As in the previous thread where I posted my designs for Latin American Civilizations in Civ6, I thought of creating another one, but now focused on the mechanics of Civilization 7. Feel free to post your own as well.
Civilizations
ARGENTINA – MODERN AGE CIVILIZATION
Unique Infrastructure
Saladero: Unique Improvement. Adds Production. Creates a copy of the Charqui city resource, which provides Gold, Food, and Happiness when assigned to a City. Must be built adjacent to a Cattle Pasture and cannot be placed adjacent to another Saladero.
Unique Civilian Unit
Gaucho: Unique Civilian Unit. Can create the Cattle bonus resource on flat terrain, except Desert and Tundra. Can be improved with a Pasture and provides Food and Production when assigned to a Settlement. One Charge.
Unique Military Unit
Granadero a Caballo: Unique Cavalry Unit; does not replace other Cavalry Units. Upon defeating an enemy unit, grants more experience than usual to nearby Army Commanders.
Associated Wonder
Teatro Colón: Culture Base. All Specialists in this City grant extra Culture. Must be built adjacent to a District.
Starting Biases:
Aztec
[in development]
BRAZILIAN EMPIRE – MODERN AGE CIVILIZATION
Unique Ability
Land of all Colors: All Settlements receive +1 Happiness for each of their own Resources assigned to them.
Attributes:
Large Landlord Estates
Unique Infrastructure
Rancho Grande: Unique Quarter. Increased Food for every adjacent Farm, Plantation, and Pasture.
Casarão: Unique Building. Gold base. Receive a Gold Adjacency from every Farm, Plantation, and Pasture.
Capela: Unique Building. Happiness base. Receive a Happiness Adjacency from every Farm, Plantation, and Pasture.
Unique Civilian Unit
Bandeirante: Unique Great Person Unit. Can only be built in a City with a Rancho Grande Unique Quarter, and the specific Bandeirante received is random. Each Bandeirante can only be received once. Cost increases per Bandeirante built.
Possible Bandeirante Units:
Unique Military Unit
Voluntário da Pátria: Unique Infantry Unit. Has extra Combat Strength against neighboring Civilizations.
Associated Wonder
Cristo Redentor: Culture Base. Immediately trigger a Celebration. Reduces the Happiness required to trigger new Celebrations. Must be built on a Rough tile.
Starting Biases:
Civilizations
ARGENTINA – MODERN AGE CIVILIZATION
Spoiler :
Argentina emerged as a new nation in the 19th century, driven by the struggles of José de San Martín against Spanish rule. After securing independence, Argentina faced internal struggles and regional conflicts, but by the early 20th century, the country flourished through strong immigration and agricultural exports. This prosperity nurtured a vibrant cultural scene, with the Tango becoming a symbol of Argentine identity. Argentina blended European influences with local traditions, emerging as a leading cultural and economic force in Latin America.
Unique Ability
Prosperous New World: Whenever a Celebration is triggered, gain a set number of Migrants based on Global Happiness.
Attributes:
Unique Ability
Prosperous New World: Whenever a Celebration is triggered, gain a set number of Migrants based on Global Happiness.
Attributes:
- Cultural
- Economic
Civic Trees
La Riqueza de Las Pampas
La Riqueza de Las Pampas
- Tier 1: Increased Resource Capacity in all Settlements. Unlocks the 'Estancias' Tradition.
- Tradition - Estancias: Significant increase in Gold, Food, and Production on Pastures.
- Tier 2: Gaucho Unique Civilian Unit gains an extra Charge to generate the Cattle Resource. Unlocks the Saladero Unique Improvement. Increased Settlement Limit.
La Época Dorada
- Tier 1: Unlocks the 'Modelo Agroexportador' Tradition.
- Tradition - Modelo Agroexportador: Foreign Trade Routes received grant extra Gold for each Pasture and Plantation in the Settlement.
- Tier 2: Migrants generate a Production boost in the Settlement when activated. Unlocks the 'Tierra de Oportunidades' Tradition.
- Tradition - Tierra de Oportunidades: When a Celebration is triggered, all Settlements receive a Growth and Production boost based on their excess Happiness.
La Reina del Plata
- Tier 1: All Cultural and Happiness Buildings in the Capital grant extra Culture. Unlocks the Teatro Colón Wonder.
Unique Infrastructure
Saladero: Unique Improvement. Adds Production. Creates a copy of the Charqui city resource, which provides Gold, Food, and Happiness when assigned to a City. Must be built adjacent to a Cattle Pasture and cannot be placed adjacent to another Saladero.
Unique Civilian Unit
Gaucho: Unique Civilian Unit. Can create the Cattle bonus resource on flat terrain, except Desert and Tundra. Can be improved with a Pasture and provides Food and Production when assigned to a Settlement. One Charge.
Unique Military Unit
Granadero a Caballo: Unique Cavalry Unit; does not replace other Cavalry Units. Upon defeating an enemy unit, grants more experience than usual to nearby Army Commanders.
Associated Wonder
Teatro Colón: Culture Base. All Specialists in this City grant extra Culture. Must be built adjacent to a District.
- Coast
Aztec
[in development]
BRAZILIAN EMPIRE – MODERN AGE CIVILIZATION
Spoiler :
As the Napoleonic Wars reshaped Europe, Brazil found itself in a unique position: home to a transplanted royal court, it became the center of the Portuguese Empire. When the time came to forge its own destiny, Brazil secured independence, maintaining its monarchy under Emperor Pedro I. Under the reign of his successor, Pedro II, the Brazilian Empire became a vast and diverse nation. Its unique blend of European, African, and Indigenous influences fostered a rich cultural identity, from the grand architecture of Rio de Janeiro to the rhythms of its emerging national music.
Unique Ability
Land of all Colors: All Settlements receive +1 Happiness for each of their own Resources assigned to them.
Attributes:
- Cultural
- Expansionist
Large Landlord Estates
- Tier 1: Unlocks the Casarão Unique Building and the Capela Unique Building. Increased Gold in Towns for every Resource worked on it.
- Tier 1: Increased Growth in Towns for every Resource worked on it.
- Tier 2: Unlocks the 'Entradas e Bandeiras' Tradition. Increased Settlement Limit.
- Tradition - Entradas e Bandeiras: Increased Production training Settlers, Scouts, Merchants, Explorers, and the Bandeirantes Unique Civilian Unit.
- Tier 1: Increased Gold, Culture, and Influence in the Capital.
- Tier 2: Receive +1 War Support in all Wars. Unlocks the 'Volunteer Recruitment' Tradition.
- Tradition - Volunteer Recruitment: Increased Production training Infantry units. Also, Infantry units have zero Maintenance Cost.
- Tier 1: Unlocks the 'Carnival Parades' Tradition. Unlocks the Cristo Redentor Wonder.
- Tradition - Carnival Parades: During Celebrations, all Settlements gain extra Culture equal to half of their excess Happiness.
Unique Infrastructure
Rancho Grande: Unique Quarter. Increased Food for every adjacent Farm, Plantation, and Pasture.
Casarão: Unique Building. Gold base. Receive a Gold Adjacency from every Farm, Plantation, and Pasture.
Capela: Unique Building. Happiness base. Receive a Happiness Adjacency from every Farm, Plantation, and Pasture.
Unique Civilian Unit
Bandeirante: Unique Great Person Unit. Can only be built in a City with a Rancho Grande Unique Quarter, and the specific Bandeirante received is random. Each Bandeirante can only be received once. Cost increases per Bandeirante built.
Possible Bandeirante Units:
- Antônio Raposo Tavares: Activated in a Settlement to grant all surrounding Land Units +1 Movement permanently.
- Bartolomeu Bueno da Silva: Activated in a Town to reveal nearby Gold Resources and gain a Gold boost.
- Cristóvão Pereira de Abreu: Activated on a Rancho Grande to unlock a Unique Tradition, 'Caminho das Tropas,' which grants to each Rancho Grande +1 Gold for each Resource assigned in the Settlement.
- Domingos Jorge Velho: Activated in a Settlement to grant a set number of free Infantry Units with increased Combat Strength against Independent Peoples.
- Fernão Dias Pais Leme: Activated in a Settlement to claim several ownerless tiles in the vicinity. Three Charges. Cannot be done in the same Settlement.
- Francisco Dias Velho: Activated in a Coastal Town to grant all Districts extra Gold per adjacent Coastal tile.
- Manuel de Borba Gato: Activated in a Town to grant all Mines here extra Gold, Production, and Happiness.
- Matias Cardoso de Almeida: Activated in Rancho Grande to increase the Combat Strength of all surrounding Land Units.
- Pascoal Moreira Cabral: Can found a Town. All Mines in this Settlement receive extra Gold. Increased Settlement Limit.
- Pedro Teixeira: Activated on a Navigable River to grant all tiles of this river extra Gold and Food.
Unique Military Unit
Voluntário da Pátria: Unique Infantry Unit. Has extra Combat Strength against neighboring Civilizations.
Associated Wonder
Cristo Redentor: Culture Base. Immediately trigger a Celebration. Reduces the Happiness required to trigger new Celebrations. Must be built on a Rough tile.
Starting Biases:
- Coast
- Tropical
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