Leader Pass on Switch

fantsu

Prince
Joined
May 24, 2009
Messages
482
Location
Finland
Is it ever coming on Switch, or has Aspyr given up on the port already?
Should be easy one to add, but I wonder if they'll bother.
Would bring me back in game.
 

Linklite

Emperor
Joined
Sep 2, 2019
Messages
1,545
To put it bluntly, Aspyr has done the absolute minimum for the game. There are serious and obvious bugs that have been here for years that Aspyr (not Firaxis, since they are absent in other platforms) introduced and all they've said is "we're taking it seriously", despite those reports going in years ago and nothing.

They were approached by Firaxis, and despite rolling out the LP for Mac and other platforms, they've refused for consoles. I daresay their contract Mac insisted on it, but they have wriggle room with consoles. I very much doubt it that we'll ever see it on the Switch, or we'd have received confirmation that it would be coming by now, albeit with delays.

If you're angry about how Aspyr is treating us, feel free to inform them and also to make their behaviour known.
 

Ordnael

Warlord
Joined
Dec 9, 2021
Messages
127
Well, if the leader pass comes with no official fixes or patches to solve serious issues like AI science rush...then I feel like I am not missing too much!
Anyway, I still believe the leader pass will eventually make it to the Nintendo Switch since it looks like an easy to implement DLC.
 

Linklite

Emperor
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Sep 2, 2019
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The thing is, Aspyr doesn't care, or they'd have announced it by now. It would have been fairly easy to do it alongside the Mac releases. That it's easy to do means that they should have released it by now - or at the very least, announced that they're doing it.

I don't think they have any intention of doing it. They evidently aren't obligated to do it and they have given up on the Switch.
 

Ordnael

Warlord
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Dec 9, 2021
Messages
127
Maybe Take2 will have some other developer taking over the Switch version, then. Doesn't make much sense to leave the Switch version in the dust when Take 2 says it has sold above expectations!
 

Linklite

Emperor
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Sep 2, 2019
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That's my hope. The problem is how the contract works. They're probably franchised, so Aspyr has probably bought the rights, so 2K would have to buy them out and sell it again to someone else. Would they bother that much over it? It's not like they've shown the PC version the love it needs.
 

Ordnael

Warlord
Joined
Dec 9, 2021
Messages
127
Why would Aspyr own any rights to the Switch version!? Weren't they just contracted to make the port? I don't understand much of game developing environment but can't understand the decision behind giving some other company rights over my IP, specially for just doing a job of making a port.
Does Aspyr own Disney given rights for Star Wars games they port!?...I would think not.
 

Linklite

Emperor
Joined
Sep 2, 2019
Messages
1,545
They franchise these things a lot of the time. They haven't sold the IP, just limited and exclusive rights to it in certain circumstances. The idea is that Aspyr will have paid $Xmillion to 2K. In return, Aspyr gets access to the code, exclusive rights to publish for the Switch and Aspyr gets to keep any money from the sales. Aspyr would likely have had to agree to some stringent rules too (eg, they can't develop novel content).

2K benefits because of publicity, they get to test the market (if it does well, they can do in-house versions for future iterations), they don't have to hire specialists for the Switch which would be very expensive if it bombed and very little risk - they get their $Xmillion regardless. The only risk is if Aspyr does such a bad job that they taint the brand.

It's worth mentioning that there are usually limits, for example for so many years or it has to be getting so many sales, but that's dependant on the specific contract.
 

Ordnael

Warlord
Joined
Dec 9, 2021
Messages
127
I had no idea the companies behind the ports came to game developer and pay them to have access to IP so they can make the port and get a profit.:eek: I always thought it was the other way around, as in the game developer would contract a port developer in order to maximise an IP's reach and sales!
 
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