The original SNES version had "Lali-Ho!"
The new GBA version has "bomb ring" instead of "package" though
They both have "You spoony bard!"
...And yeah, FFIV's underworld is pretty awesome: it's got dwarves in tanks, a really tall tower with a supercannon, that crazy boss fight against an
Evil Wall, the Sylphan Cave, and the Land of Summoned Monsters. What more could you possibly want? Oh yeah, that's right--the Developers' Room.
As for the actual point of this thread, I'd say the texture is a good start, but needs some refinements.
First off, the texture isn't really flush with itself, so you can actually see the "lines" where the tiles meet. This isn't a big problem, since all you have to do is just run it through any one of a large number of filters that are downloadable for free off the Internet.
A bit trickier is the other adjustment you'll want to make; the way the texture is, you get a sort of repeating pattern that is generally unattractive, not to mention unrealistic. Although I don't know of any real easy way of dealing with it, I'd personally start by looking at various textures that avoid the problem, and try to identify what kinds of patterns (of colors, shapes, etc.) they use.