • Vegetated
  • Tropical


Zapotec
[in development]
 
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Leaders

Anacaona
[in development]

Benito Juárez
[in development]

Cunhambebe
[in development]

Lady Six Sky
[in development]

Marcelo Torcuato de Alvear
[in development]

Montezuma
[in development]

Nemequene
[in development]

Pacal the Great
[in development]

Pedro I
[in development]

Pedro II
[in development]

Sepe Tiaraju
[in development]

Toussaint Louverture
[in development]
 
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BRAZILIAN EMPIRE – MODERN AGE CIVILIZATION

As the Napoleonic Wars reshaped Europe, Brazil found itself in a unique position: home to a transplanted royal court, it became the center of the Portuguese Empire. When the time came to forge its own destiny, Brazil secured independence, maintaining its monarchy under Emperor Pedro I. Under the reign of his successor, Pedro II, the Brazilian Empire became a vast and diverse nation. Its unique blend of European, African, and Indigenous influences fostered a rich cultural identity, from the grand architecture of Rio de Janeiro to the rhythms of its emerging national music.​

Unique Ability

Land of all Colors: All Settlements receive +1 Happiness for each of their own Resources assigned to them.

Attributes:
  • Cultural
  • Expansionist
Civic Trees

Large Landlord Estates
  • Tier 1: Unlocks the Casarão Unique Building and the Capela Unique Building. Increased Gold in Towns for every Resource worked on it.
Interiorization
  • Tier 1: Increased Growth in Towns for every Resource worked on it.
  • Tier 2: Unlocks the 'Entradas e Bandeiras' Tradition. Increased Settlement Limit.
  • Tradition - Entradas e Bandeiras: Increased Production training Settlers, Scouts, Merchants, Explorers, and the Bandeirantes Unique Civilian Unit.
Empire of Brazil
  • Tier 1: Increased Gold, Culture, and Influence in the Capital.
  • Tier 2: Receive +1 War Support in all Wars. Unlocks the 'Volunteer Recruitment' Tradition.
  • Tradition - Volunteer Recruitment: Increased Production training Infantry units. Also, Infantry units have zero Maintenance Cost.
The Wonderful City
  • Tier 1: Unlocks the 'Carnival Parades' Tradition. Unlocks the Cristo Redentor Wonder.
  • Tradition - Carnival Parades: During Celebrations, all Settlements gain extra Culture equal to half of their excess Happiness.

Unique Infrastructure

Rancho Grande: Unique Quarter. Increased Food for every adjacent Farm, Plantation, and Pasture.
Casarão: Unique Building. Gold base. Receive a Gold Adjacency from every Farm, Plantation, and Pasture.
Capela: Unique Building. Happiness base. Receive a Happiness Adjacency from every Farm, Plantation, and Pasture.

Unique Civilian Unit

Bandeirante: Unique Great Person Unit. Can only be built in a City with a Rancho Grande Unique Quarter, and the specific Bandeirante received is random. Each Bandeirante can only be received once. Cost increases per Bandeirante built.

Possible Bandeirante Units:

  • Antônio Raposo Tavares: Activated in a Settlement to grant all surrounding Land Units +1 Movement permanently.​
  • Bartolomeu Bueno da Silva: Activated in a Town to reveal nearby Gold Resources and gain a Gold boost.​
  • Cristóvão Pereira de Abreu: Activated on a Rancho Grande to unlock a Unique Tradition, 'Caminho das Tropas,' which grants to each Rancho Grande +1 Gold for each Resource assigned in the Settlement.​
  • Domingos Jorge Velho: Activated in a Settlement to grant a set number of free Infantry Units with increased Combat Strength against Independent Peoples.​
  • Fernão Dias Pais Leme: Activated in a Settlement to claim several ownerless tiles in the vicinity. Three Charges. Cannot be done in the same Settlement.​
  • Francisco Dias Velho: Activated in a Coastal Town to grant all Districts extra Gold per adjacent Coastal tile.​
  • Manuel de Borba Gato: Activated in a Town to grant all Mines here extra Gold, Production, and Happiness.​
  • Matias Cardoso de Almeida: Activated in Rancho Grande to increase the Combat Strength of all surrounding Land Units.​
  • Pascoal Moreira Cabral: Can found a Town. All Mines in this Settlement receive extra Gold. Increased Settlement Limit.​
  • Pedro Teixeira: Activated on a Navigable River to grant all tiles of this river extra Gold and Food.​

Unique Military Unit

Voluntário da Pátria: Unique Infantry Unit. Has extra Combat Strength against neighboring Civilizations.

Associated Wonder

Cristo Redentor: Culture Base. Immediately trigger a Celebration. Reduces the Happiness required to trigger new Celebrations. Must be built on a Rough tile.

Starting Biases:
  • Coast
  • Tropical
 
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Oh, Pedro I could be a leader of both Portugal and Brazil lmao.

Personally, would love to see José Bonifacio. We have open doors in Civ 7 so I want people that don't typically gets to show up.

Also Tupac Amaru II.
 
I am guessing Argentina would also be modern with it being the worlds ranch in the late 1800s early 1900s. Though with the Rancho Grande improvement for Brazil, that might take its niche.
 
ARGENTINA – MODERN AGE CIVILIZATION

Argentina emerged as a new nation in the 19th century, driven by the struggles of José de San Martín against Spanish rule. After securing independence, Argentina faced internal struggles and regional conflicts, but by the early 20th century, the country flourished through strong immigration and agricultural exports. This prosperity nurtured a vibrant cultural scene, with the Tango becoming a symbol of Argentine identity. Argentina blended European influences with local traditions, emerging as a leading cultural and economic force in Latin America.

Unique Ability

Prosperous New World: Whenever a Celebration is triggered, gain a set number of Migrants based on Global Happiness.

Attributes:​
  • Cultural​
  • Economic​
Civic Trees

La Riqueza de Las Pampas
  • Tier 1: Increased Resource Capacity in all Settlements. Unlocks the 'Estancias' Tradition.​
  • Tradition - Estancias: Significant increase in Gold, Food, and Production on Pastures.​
  • Tier 2: Gaucho Unique Civilian Unit gains an extra Charge to generate the Cattle Resource. Unlocks the Saladero Unique Improvement. Increased Settlement Limit.​
La Época Dorada
  • Tier 1: Unlocks the 'Modelo Agroexportador' Tradition.​
  • Tradition - Modelo Agroexportador: Foreign Trade Routes received grant extra Gold for each Pasture and Plantation in the Settlement.​
  • Tier 2: Migrants generate a Production boost in the Settlement when activated. Unlocks the 'Tierra de Oportunidades' Tradition.​
  • Tradition - Tierra de Oportunidades: When a Celebration is triggered, all Settlements receive a Growth and Production boost based on their excess Happiness.​
La Reina del Plata
  • Tier 1: All Cultural and Happiness Buildings in the Capital grant extra Culture. Unlocks the Teatro Colón Wonder.​

Unique Infrastructure

Saladero: Unique Improvement. Adds Production. Creates a copy of the Charqui city resource, which provides Gold, Food, and Happiness when assigned to a City. Must be built adjacent to a Cattle Pasture and cannot be placed adjacent to another Saladero.

Unique Civilian Unit

Gaucho: Unique Civilian Unit. Can create the Cattle bonus resource on flat terrain, except Desert and Tundra. Can be improved with a Pasture and provides Food and Production when assigned to a Settlement. One Charge.

Unique Military Unit

Granadero a Caballo: Unique Cavalry Unit; does not replace other Cavalry Units. Upon defeating an enemy unit, grants more experience than usual to nearby Army Commanders.

Associated Wonder

Teatro Colón: Culture Base. All Specialists in this City grant extra Culture. Must be built adjacent to a District.
Starting Biases:
  • Coast
 
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I feel like an Arawak civ that incorporated the Taino would work extremely well as a "wellfont" civ for exploration civs in the Caribbean, Gran Colombia, and Brazil regions. They could feasibly progress to Pirate Republic, Muisca, and Tupi before ending up in places like Cuba/Haiti, Gran Colombia, and Brazil.

I also feel like incorporating Taino features would be necessary to differentiate the Arawak from how the Maya design turned out as "jungle trappers." A more amphibious approach might be enough.

UI/UQ: Stilt Village

Civilian UU: Cacique

Military UU: a boap, iunno

Wonder: Caguana Ceremonial Ball Courts
 
I feel like an Arawak civ that incorporated the Taino would work extremely well as a "wellfont" civ for exploration civs in the Caribbean, Gran Colombia, and Brazil regions. They could feasibly progress to Pirate Republic, Muisca, and Tupi before ending up in places like Cuba/Haiti, Gran Colombia, and Brazil.

I also feel like incorporating Taino features would be necessary to differentiate the Arawak from how the Maya design turned out as "jungle trappers." A more amphibious approach might be enough.

UI/UQ: Stilt Village

Civilian UU: Cacique

Military UU: a boap, iunno

Wonder: Caguana Ceremonial Ball Courts
An Arawak civ would be perfect for Civ7 due to the era transition mechanic, as they can evolve into various modern South American and Caribbean civilizations. However, I believe they would be best suited for the Exploration Age, as that is when they historically excelled.

I think the Arawak are a strong candidate to receive the Kanoa as a unique naval unit, reflecting their expansion across rivers and islands.
 
I put together a Nazca concept a while ago, figured I'd put it over here as well. The idea is to simulate what we know about the cultural practices surrounding the ceremonial site of Cahuachi, a Nazca settlement with a lot of archeological remnants. The site has pretty much everything, structures, earthworks, textiles, and graves, but evidence suggests that it wasn't actually a population center. Whatever its specific cultural significance, the city was paid pilgrimage by priests and artisans from surrounding settlements, who built up the city over time. This has been translated into a Civilization that has very strong bonuses for having a central City filled with buildings and wonders, represented as the Capital, but lacks the ability to create a strong yield base there on its own and thus requires other Cities to support it.

NAZCA - ANTIQUITY AGE CIVILIZATION


Rising in the deserts and river valleys of modern-day Peru, the Nazca culture excelled at creating textiles and earthworks. Irrigated settlements surrounded the ceremonial site of Cahuachi, which grew in spite of a low residential population due to regular pilgrimages from priests and artisans. Eventually, however, mass flooding scattered the civilization, their symbols left behind in the works in their ruins and their carvings in the desert.

Unique Ability:

Great Temple: The Capital has an extremely decreased Growth Rate, but increased Production towards Wonders. The Palace copies half the base Adjacency Bonuses of adjacent buildings.

Attributes:
  • Cultural
  • Expansionist
Civic Trees:

Sprouting Head
  • Tier 1: Spawns a Settler in the Capital. Unlocks the Puquio Unique Tile Improvement.
  • Tradition - Trephination: +20% Growth in non-Capital Cities.
  • Tier 2: Additional Production on Farms in Cities.
  • Tradition - Trophy Heads: Infantry units heal an additional set amount when defeating Units.
Polychrome
  • Tier 1: Additional Culture on tiles under the effects of Warehouse Buildings.
  • Tradition - Great Cloth: The Palace gains Culture and Production for every other City.
  • Tier 2: Additional Production on tiles under the effects of Warehouse Buildings.
Kancha
  • Tier 1: +1 Settlement Limit. Additional Culture on Farms. Unlocks the Great Lines.
  • Tradition - Geoglyphs: Additional Production on the Palace when building Wonders.
Unique Infrastructure

Puquio: Unique Tile Improvement. Adds Food per Age. Adds Food to adjacent Rural Districts.

Unique Military Unit

Headhunter: Unique Infantry Unit. Provides Culture based on the Combat Strength of defeated Units.

Unique Civilian Unit

Cahuachi Pilgrim: Unique Unit that does not replace any other Units. Can only be built in Cities that are not the Capital. Activated on the Palace to trigger a large burst of Production.

Associated Wonder:

Great Lines: Provides an additional +10 Adjacency to Buildings. This bonus is -3 to Adjacency to Buildings for each adjacent Building after the first (minimum of 0 additional). Must be built on a flat Desert tile.


Unlocks Inca in the Exploration Age
 
GUARANI – EXPLORATION AGE CIVILIZATION

The Guarani people have long inhabited regions of South America, particularly in present-day Paraguay, southern Brazil, Argentina, and Bolivia. Known for their deep spiritual beliefs, they lived in complex societies with rich cultural traditions. With the arrival of European colonizers, the Guarani faced violence, forced labor, and cultural disruption. Despite this, they maintained their language, customs, and a strong presence, leaving a lasting impact on the cultural landscape of South America, especially in modern Paraguay.​

Unique Ability

Yvy Marãe'ỹ: Increased Happiness in Settlements for each tile of Rivers and Vegetated lands worked, but less Production on these tiles.

Attributes:
  • Cultural
  • Expansionist
Civic Trees

Nhandereko
  • Tier 1: Unlocks the Opy Unique Building and the Oga Unique Building. Increased Culture on Food Buildings.​
  • Tier 2: Increased Culture on Gold Buildings. Unlocks the 'Guarani Way of Life' Tradition.​
  • Tradition - Guarani Way of Life: Tekohas Unique Quarters grant Culture equal to their Food generation.​
Teko Porã
  • Tier 1: Increased Happiness in Rural Districts adjacent to Navigable Rivers. Increased Settlement Limit.​
  • Tier 2: Land Military Units receive +1 Movement when they begin their movement on a River or Vegetated tile in Guarani Territory. Unlocks the 'Living in Harmony' Tradition.​
  • Tradition - Living in Harmony: Double Food generation in Tekohas Unique Quarters and +1 Happiness in all Settlements. However, reduced Production from Rural Districts adjacent to Tekohas.​
Shamans Uprisings
  • Tier 1: Unlocks the 'Unbaptism Rituals' Tradition.​
  • Tradition - Unbaptism Rituals: The Karaí Unique Missionary Unit can instantly convert a Guarani Settlements by spending only 1 spread charge, immediately eliminating the foreign religion. Karaís receive +1 religious spread charge.​
Cultural Syncretism
  • Tier 1: By supporting a Cultural Exchange Endeavor, gain the right to adopt Unique Traditions from that Civilization. Unlocks the St. Michael of the Missions Wonder.​

Unique Infrastructure

Tekoha: Unique Quarter. Increased Food for every adjacent Camp, Farm, and Fishing Boat.
Opy: Unique Building. Happiness base. Receive a Karaí Unique Missionary Unit when completed. Must have founded a Religion.
Oga: Unique Building. Food base. Receive a Growth boost when completed.​

Unique Civilian Unit

Karaí: Unique Missionary Unit. Gains a boost to the next Celebration when converting a Settlement. Can be produced in Settlements with Temple or Opy.

Unique Military Unit

Ñorairõhára: Unique Infantry Unit. Can move after attacking. When moving within their own territory, rivers don’t end the movement.

Associated Wonder

St. Michael of the Missions: Adds Science. Gain a set number of Jesuits. Enables the production of Jesuits, a unique Missionary that grants a Science boost each time it converts a foreign Settlement. Must be placed on a Grassland tile.​

Starting Biases:
  • Rivers
  • Vegetated
 
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What do you think about:
-Omagua/Cambeda people
-Marajoara
as candidates?
I don’t think we know enough about the Marajoara—at least not enough to build a Civ with all the elements Civ7 requires (Unique Civics, Traditions, Civilian Units...). Some excavations suggest they might have engaged in warfare, but we don’t know enough to confidently propose a Unique Military Unit. I'm not even sure we have enough settlement names, meaning we might end up having to include Brazilian cities in the city list.

As for the Kambeba, I don’t know much about them. I once argued in favor of an "Amazonian Civ" that would incorporate various tribes from the region into a broad cultural blob (Tupi, in a way, would already be a kind of a blob). Many of these groups share similar cultural traits. It wouldn’t be the most accurate approach, but it might work.

I think that from the Brazilian Amazon, a Xingu Civilization would work really well—perhaps even the best option. We know quite a lot about them, their cultural traditions, and their way of life. Kuhikugu could easily serve as their associated Wonder. We also have plenty of names for settlements. Meanwhile, a Marajoara Civ would only really be possible if we incorporated elements from other tribes in the region.
 
NAZCA – ANTIQUITY AGE CIVILIZATION

Nazca, the enigmatic civilization of the Peruvian desert, flourished between 100 BCE and 800 CE. Shielded by the arid valleys of the south coast, they mastered irrigation, channeling hidden aquifers to sustain life in one of the driest places on Earth. Their artistry adorned fine ceramics and vast geoglyphs—colossal lines and figures etched into the land, perhaps for gods in the sky. Despite their eventual decline due to climatic changes, the Nazca's legacy endures in the sands of Peru, eternal and inscrutable.​

Unique Ability

Peoples of the Drylands: Increased Food and Gold in Rural Districts on Desert.

Attributes:
  • Cultural
  • Scientific
Civic Trees

Ceremonial Centers
  • Tier 1: Unlocks the Stepped Temple Unique Building. Unlocks the 'Adobe Structures' Tradition.​
  • Tradition - Adobe Structures: Increased Production towards constructing Buildings on Desert.​
  • Tier 2: Increased Culture on Happiness Buildings. Unlocks the Great Pyramid of Cahuachi Wonder.​
Desert Geoglyphs
  • Tier 1: Unlocks the Nazca Line Unique Improvement. Unlocks 'The Condor, the Monkey, and the Spider' Tradition.​
  • Tradition - The Condor, the Monkey, and the Spider: The Nazca Lines Unique Improvements grant Happiness equal to what they grant in Culture.​
  • Tier 2: Nazca Line Unique Improvement grants +1 Science for each adjacent Nazca Line.​
Partial Burials
  • Tier 1: Unlocks the Burial Mound Unique Building. Headhunter Unique Infantry Unit gains increased Combat Strength.
Underground Aqueducts
  • Tier 1: Settlements in Deserts receive a Food increase equal to one-third of their Science generation. Unlocks the ‘Puquios’ Tradition.​
  • Tradition - Puquios: Increased Food in Farms and Plantations on Desert tiles.​

Unique Infrastructure

Ceremonial Plaza: Unique Quarter. Increased Happiness for each connected Nazca Settlement.
Stepped Temple: Unique Building. Happiness base. Each time a Celebration is triggered, this building permanently gains +2 Culture, accumulating its bonus over time. In Eras after the Antiquity Age, it gains +1 Culture per Celebration.
Burial Mound: Unique Building. Culture base. Has two slots for Trophy Heads.

Nazca Line: Unique Improvement. Adds Culture. Adds extra Culture for each adjacent Desert tile. Must be built on a flat Desert tile.​

Unique Civilian Unit
  • None
Unique Military Unit

Headhunter: Unique Infantry Unit. Upon defeating an enemy unit, it instantly creates a unique Great Work, Trophy Head, which, when displayed in a Burial Mound, grants a significant yield of Culture and Happiness.​

Associated Wonder

Great Pyramid of Cahuachi: Adds Culture. Increased Culture and Happiness on Buildings build on Desert tiles in this City. Must be built on a Desert tile.​

Starting Biases:
  • Desert
 
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