Leader Attribute - DiploBalance

king_dean

Warlord
Joined
May 6, 2007
Messages
198
No one seems to know what DiploBalance is.

One theory is that it is how much the AI hates the player that is in first place.

Another theory is that it affects what the AI considers a fair trade during diplomacy.

Does anyone know for certainty?
 
Edit: Forget that, that code came from Putmalk's CivIV Diplo Features code

It's an unused artefact left over from Civ 4
 
Good deal. Thanks.


I ran into this information from another site. The person claimed it too was within the code:

VictoryCompetitiveness = How much is this player annoyed when he thinks another player is going for the same victory type?
WonderCompetitiveness = How annoyed does this player get when beaten to a wonder?
MinorCivCompetitiveness = How annoyed does this player get when another player is befriending "their" minor civs?
Boldness = How likely is this player to go for World Conquest?
DiploBalance = How much does a leader want to maintain a balance of power in the world?
WarmongerHate = How much does this AI get angry when someone's being a warmonger?
DenounceWillingness = How much is this AI willing to work with someone AGAINST another player?
DoFWillingness = How much is this AI willing to work WITH someone?
Loyalty = How willing is this AI to backstab its friends?
Neediness = How much does the AI want the support of its friends in rough times?
Forgiveness = How willing is the AI to overlook transgressions between friends?
Chattiness = How much does the AI like to pop up and talk?
Meanness = How much does the AI like to talk smack?
 
Edit: Forget that, that code came from Putmalk's CivIV Diplo Features code

It's an unused artefact left over from Civ 4


ahhhh...interesting, I wonder why the programmers went to the trouble of giving each leader a different rating for it then.
 
Yep, they're all in CvDiplomacyAi.cpp as well.

What you have to be careful about is that they are actually used in the (unmodded) game :D

While all the comments are in the base code, that particular function is unused in the base game
 
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