I ran into this information from another site. The person claimed it too was within the code:
VictoryCompetitiveness = How much is this player annoyed when he thinks another player is going for the same victory type?
WonderCompetitiveness = How annoyed does this player get when beaten to a wonder?
MinorCivCompetitiveness = How annoyed does this player get when another player is befriending "their" minor civs?
Boldness = How likely is this player to go for World Conquest?
DiploBalance = How much does a leader want to maintain a balance of power in the world?
WarmongerHate = How much does this AI get angry when someone's being a warmonger?
DenounceWillingness = How much is this AI willing to work with someone AGAINST another player?
DoFWillingness = How much is this AI willing to work WITH someone?
Loyalty = How willing is this AI to backstab its friends?
Neediness = How much does the AI want the support of its friends in rough times?
Forgiveness = How willing is the AI to overlook transgressions between friends?
Chattiness = How much does the AI like to pop up and talk?
Meanness = How much does the AI like to talk smack?
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