<LeaderTraits>
<Row LeaderType="LEADER_KC20_TES_YSGRAMOR" TraitType="LEADER_KC20_TES_YSGRAMOR_NIGHT_OF_TEARS_TRAIT"/>
</LeaderTraits>
<TraitModifiers>
<Row>
<TraitType>LEADER_KC20_TES_YSGRAMOR_NIGHT_OF_TEARS_TRAIT</TraitType>
<ModifierId>TRAIT_YSGRAMOR_NIGHT_OF_TEARS</ModifierId>
</Row>
</TraitModifiers>
<DynamicModifiers>
<Row>
<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINTS</ModifierType>
<CollectionType>COLLECTION_PLAYER_CITIES</CollectionType>
<EffectType>EFFECT_ADJUST_GREAT_PERSON_POINTS</EffectType>
</Row>
</DynamicModifiers>
<Modifiers>
<Row>
<ModifierId>TRAIT_YSGRAMOR_NIGHT_OF_TEARS</ModifierId>
<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINTS</ModifierType>
<SubjectRequirementSetId>YSGRAMOR_CITY_HAS_PALACE_REQUIREMENTS</SubjectRequirementSetId>
</Row>
</Modifiers>
<ModifierArguments>
<Row>
<ModifierId>TRAIT_YSGRAMOR_NIGHT_OF_TEARS</ModifierId>
<Name>GreatPersonClassType</Name>
<Value>GREAT_PERSON_CLASS_GENERAL</Value>
</Row>
<Row>
<ModifierId>TRAIT_YSGRAMOR_NIGHT_OF_TEARS</ModifierId>
<Name>Amount</Name>
<Value>1</Value>
</Row>
</ModifierArguments>
<!-- -->
<!-- REQUIREMENTS -->
<!-- -->
<RequirementSets>
<Row>
<RequirementSetId>YSGRAMOR_CITY_HAS_PALACE_REQUIREMENTS</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
</RequirementSets>
<RequirementSetRequirements>
<Row>
<RequirementSetId>YSGRAMOR_CITY_HAS_PALACE_REQUIREMENTS</RequirementSetId>
<RequirementId>REQUIRES_YSGRAMOR_CITY_HAS_PALACE</RequirementId>
</Row>
</RequirementSetRequirements>
<Requirements>
<Row>
<RequirementId>REQUIRES_YSGRAMOR_CITY_HAS_PALACE</RequirementId>
<RequirementType>REQUIREMENT_CITY_HAS_BUILDING</RequirementType>
</Row>
</Requirements>
<RequirementArguments>
<Row>
<RequirementId>REQUIRES_YSGRAMOR_CITY_HAS_PALACE</RequirementId>
<Name>BuildingType</Name>
<Value>BUILDING_PALACE</Value>
</Row>
</RequirementArguments>