Like jeffred's "whip frenzy" game http://forums.civfanatics.com/showthread.php?t=311850, this game will play as an open succession game.
- No one need post a turn-log, but I don't mind them if you really want to post one myself.
-You post "got it" and you play as many or as little turns as you like, with a minimum of 5. You have 48 hours to play once you've gotten it. If the SG has been inactive for 96 hours, you can take another turn.
- Please wait for the previous player's save before posting a "got it".
- No cheats or outright exploits. If you have a question, refer to the HOF rules and to your good judgement.
- No automation of any kind.
- Our trade rep is golden
The theme of this SG consists of trying to create as many great leaders (in Conquests) as we can and using those great leaders to their fullest extent. To that end...
- We may *only* build great or small wonders via scientific or militaristic great leaders. In other words we can't build a great wonder unless we have an SGL. We can't build a small wonder, unless we have an MGL or SGL to build it. This includes the Forbidden Palace. We have to build all small wonders, except for Integrated Defense.
- We'll probably want to keep a few AIs around, if not keep almost of them all around... although we'll keep that open for discussion.
- I suggest a 60% normal, warm, 5 billion map so we have as much flat territory as possible and decent production. I don't want more than the maximum number of tribes (in other words, not 31 tribes). But, I do suggest a huge or large map for more opponents. But, if the term prefers a standard sized map we'll do that.
- We'll have all victory conditions enabled, but we can only win by launching the spaceship. We cannot handbuild any of the spaceship parts. We have to MGL rush each spaceship part.
- We'll have 100 point bonus or something if we MGL rush Integrated Defense also.
- I suggest we play at a high level.. something like Demi-God or Deity, so we have more opportunities for leader farming. But, we'll do whatever the team feels comfortable with.
- We'll play as Russia for the blitz ability of Cossacks, or as Germany for the cheaper racks and easier promotions and for the 3 attack ability of Panzers. We'll want to do some research anyways for chances at SGLs.
1 point for each MGL.
2 points for each small wonder MGL rushed
5 points for each SGL
10 points for each Great Wonder SGL rushed
10 points for each spaceship part completed
25 extra points for MGL rushing Integrated Defense
(maybe this needs tweaked)
We'll clearly need any information about MGLs or SGLs, so please include this in your "report", but we don't need a turn-log per se.
Thoughts?
- No one need post a turn-log, but I don't mind them if you really want to post one myself.
-You post "got it" and you play as many or as little turns as you like, with a minimum of 5. You have 48 hours to play once you've gotten it. If the SG has been inactive for 96 hours, you can take another turn.
- Please wait for the previous player's save before posting a "got it".
- No cheats or outright exploits. If you have a question, refer to the HOF rules and to your good judgement.
- No automation of any kind.
- Our trade rep is golden
The theme of this SG consists of trying to create as many great leaders (in Conquests) as we can and using those great leaders to their fullest extent. To that end...
- We may *only* build great or small wonders via scientific or militaristic great leaders. In other words we can't build a great wonder unless we have an SGL. We can't build a small wonder, unless we have an MGL or SGL to build it. This includes the Forbidden Palace. We have to build all small wonders, except for Integrated Defense.
- We'll probably want to keep a few AIs around, if not keep almost of them all around... although we'll keep that open for discussion.
- I suggest a 60% normal, warm, 5 billion map so we have as much flat territory as possible and decent production. I don't want more than the maximum number of tribes (in other words, not 31 tribes). But, I do suggest a huge or large map for more opponents. But, if the term prefers a standard sized map we'll do that.
- We'll have all victory conditions enabled, but we can only win by launching the spaceship. We cannot handbuild any of the spaceship parts. We have to MGL rush each spaceship part.
- We'll have 100 point bonus or something if we MGL rush Integrated Defense also.
- I suggest we play at a high level.. something like Demi-God or Deity, so we have more opportunities for leader farming. But, we'll do whatever the team feels comfortable with.
- We'll play as Russia for the blitz ability of Cossacks, or as Germany for the cheaper racks and easier promotions and for the 3 attack ability of Panzers. We'll want to do some research anyways for chances at SGLs.
1 point for each MGL.
2 points for each small wonder MGL rushed
5 points for each SGL
10 points for each Great Wonder SGL rushed
10 points for each spaceship part completed
25 extra points for MGL rushing Integrated Defense
(maybe this needs tweaked)
We'll clearly need any information about MGLs or SGLs, so please include this in your "report", but we don't need a turn-log per se.
Thoughts?